My Message close
GAME JOBS
Latest News
spacer View All spacer
 
May 10, 2013
 
Leaving AAA: Why Naughty Dog's star designer became a teacher
 
Video: The Legend of Zelda's evolution, from Nintendo's Aonuma [6]
 
As Vita languishes, why is Sony still gunning for indies? [19]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 10, 2013
 
Social Point
Senior Game Developer
 
Treyarch / Activision
Senior Environment Artist
 
The Workshop
Lead Environmental Artist
 
The Workshop
Environmental Artist
 
Adhesive Games
DESIGN COORDINATOR
 
Adhesive Games
UI SCALEFORM / FLASH ARTIST
spacer
Blogs

Muir Freeland's Blog

Member Blogs

Virtual Buttons Are Holding Mobile Games Back  Featured Blogs
Posted by Muir Freeland on Mon, 24 Sep 2012 01:38:00 EDT in Smartphone/Tablet, Design
Virtual buttons are holding mobile games back, and here's why.
Read More... | 14 Comments

   

Muir Freeland's Comments

Comment In: How to Make it as a Professional Indie Game Developer [Blog - 04/09/2013 - 11:21]

Reading the comments, I 'm ...

Reading the comments, I 'm seeing a lot of backlash against the putting money first thing. I think a lot of people are interpreting this as you can 't ever have any passion for your project, and I don 't think that 's the point Thomas is trying to make. ...

Comment In: 'I've had it with lazy devs' - a forum-goer puts a studio on notice [News - 03/15/2013 - 05:37]

@James -- Like most everyone ...

@James -- Like most everyone else, Gamasutra has been super critical of EA with the SimCity fiasco. It 's not like they 're siding against players as a rule this specific article just satirizes one specific brand of them.

Comment In: Making it in Indie Games: Starter Guide [Blog - 03/01/2013 - 01:31]

Thanks for the article, Derek ...

Thanks for the article, Derek It 's excellent. r n r nThe part that resonates the most with me is: 5. Build yourself a working environment that s healthy for you. I 've found that it 's really easy to be unhealthy when you 're an indie for example, when ...

Comment In: Untold Riches: The Intricate Platforming of Tomb Raider [Feature - 03/01/2013 - 04:10]

I really enjoyed this article. ...

I really enjoyed this article. I love how it explores limitations as something that breed creativity this is something that I think about a lot in my personal level design work, and it was great to read theories about how it played into Tomb Raider.

Comment In: Q&A;: What does Sony's 'most open console' promise mean? [News - 02/21/2013 - 11:54]

As I read this, I ...

As I read this, I literally imagined Yoshida crying.

Comment In: How Piracy Saved Our Dying Mobile Game [Blog - 02/08/2013 - 02:04]

This is pretty funny/great. ...

This is pretty funny/great.

[More Muir Freeland Comments]   

UBM Tech