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The Joystiq Indie Pitch: Jamsouls

It's not that there are too many indie games; it's that there aren't enough hours in a day to play all of them. The Joystiq Indie Pitch curates the best indies to play now and watch out for in the future.

The Joystiq Indie Pitch Jamsouls
What's your game called and what's it about?

Our game is called Jamsouls. We took inspiration from the famous tale of Pandora's Box to create crazy battles between naughty evil creatures in a vivid and colourful arena!

How have sales and visibility been on XBLIG? Is $1 a good price point for Jamsouls?

XBLIG has poor visibility compared to other games featured on the Xbox Marketplace. We feel that the platform is dying slowly, and that Microsoft is not really interested in this indie scene anymore, which is a shame.

We chose the price of $1 because we wanted the game to have maximum exposure. The price of 80 points is very reasonable for anyone wanting to try the game out.

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Report: Microsoft's NFL deal valued at $400 million over five years

The NFL will receive $400 million from Microsoft over the next five years, according to an Associated Press source. The partnership was announced during Microsoft's Xbox One unveiling yesterday and will see NFL content coming to Microsoft's next-generation console.

As for the NFL side, fans will see Microsoft branding on-field during live games starting this upcoming season. Coaches and other team officials will be provided Microsoft Surface tablets, with the possibility of further technological innovations coming from Microsoft throughout the longevity of the deal.

The Xbox One will have interactive features integrated during broadcasts, including SmartGlass, group Skype calling and fantasy stats available during live NFL games. Recently, Amazon announced a limited edition version of Madden NFL 25 bundled with a free DirecTV NFL Sunday Ticket subscription.

Alan Wake series featured in Humble Weekly Sale


Downtrodden horror author Alan Wake stars in the latest Humble Weekly Sale, which offers up downloadable Windows versions of Remedy's third-person shooter Alan Wake and its follow-up American Nightmare for a buyer-chosen price (minimum $1).

Bundle buyers will receive DRM-free downloads of Alan Wake: Collector's Edition and Alan Wake's American Nightmare, along with Steam keys for both games. The package features a bevy of bonus material, including digital comic books, a playthrough video, and standalone episodes of the Remedy-produced "Night Springs" fictional television series – new episodes of which Joystiq debuted last year.

Xbox Live hosts its own Alan Wake series sale this week. Through May 29, the Xbox 360 Games on Demand version of Alan Wake is priced at 400 Microsoft points ($5), while the Xbox Live Arcade follow-up American Nightmare is a dollar cheaper at 320 points. Alan Wake DLC and avatar items are also on sale through next week.

In the announcement video above, Remedy's Sam Lake (who you might recognize as Max Payne's face model) reveals that the Alan Wake series has sold over three million units to date, and addresses fan reaction to the company's decision to develop the upcoming Xbox One-exclusive title Quantum Break, rather than an Alan Wake sequel.

"We definitely want to keep on working on Alan Wake," Lake assures. "I definitely want to create something new for Alan Wake, when the time is right."

Comparing next-gen Call of Duty dogs in Ghosts to MW3 dogs

Image With the next generation of the Call of Duty engine, Activision studios will be able to produce curved objects with realism never before seen in the series. In layman's terms, that means the dogs will look really good - just look at Ghost Dog compared to MW3 Dog. Woof! ... Continue Reading

Far Cry 3 map editor injected with Blood Dragon goodness

Cheesy-awesome retro news today, as Ubisoft has announced the release of a Blood Dragon asset pack for the Far Cry 3 map editor. The "Mark IV Style" pack for the editor allows players to create levels with the same neon-drenched visuals as Far Cry 3: Blood Dragon (pictured).

The pack is available now for free on Xbox 360 and PS3. We haven't spotted it on either Steam or Uplay, but we're checking with Ubisoft regarding a PC release.

Xbox One requires Kinect connection

Xbox One requires Kinect connection
Owners of the original Kinect on Xbox 360 had the ability to unplug the device, but that won't be the case with the ever-vigilant and always-listening Xbox One version, Corporate VP of Microsoft Studios Phil Spencer told Joystiq.

"Kinect has to be connected to Xbox One," Spencer said. "That, from a creator standpoint, I love, because I like to have a common platform that I can target."

Spencer did take the opportunity to note that just because Kinect is always connected now, it doesn't mean Xbox One games are going to integrate physical activity at every opportunity.

"What I'm seeing in the creation process is more subtle uses of Kinect. I think when Kinect first came out on 360 everybody felt if you weren't doing jumping jacks in the middle of the room it wasn't a Kinect game," he said, going on to describe various everyday uses, such as watching television, for the product.

If you have concerns about Microsoft installing an always-on microphone and camera in your living room, better invest in a veil for the camera and some way of muffling Kinect's "ears." Owners of the next-gen console will need to accept Kinect is watching thee and there's little privacy.

Xbox One will definitely be in used games market, details still blurry

Xbox One will definitely be in used games market, details still blurry
Microsoft isn't prepared to share how used games on Xbox One will be handled – which had adverse effects on retailer GameStop's stock price yesterday – but the company is definitely going to be in the market.

"We understand the secondary market is incredibly important today in the current generation. It will be incredibly important in the next generation," Phil Spencer, Microsoft Corporate VP of Microsoft Studios, said in an interview with us. "I love the fact that my identity, my saves and my content can go with me to any console I move to. The ability to have me and my content save in the cloud who I am, and I can move around, that obviously requires some capability to know what content you own, associated with you and how you move."

He also danced around the always-online issue, something that already caused one public firing at Microsoft.

"We also understand that sometime people's internet goes down and I shouldn't stop watching a movie or stop playing a single-player game when that happens. We'll support a tolerance where we can," he noted, but we were seeking specifics on how long the console could be offline. "You asked about the boundaries, how long will that work? I'll just tell you we don't know yet. We'll tell you when we have the answer and we can tell everybody. But we understand that secondary market is important to the ecosystem, no doubt."

Asked about the game trading that Microsoft previously mentioned, Spencer said, "Yeah, these are some of the specifics... honestly, I'm not really dodging, I just don't want to tell you something we haven't fully baked yet.

"We basically set this reveal up so we could show the hardware, announce the name, talk about worldwide launch this year, show EA and Activision on our stage during our announce – which I think was a pretty compelling point to have both – with their biggest franchises in FIFA and Call of Duty," he concluded the topic. "Then we're gonna use E3 to game, game, game."

Madden 25 will let you move to 17 different cities, revive historic teams


In Madden 25's Connected Franchise career mode, players can take on the role of team owner and perform a number of new tasks, including relocating teams to new cities. Madden's Creative Director Mike Young told Joystiq today that the mode is designed to limit the franchise relocation option to 17 different markets. The 17 cities include Brooklyn, London, Dublin, Toronto, Mexico City, Los Angeles, Austin, Columbus, Orlando, Portland, Oklahoma City and Memphis.

Additionally, some locations with an already-established NFL presence can receive a second team, such as Chicago and Houston. Players will have the option to retain their team name, logo and uniforms when moving or select from three different preset options for each city, including the Brooklyn Beats. The mode also grants players the option to reboot now-defunct teams from the NFL's history, such as the Columbus Panhandles, London Monarchs or the Houston Oilers. Players can opt to turn off the team relocation feature, disabling the option entirely.

EA Sports provided us with a new trailer for the game in which Young discusses the move from Madden 13's Connected Careers mode to this year's Connected Franchise mode. Madden 25 will launch August 27 for PS3 and Xbox 360.

Don Mattrick: 'If you're backwards compatible, you're really backwards'

Don Mattrick 'If you're backwards compatible, you're really backwards'
The Xbox One won't play Xbox 360 discs or XBLA games, and that doesn't really bother Microsoft Head of Interactive Entertainment Business Don Mattrick.

"If you're backwards compatible, you're really backwards," he told the Wall Street Journal.

Mattrick said only 5 percent of customers play games from previous generations on new consoles, so spending time to make that possible isn't worth it. Sony's PlayStation 4 isn't backward compatible from a hardware standpoint, but with cloud service Gaikai, it should offer a way to play games from the PS3 and older consoles.

It's been eight years since the previous generation transition, meaning players have had longer than ever to build up their libraries. That's a lot to lose – and even more so with the onset of downloadable games in the middle of this generation.

Metro: Last Light gets season pass, first DLC in June

Metro: Last Light developer 4A Games is planning to release four different content packs throughout the summer, all bundled together today in a season pass available on Xbox Live, PSN and Steam for 1200 MS Points ($15).

The Faction and Chronicle packs are the first listed, each aimed at continuing the single-player story of Metro: Last Light. Faction is due first, in June. The Tower pack will be aimed at Metro veterans, offering "a unique solo challenge." Finally, the Developer pack aims to offer some additional tools aiding in exploration. All season pass purchases will also unlock an exclusive semi-automatic shotgun rifle, while each piece of DLC will be available for individual purchase.

Metro: Last Light launched on May 14, with our review placing it in the company of another story-driven shooter, Half-Life. The game was originally set to be published by THQ, but after the studio's fall Deep Silver came in and acquired the game.

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1 vs 100-style game shows possible on Xbox One

While no such thing is planned for the Xbox One launch window later this year, Microsoft Studios VP Phil Spencer isn't ruling out the possibility of video game shows like 1 vs 100 for the Xbox One.

Microsoft learned "a ton" from 1 vs 100 about bringing "hundreds of thousands of people together in a virtual game environment and have them play with each other and give away real prizes," Spencer told OXM. "I think that's a category that lends itself to our kind of community and interactivity," but he added no such thing would likely make launch. "We'll see how our timelines go."

1 vs 100 was a big hit with the Joystiq staff when it launched in 2010. 1 vs 100 was a weekly free game show played through Xbox Live at a specific time, where contestants could win real prizes. Microsoft pulled the plug in July of that year, though ex-host Chris Cashman was kind enough to produce a goodbye video of sorts.

Xbox Live video, music purchases will transfer to Xbox One

Xbox Live video, music purchases will transfer to Xbox One
Video and music purchased through the Xbox Live Marketplace will transfer to the Xbox One for storage and playback, Microsoft corporate vice president Phil Harrison confirmed to Polygon.

Harrison noted the cross-platform media compatibility when asked about the Xbox One's reported inability to play Xbox 360 discs and downloaded games. "Actually, to be clear music, movies, television will [transfer]," Harrison said. "All that comes across. Anything that you've acquired from Xbox Video or Xbox Music will move across."

Currently, Xbox Live Marketplace movie, television, and music purchases are playable across an individual user's Xbox 360, PC, and tablet and smartphone devices.

Xbox One marketplace won't have separate XBLA, XBLIG channels

Xbox One marketplace won't have separate XBLA, XBLIG channels
Xbox One will not have separate sections for indie or download-only games, such as Xbox Live Indie Games and Xbox Live Arcade on the 360 – instead, Microsoft's new console will feature games, and "just games," Microsoft Corporate Vice President Phil Harrison told Eurogamer.

"In the past we had retail games which came on disc, we had Xbox Live Arcade and we had Indie Games, and they had their own discrete channels or discrete silos," Harrison said. "With Xbox One and the new marketplace, they're games. We don't make a distinction between whether a game is a 50-hour RPG epic or whether it is a puzzle game or whether it is something that fits halfway between the two."

In this new approach, indie games, AAA games and everything in-between will co-exist in the same "Games" marketplace. Harrison said this will solve discoverability problems that indie games face today, and Microsoft will still be able to highlight titles that it thinks players should pay attention to.

"We don't give up the ability to put a spotlight on the products that we think are going to be exciting to our user base, but in addition to that, what your friends are playing, what other people think is hot in your area, your country, your continent, will propagate up the most interesting and exciting games," Harrison said.

The Xbox One "Games" tab will feature game recommendations and trends, and will have catalog and search functions. The entire system is a blend of curated and popular games, Harrison said. Microsoft will maintain its current strategy with indie developers, meaning indies won't be able to self-publish their games on Xbox One, as they can on PS3, Vita, Wii U, Steam, and eventually, the PS4.

Microsoft: No cross-platform play between Xbox One and Xbox 360

Microsoft No crossplatform play between Xbox One and Xbox 360
Don't expect any cross-platform play between Xbox 360 and Xbox One. That's what Microsoft Xbox UK marketing manager Harvey Eagle confirmed to Videogamer.

"Because of the different architecture of the systems it's not possible. Your Xbox Live account on 360 will carry over to Xbox One. That same account will work on both platforms. The multiplayer won't," Eagle told Videogamer. The Xbox 360 is built on PowerPC architecture, while the Xbox One utilizes an x86 chipset – so no purchased games will transfer to the new system.

The Xbox One was announced by Microsoft yesterday during its Redmond campus Xbox reveal event. The Xbox One is due to launch later this year. Xbox Live profiles and corresponding Achievements on Xbox 360 will carry over to Xbox One, which also bumps up the friends limit to 1,000.

Xbox One won't let indies self-publish

Microsoft didn't have anything to say to smaller independent developers during its Xbox One announcement. Such studios might have been hoping for bigger news from the company's E3 press conference, but it looks like there out of luck. Unlike the PS3, Vita, Wii U and, soon, the PS4, indie devs will not be able to self-publish their games on Xbox One, reports Shacknews.

Matt Booty, general manager of Redmond Game Studios and Platforms, told the site that Microsoft will "continue to court developers in the ways that we have." He did add that the company will "explore new business models and new ways of surfacing content," but ultimately concluded that "Microsoft Studios is a publisher that works with a wide range of partners, as do a lot of other people, to bring digital content to the box."

Currently, the only way self-publish on the Xbox 360 is via Xbox Live Indie Games. While the niche channel has seen a few successful developers, most see greater success on other platforms like Steam and PSN. Furthermore, the XBLIG service is stagnating according to some developers, and its future remains unclear.

Dead or Alive 5 Ultimate adds Ein, Virtua Fighter's Jacky Bryant

Dead or Alive 5 Ultimate adds Ein, Virtua Fighter's Jacky Bryant
Joining Ninja Gaiden's Momiji as new characters in Dead or Alive 5 Ultimate are Ein and Jacky Bryant, the latter from the Virtua Fighter series. As revealed in the latest issue of Famitsu (via Siliconera and Game Jouhou), the spiky-haired racer gels with the other combatants when the PS3 and Xbox 360 game hits Japan on September 5.

The Ultimate version of DoA 5 is confirmed to arrive in the west this fall, both at retail and on digital platforms.

Crytek's Ryse confirmed for Xbox One

Crytek's 'Kinect-enhanced' brawler Ryse is exclusive to the Xbox One. The game, previously confirmed as exclusive to Xbox platforms, is revealed for the Xbox One by a countdown on Crytek's site, which is set to end on June 10 - that happens to match up with E3 time.

The countdown also features the year 2013 in Roman numerals, perhaps pointing to the game being released this year for the new console. A blurb on the countdown reads, "Fight as a soldier. Lead as a general. Rise as a Legend," and the game is described as "controller-based gameplay enhanced by Kinect."

We'll have more details on Ryse for Xbox One as we learn them.

Next-gen Kinect coming to PC

Microsoft says it's bringing the newly unveiled next-gen Kinect to PC as well as the Xbox One. The company disclosed its plans to Polygon and Shacknews. Microsoft Corporate VP of Interactive Entertainment Business Ben Kilgore told Polygon the device will come to PC "at some point down the line," while Kinect Program Manager Scott Evans told Shacknews Microsoft will have "more information soon."

The new Kinect features a 1080P HD RGB camera, 30 FPS color, Time of Flight technology, and microphone arrays. It has a greater sense of depth and field of view compared to the original Kinect, and thanks to infrared tech it can see in the dark. Microsoft showed us how the sensor can track two player profiles, each tied to a controller, and also demonstrated how it can estimate players' heart rates.

Each Xbox One ships with the device. The console launches later this year.

Xbox One, PS4 game box art appears on Battlefield 4 site

Xbox One, PS4 game box art appears on Battlefield 4 site
Are these the designs for Xbox One and PS4 game covers? The images come via the official Battlefield 4 site, where they're pictured prominently on a couple of pages. They may just be EA mock-ups - no other companies, including Microsoft and Sony, have released any images - but maybe they are the real deal. We reckon they look elegantly crisp.

CryEngine 3 already runs on Xbox One

CryEngine 3 already runs on Xbox One
Crysis has thrown its card into the hat of today's Xbox One announcements, to say that CryEngine 3 does indeed run on Microsoft's new console. The company is already licensed to provide middleware and tools for Xbox One, which means that any developers looking to use CryEngine 3 to make their games will have no problem running the code on the new box.

There are a number of titles already announced for the Xbox One, but nothing using CryEngine 3 just yet. Don't weep, though; We're sure to hear about something soon.

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