10 best new PS3 indie games
With the big PlayStation indie push meaning some excellent games for PS3 and Vita, we take a look the best titles already on release and coming soon.
With the big PlayStation indie push meaning some excellent games for PS3 and Vita, we take a look the best titles already on release and coming soon.
As this generation nears its end (sob), devs are pushing good ol’ PS3 to the limit. Tomb Raider, God Of War: Ascension and Crysis 3 are all happily responsible for the eyeball-gasming ‘couldn’t it have always looked like that?’ moments we’ve had in recent months. Then we come to the CryEngine 3-powered Ghost Warrior 2. I’ve seen Lego games less blocky and Jeremy Kyle guests more attractive than this juddering pile of special ops action.
Unless you’ve been hiding under an internet-proof rock for the last week, you might have heard that Assassin’s Creed 4: Black Flag is stabbing his way through the high seas of the 18th Century Caribbean. Ignoring all the jokes about a boat based game springing some very big leaks – screens, maps, and more all spilled out – we can now happily spill the whole rum-drenched story. And it’s far more exciting than we could have predicted.
Now that Dead Space 3 and Aliens: Colonial Marines have failed to deliver significant scares – or much of anything when it comes to the latter – it’s time to look at what the year has in store for those craving horrors in the dark and an, er, moist controller.
Finn and Jake are nowhere to be seen but it’s adventure time on PS3 in 2013. We take a look at the best of what’s on offer this year.
So now that Ubisoft Motion Pictures have a writer on board for their Fassbender starring historical epic it’s time to look at videogame movies and see what can be learnt from the hellmouth that is previous adaptations.
Malibu and coke, ketchup and Salt & Vinegar Pringles, Anne Hathaway and Catwoman’s leathers: all unlikely pairings that turned out mighty tasty when you experienced them for the first time. And ‘Magic: The Gathering meets our favourite rogue’ could easily have turned out less Heston Blumenthal, more holy bloomin’ hell. Instead – thankfully – this is a compulsive little time-waster priced even cheaper than a tax-dodging caffeine provider’s flagship beverage.
Stepping into the world of Wasteland in the overly large shoes of the eponymouse himself is a lot like entering the gates of the Magic Kingdom. Although this is Walt’s rejected toy pile, full of all the Disney magic that never quite made the final cut, it’s an enormous universe that’s stuffed to the big ears with Technicolor charm and huge environments to explore.
With three karting offerings out this Christmas, it really isn’t the season for those who deplore the needless replacement of Cs with Ks – but thankfully, this follow-up to Sonic’s 2010 trip to the racetrack brings an all-new element in the form of Optimus Prime-style vehicle shifting.
If you think it’s bad enough on screen, find out what it’s like in real life. We speak to Universal Studios Hollywood creative director John Murdy to find out what it takes to bring Silent Hill into the non digital world.