My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
Virdyne Technologies
Software Engineer, iOS/Mobile
 
Virdyne Technologies
Project Manager
 
Stomp Games
Web Game Programmer
 
Hasbro
Producer - Boys Integrated Play
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Blogs

Steven Christian's Blog

Studing game design but finding that it's taking up valuable game-making time.

Currently at a crossroads..

Steven Christian's Comments

Comment In: Security firm ensuring Watch Dogs hacking is believable [News - 05/10/2013 - 10:33]

I think that the article ...

I think that the article is missing from this headline. r nHow were things changed based upon the advice of the security firm r nWere they changed for better or worse

Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]

Ballet is art. r n ...

Ballet is art. r n r nCould the playing of a sport also be art r nOr indeed, as you say, the act of playing a game.. r n r nInteresting questions..

Comment In: Forge Developer Diary: Postmortem [Blog - 04/24/2013 - 10:37]

It 's interesting that you ...

It 's interesting that you put 'Launched Too Early ' in the 'Wrong ' basket despite the fact that you stated that you needed to launch then due to financial constraints. r n r nDo you see any alternate options now that you didn 't see then

Comment In: Irrational Play and Design: The Psychology of Money [Blog - 04/25/2013 - 04:54]

Personally, I find that getting ...

Personally, I find that getting over the initial hurdle of making a first purchase is the hardest once I have overcome this, I find it much easier to continue spending, and in fact I feel COMPELLED to spend. r nI rationalise that since I have already invested money, if I ...

Comment In: Doing Thumbstick Dead Zones Right [Blog - 04/16/2013 - 12:40]

So to sum up: dead ...

So to sum up: dead zones prevent unexpected input from loose thumbsticks, which makes players happy. r n r nActually, deadzones make me very upset. Like having a loose steering wheel, or a mouse with gunk stuck on the little wheels next to the mouseball, or a mouse that goes ...

Comment In: The Saturday Paper - Making Magic (Spells) [Blog - 04/13/2013 - 08:43]

Ahh so many great ideas. ...

Ahh so many great ideas. As a lover of sandbox games, these really strike a chord with me. r nI 'm always annoyed when a game is marketed as open, but features a closed character system or other closed systems .

[More Steven Christian Comments]   

UBM Tech