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May 12, 2013
 
Leaving AAA: Why Naughty Dog's star designer became a teacher [11]
 
Warren Spector: Use the storytelling tools that work for games [13]
 
Time to move on from the gameplay vs. story debate [30]
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May 12, 2013
 
Double Helix Games
Senior Animator
 
Double Helix Games
Senior VFX Artist
 
The Workshop
3D Animator
 
Double Helix Games
Senior Tools Programmer
 
Double Helix Games
Senior Systems/Technology Engineer
 
Red Storm Entertainment, a Ubisoft Studio
UI Engineer
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Blogs

Ron Dippold's Blog

Member Blogs

I just want to play your game. Why is that so hard?
Posted by Ron Dippold on Wed, 20 Jun 2012 03:09:00 EDT in Business/Marketing
A look at what it takes to just play a dang game on PC, PS3, X360, NDS, iOS, Android
Read More... | 3 Comments

How to Launch a Huge Game When you Just Don't Care
Posted by Ron Dippold on Tue, 15 May 2012 04:24:00 EDT in Business/Marketing
Diablo III's launch is breathtaking in its lack of either concern or competence (your pick).
Read More... | 2 Comments

Shatter solved The Breakout Problem. Please don't keep making the same mistake.  Featured Blogs
Posted by Ron Dippold on Mon, 26 Mar 2012 07:58:00 EDT in Design, Console/PC
The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game.
Read More... | 10 Comments

War in the North: For Want of a Button, an Age was Lost  Featured Blogs
Posted by Ron Dippold on Sun, 13 Nov 2011 03:35:00 EST in Design, Console/PC
Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault.
Read More... | 6 Comments

Bastion: Masterclass in Audio  Featured Blogs
Posted by Ron Dippold on Sun, 31 Jul 2011 06:35:00 EDT in Audio, Console/PC
Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio.
Read More... | 0 Comments

Critical Failure: Epic Mickey's One Huge Mistake
Posted by Ron Dippold on Tue, 25 Jan 2011 12:49:00 EST in Design
There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death.
Read More... | 1 Comments

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Ron Dippold's Comments

Comment In: Sega's video game business is still not coping with change [News - 05/10/2013 - 08:01]

Hmmm, have you ever thought ...

Hmmm, have you ever thought of... steepling my fingers here making non-crappy Sonic games again Since you 're long past the point where you can come up with great new IP like Panzer Dragoon again. r n r nTo be fair, Sonic All-Stars Racing Transformed was quite a good game ...

Comment In: Pro-gamer migration to League of Legends reveals tension between eSports communities [Blog - 05/08/2013 - 10:00]

This might be mostly the ...

This might be mostly the money that Riot is dumping into it, but I 'd like to think that the efforts they 're making at cleaning multiplayer up and their unprecedented efforts at having a non-toxic community penalizing players for using the f-word And that 's 3 letters, not four. ...

Comment In: Diablo III Economy Broken by an Integer Overflow Bug [Blog - 05/08/2013 - 03:10]

Ha, very nice detective work ...

Ha, very nice detective work r n r nBlizzard 's cavalier lack of testing and version control in general actually makes it amazing that they went this long without this kind of problem. On WoW test servers bugs would appear and disappear seemingly at random, apparently where whatever dev had ...

Comment In: Video: Diverse game characters - write them now! [News - 05/08/2013 - 05:01]

Aveline was great - Liberation ...

Aveline was great - Liberation and Walking Dead are are fantastic proofs of concept. It would sure be nice to see this on a mainline release.

Comment In: EA (still) won't be paying gun manufacturers [News - 05/08/2013 - 03:57]

@Edge: I wouldn 't call ...

@Edge: I wouldn 't call including generic versions of the now required guns mid-range assault rifle, close-up auto, 9mm or similar pistol, revolver, sniper rifle, you know the drill gun porn either, but games that care enough to give specific make and model seem to put a lot of effort ...

Comment In: Steve Wozniak discusses early Apple years and BASIC [Blog - 05/07/2013 - 08:06]

Since you 've mentioned Integer ...

Since you 've mentioned Integer BASIC and Applesoft BASIC, I have to mention Beagle Basic, which really perfected it and made it something you could do professional code on, live on the machine. Of course you /could/ with the others, but at a fraction of the speed. I think that ...

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