Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Thu, 30 May 2013 06:30:25 EDT en-us scarless@think-services.com (Simon Carless) Next Gen Development: Beware the long tail - by Oliver Teckert http://gamasutra.com/blogs/OliverTeckert/20130530/193262/Next_Gen_Development_Beware_the_long_tail.php Business/Marketing,Production,Console/PC The cost of next gen AAA development is sure to rise. Here is why... http://gamasutra.com/blogs/OliverTeckert/20130530/193262/Next_Gen_Development_Beware_the_long_tail.php Thu, 30 May 2013 01:22:00 EDT Deploy to platform first (and often) - by Karl Schmidt http://gamasutra.com/blogs/KarlSchmidt/20130529/193245/Deploy_to_platform_first_and_often.php Programming When developing games on different platforms (or even a single one), some choose to delay or put off going through the steps to get up and running on your target hardware. This should be one of the first things you do, and here is why. http://gamasutra.com/blogs/KarlSchmidt/20130529/193245/Deploy_to_platform_first_and_often.php Wed, 29 May 2013 06:00:00 EDT The Hero's World or the Worldly Hero - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20130529/193237/The_Heros_World_or_the_Worldly_Hero.php Design Storytelling in most video games is hero focused to the point that it upsets the narrative and presents a common trope of storytelling that we can examine. http://gamasutra.com/blogs/JoshBycer/20130529/193237/The_Heros_World_or_the_Worldly_Hero.php Wed, 29 May 2013 03:05:00 EDT The Stanley Parable Dev Showcase: Press - by Davey Wreden http://gamasutra.com/blogs/DaveyWreden/20130529/193234/The_Stanley_Parable_Dev_Showcase_Press.php Design,Serious The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: Writing to the press http://gamasutra.com/blogs/DaveyWreden/20130529/193234/The_Stanley_Parable_Dev_Showcase_Press.php Wed, 29 May 2013 01:14:00 EDT Are we ready for next gen and do we want it? Updated for 2013 - by Andrzej Marczewski http://gamasutra.com/blogs/AndrzejMarczewski/20130529/193217/Are_we_ready_for_next_gen_and_do_we_want_it_Updated_for_2013.php Design,Console/PC This was written in May 2011. Exactly 2 years later, I have rediscovered it and added the latest generation of upcoming consoles. http://gamasutra.com/blogs/AndrzejMarczewski/20130529/193217/Are_we_ready_for_next_gen_and_do_we_want_it_Updated_for_2013.php Wed, 29 May 2013 10:43:00 EDT Beer and Diversity - by Jen Whitson http://gamasutra.com/blogs/JenWhitson/20130529/193016/Beer_and_Diversity.php Does the game industry's love of beer inadvertently create a glass ceiling? In this post, I look at how Execution Lab's difficulty finding female playtesters relates to larger issues about how we in the game industry network, socialize, and do business. http://gamasutra.com/blogs/JenWhitson/20130529/193016/Beer_and_Diversity.php Wed, 29 May 2013 08:15:00 EDT Transitioning From Flash to HTML5: Developer Tools - by Austin Hallock http://gamasutra.com/blogs/AustinHallock/20130529/193182/Transitioning_From_Flash_to_HTML5_Developer_Tools.php Production,Social/Online Tools and resources for those making the switch from Flash to HTML5. http://gamasutra.com/blogs/AustinHallock/20130529/193182/Transitioning_From_Flash_to_HTML5_Developer_Tools.php Wed, 29 May 2013 04:52:00 EDT 8 Reasons I Can't Help You - by Keith Fuller http://gamasutra.com/blogs/KeithFuller/20130528/193165/8_Reasons_I_Cant_Help_You.php Business/Marketing,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet What happens when you try to help game companies improve their leadership and production practices without charging a fee? http://gamasutra.com/blogs/KeithFuller/20130528/193165/8_Reasons_I_Cant_Help_You.php Tue, 28 May 2013 05:44:00 EDT What Is Changing With Xbox One - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20130528/193156/What_Is_Changing_With_Xbox_One.php Console/PC Ramblings of a graying gamer. Some thoughts about our connected future. http://gamasutra.com/blogs/BenjaminQuintero/20130528/193156/What_Is_Changing_With_Xbox_One.php Tue, 28 May 2013 02:32:00 EDT Xbox Live Arcade Sales Analysis In Short, May 2013 - by Ryan Langley http://gamasutra.com/blogs/RyanLangley/20130528/193140/Xbox_Live_Arcade_Sales_Analysis_In_Short_May_2013.php Business/Marketing,Console/PC A look back at the month of May, 2013 for the Xbox Live Marketplace. http://gamasutra.com/blogs/RyanLangley/20130528/193140/Xbox_Live_Arcade_Sales_Analysis_In_Short_May_2013.php Tue, 28 May 2013 10:19:00 EDT Farm for your Life’s Lifetime on Greenlight - by Oliver Eberlei http://gamasutra.com/blogs/OliverEberlei/20130530/193273/Farm_for_your_Lifes_Lifetime_on_Greenlight.php Indie,Business/Marketing Independant Oliver Eberlei - of the newly found Studio Hammer Labs - outlines the failed progress of his first game "Farm for your Life" on Greenlight. http://gamasutra.com/blogs/OliverEberlei/20130530/193273/Farm_for_your_Lifes_Lifetime_on_Greenlight.php Thu, 30 May 2013 05:08:00 EDT Borderlands: A post-apocalyptic world of silly insanity - by Zack Wood http://gamasutra.com/blogs/ZackWood/20130529/193258/Borderlands_A_postapocalyptic_world_of_silly_insanity.php Design,Console/PC A look at the world of Borderlands. Re-posted from my blog at gamemakeworld.wordpress.com http://gamasutra.com/blogs/ZackWood/20130529/193258/Borderlands_A_postapocalyptic_world_of_silly_insanity.php Wed, 29 May 2013 09:36:00 EDT Lenses And A Little Bird: "Bioshock Infinite" As A Story - by Harald Hagen http://gamasutra.com/blogs/HaraldHagen/20130529/193252/Lenses_And_A_Little_Bird_quotBioshock_Infinitequot_As_A_Story.php Design,Console/PC I discuss the narrative of "Bioshock Infinite" from six viewpoints based on the simple question: what is it really about? What emerged was a surprising discovery about the story's protagonist. http://gamasutra.com/blogs/HaraldHagen/20130529/193252/Lenses_And_A_Little_Bird_quotBioshock_Infinitequot_As_A_Story.php Wed, 29 May 2013 08:53:00 EDT A Fictionist Perspective on Sarkeesian's Part 2 - by JJ Wang http://gamasutra.com/blogs/JJWang/20130529/193260/A_Fictionist_Perspective_on_Sarkeesians_Part_2.php Serious,Design An alternate perspective on the problems of damsel in distress and its subsequent variations are in games. http://gamasutra.com/blogs/JJWang/20130529/193260/A_Fictionist_Perspective_on_Sarkeesians_Part_2.php Wed, 29 May 2013 04:45:00 EDT Interviewing Software Engineers - by Jason Taylor http://gamasutra.com/blogs/JasonTaylor/20130529/193238/Interviewing_Software_Engineers.php Programming I recently went through the interview gauntlet in search of my next job. I was reminded of how badly most companies interview software engineers. Here are some anecdotes and suggestions for companies to improve their process. http://gamasutra.com/blogs/JasonTaylor/20130529/193238/Interviewing_Software_Engineers.php Wed, 29 May 2013 04:12:00 EDT An Overview of Gamification - by Todd Horn http://gamasutra.com/blogs/ToddHorn/20130529/193230/An_Overview_of_Gamification.php Business/Marketing An introduction to gamification: how and why it works, the business areas in which it is most effective & and what the limits are will help you determine the best approach. http://gamasutra.com/blogs/ToddHorn/20130529/193230/An_Overview_of_Gamification.php Wed, 29 May 2013 12:05:00 EDT Why games are $60. And what it has to do with retail and the used game market. - by Justin Pierce http://gamasutra.com/blogs/JustinPierce/20130529/193225/Why_games_are_60_And_what_it_has_to_do_with_retail_and_the_used_game_market.php Console/PC,Business/Marketing Why are games $60? What do new game prices have to do with the used game market? Why do some digital stores not live up to their promises of cheaper prices? Let's look at the big picture here. http://gamasutra.com/blogs/JustinPierce/20130529/193225/Why_games_are_60_And_what_it_has_to_do_with_retail_and_the_used_game_market.php Wed, 29 May 2013 11:40:00 EDT Balancing Narrative And Gameplay - by Simon Brislin http://gamasutra.com/blogs/SimonBrislin/20130529/193201/Balancing_Narrative_And_Gameplay.php Console/PC,Design Common pitfalls encountered when attempting to reconcile the narrative and gameplay elements of games in blockbuster games http://gamasutra.com/blogs/SimonBrislin/20130529/193201/Balancing_Narrative_And_Gameplay.php Wed, 29 May 2013 07:49:00 EDT Hello world... - by Tim Newsome-ward http://gamasutra.com/blogs/TimNewsomeward/20130529/193199/Hello_world.php Design This is just a tiny little post to say “Hi!” and introduce myself. http://gamasutra.com/blogs/TimNewsomeward/20130529/193199/Hello_world.php Wed, 29 May 2013 07:04:00 EDT A Game Jam in Reunion island - by Thierry Brochart http://gamasutra.com/blogs/ThierryBrochart/20130529/193194/A_Game_Jam_in_Reunion_island.php GameJam974 will be open on saturday 29th june in St Pierre, Reunion island http://gamasutra.com/blogs/ThierryBrochart/20130529/193194/A_Game_Jam_in_Reunion_island.php Wed, 29 May 2013 06:39:00 EDT