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June 15, 2013





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Updates » Console/PC
Get a job: Insomniac is looking for Designers  
by Kris Ligman [06.14.13]
Insomniac Games: "We are looking for a designer to help develop and create content for the assigned project in the form of systems, levels, features and modes."
Console/PC, Design, Business/Marketing, Recruitment

Video: Shipping Retro City Rampage on 17 SKUs at once  
by GDC Vault Staff [06.14.13]
Brian Provinciano reflects on business and programming lessons he learned being a one-man developer and publisher, in this GDC 2013 lecture.
Console/PC, Indie, Programming, Production, Business/Marketing, Video

EA: PopCap unlikely to receive more than a fifth of its earnout 8
by Kris Ligman [06.14.13]
In an Investor Meeting hosted by Wedbush on June 12th, EA disclosed that its PopCap acquisition was unlikely to make back more than a fifth of its $550 million earnout.
Console/PC, Business/Marketing

The positive side of bugs 5
by Gamasutra Community [06.14.13]
Bugs aren't all bad, argues Gaia Interactive's Greg Pollock. They can lead to inspiration, he says, if you "ask what a different game would look like where the mistake was instead correct."
Console/PC, Smartphone/Tablet, Programming, Design

GameStop: Our business model isn't hurting publishers 18
by Kris Ligman [06.14.13]
In these extracts from GameStop's Investor Meeting held on June 11th, the brick-and-mortar retailer forwarded the position that its trade-ins and used games sales do not affect publishers.
Console/PC, Business/Marketing, E3

Nintendo: Quality games will move the needle for us Exclusive 19
by Christian Nutt [06.14.13]
The Wii U will jump up in 2013 thanks to its big upcoming lineup, says Nintendo's Charlie Scibetta, who says the fact that the company is run by developers and has its own platforms is its strength.
Console/PC, Business/Marketing, Exclusive, E3

E3 reports 48,200 in attendance this year, 2014 dates set 2
by Kris Ligman [06.14.13]
With over 48,000 attendees from more than 100 countries, this year's Electronic Entertainment Expo exceeded that of 2012. The ESA has announced 2014's E3 for June 10th-12th.
Console/PC, Business/Marketing, E3

Meet the PIP: The stress management device for video games Exclusive 1
by Mike Rose [06.14.13]
Valve isn't the only company experimenting with biofeedback in games. The PIP is a stress management device which utilizes a biosensor to reveal how stressed you are through gaming.
Console/PC, Design, Business/Marketing, Exclusive

Codemasters' owner ups its share in the racing game studio  
by Mike Rose [06.14.13]
Following restructuring efforts at racing game specialist Codemasters, the studio's majority share holder has upped the number of shares that it owns in the company.
Console/PC, Business/Marketing

Blog: The myth of great openings, or the opening of The Last of Us 24
by Gamasutra Community [06.14.13]
Adrian Chmielarz (Bulletstorm) examines the opening of Naughty Dog's latest magnum opus, discussing why a perfectly-executed opening can actually be detrimental to satisfaction.
Console/PC, Design

Zelda's Aonuma: 'If we don't change we might die.' 28
by Kris Ligman [06.13.13]
Zelda heavyweight Eiji Aonuma advocates for further risk-taking and innovation in Nintendo's development cycle, as it heads into the next console generation.
Console/PC, Business/Marketing, E3

Miyamoto, Bleszinski weigh in on used games 96
by Kris Ligman [06.13.13]
As 2013's E3 draws to a close, two of the biggest names in development, Shigeru Miyamoto and Cliff Bleszinski, share their thoughts on what used games mean for the industry.
Console/PC, Business/Marketing, E3

Ubisoft digital VP on retail, mobile, and the publisher's role Exclusive 1
by Patrick Miller [06.13.13]
Where does a mega-publisher fit into the present-day digital market? Gamasutra spoke with Ubisoft digital publishing VP Chris Early about the publisher's new role, and their attitude towards retail.
Console/PC, Smartphone/Tablet, Production, Business/Marketing, Exclusive, E3

Duke Nukem deal goes sour, as 3D Realms sues Gearbox 13
by Kris Graft [06.13.13]
3D Realms is suing Gearbox Software for over $2 million in alleged royalties related to sales of the Duke Nukem franchise.
Console/PC, Business/Marketing

Double Fine receives Indie Fund backing for two new titles 17
by Kris Ligman [06.13.13]
As announced just moments ago at Horizon, Double Fine will be receiving support from Indie Fund for two new, previously unannounced titles.
Console/PC, Indie, Business/Marketing, E3

Get a job: Bungie is hiring performance testers  
by Kris Ligman [06.13.13]
"As a Performance SDET at Bungie, your responsibilities will include understanding that workflow and defining performance requirements and metrics for the game."
Console/PC, Programming, Business/Marketing, Recruitment

Always online consoles: A U.S. Navy soldier's perspective 54
by Gamasutra Community [06.13.13]
A U.S. serviceman explains why the always-on requirement of the Xbox One has forced him to reconsider his Microsoft loyalties -- and asks that developers not implement always-on DRM on PS4.
Console/PC, Business/Marketing

'E3 to remember' leaves analysts optimistic about next-gen 19
by Mike Rose [06.13.13]
Analysts have expressed "a renewed confidence in the upcoming [console] cycle" following the various E3 reveals this week, with optimism well and truly on the table.
Console/PC, Business/Marketing, E3

Obituary: Secret of Mana artist and illustrator Hiro Isono 10
by Mike Rose [06.13.13]
Hiro Isono, the illustrator behind the gorgeous artwork in iconic Square RPG Secret of Mana and other Square games, passed away last month due to heart failure.
Console/PC, Business/Marketing

Blog: You're not designing kids' games the right way 13
by Gamasutra Community [06.13.13]
Years of teaching children have taught The Walking Dead designer Harrison Pink a lot about why what we think children need in games is totally wrong.
Console/PC, Social/Online, Smartphone/Tablet, Design