Humble Sky – How Elder Scrolls naysayer Dave Meikleham fell for Skyrim

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at 04:08pm May 29 2013
skyrim ps3 patch

It may not be a three-part epic starring Ian McKellen, but my tale of humble pastry-eating and tundra-tinged second chances does involve Tolkien’s hairy little ‘uns. While watching Peter Jackson’s recent Middle-earth movie, which involved losing a sock in a Leicester Square cinema (don’t ask), I had a sudden urge to indulge in a eardy action-RPG. One that perhaps boasted the tagline ‘epic fantasy reborn’. There was no way around it: I had to skulk back into Skyrim. Fus Ro d’oh!

PS Vita Remote Play might be compulsory on PS4

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at 03:56pm May 29 2013
Vita

A “trusted PlayStation 4 developer source” has apparently revealed plans to make Remote Play between PS4 to PS Vita compulsory for developers. If it’s true it could mean PS4 games on the go all the time.

The Last Of Us digital pre-order live for day one download. Season pass DLC discounted

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at 01:07pm May 29 2013
the_last_of_us

As of… now you can pre-order The Last Of Us digitally in preparation for a day one download. There’s also a bunch of discounted single player DLC that sounds a lot like cheating. The Last Of Us digital pre-order live, DLC discounted As well as the extras the game has a ‘unique download installer’ that lets you start playing when only part of the code is downloaded. It’s like the future only happening now.…

Fuse PS3 review – Insomniac shooter will leave you dozing

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at 12:35pm May 29 2013
Fuse Ps3 screens

A freshly wrecked military base doubles as your whistle-stop tour of Fuse’s high-concept weaponry. In one room, bits of scientists decorate walls and ceilings, impaled by the same deadly melanite crystals they were researching minutes earlier. In another, a turret that glows like the sun spins wildly out of control and burns the last surviving technicians to cinders. Across the way, a solid wall warps and shimmers like liquid metal, impervious to damage. And just when you thought it couldn’t get weirder, a black hole tears a corridor apart. As shop floor demos go, you won’t find many more effective.

Man’s most bestest friends: 7 PlayStation pets the COD dog needs to learn from

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at 10:58am May 29 2013
COD dog

If you’ve been sniffing around online in the last few days you’ve probably come across the dog that was revealed in the first trailer for Call of Duty: Ghosts. And with Activision and Infinity Ward keeping schtum on how your four-legged friend will actually act in game, we’ve decided to think fondly on other Playstation-based pets that might inspire the military mutt.

Wolfenstein The New Order screens – releasing on PS4 & PS3 at the end of the year

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at 05:52pm May 28 2013
wolfenstein

Here are some nice looking screenshots for Wolfenstein The New Order which is heading to PS4 and PS3. Key words here: big angry robots, huge guns. This new installment sees William B.J. Blazkowicz returning but this time in a 60s set alternate universe where [insert deep b-movie voice] Nazis rule the world.

GRID 2 PS3 review – influential racing series offers one more for the road

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at 02:26pm May 28 2013
GRID 2 ps3 review

When this lofty racer’s prequel arrived like some sort of clever car simile in 2008, it sculpted the shape and form of racing on this generation. If every game since hasn’t nabbed its Flashbacks, HUD indicators showing tailing opponents, and team management component, it’s only because it’d be so flippin’ obvious if they did. So when Grid 2 arrives in a shorter skirt, promising much the same only now with…

E3 2013 Sony conference livestream confirmed, “somewhere, somehow”

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at 12:53pm May 28 2013
Sony Conference e3 highlights

Sony have confirmed it will be livestreaming its E3 conference this year, with EU Blog manager Fred Dutton saying, “We’re finalising plans now, but yes, you will be able to watch the show somewhere, somehow on Vita”.

Jonathan Blow on being a PS4 indie – “making a profit is not the number one priority”

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at 12:43pm May 28 2013
the witness

Here’s Braid developer Jonathan Blow talking about being an indie developer on PS4 and the priorities driving his new game The Witness. Apparently it’s not about money at all.

10 questions for Crystal Dynamic’s Noah Hughes – Tomb Raider’s creative director talks gaming & industry

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at 11:48am May 28 2013
noah Hughes

Noah Hughes has been at Crystal Dynamics since 1993, when it was a fledgling studio focused on developing for the 3DO. There he worked with coding Hall Of Famer Mike Cerny, briefly left, then returned to work on the post-Core Design Tomb Raiders where he’s currently creative director.

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