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May 11, 2013
 
Leaving AAA: Why Naughty Dog's star designer became a teacher [5]
 
Warren Spector: Use the storytelling tools that work for games [7]
 
Ignore the debate around game stories -- just make better ones [11]
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Double Helix Games
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Blogs

james sadler's Blog

Sound Engineer and Video Technician at Harvey Mudd College

Lead Developer/Designer for Ghost Machine Games Studio

Name: James Sadler

Age: 31

Genre of Choice: RPG/Action RPG

www.jamessadlerprtfolio.com

www.ghostmachinegames.com

http://jamessadler.wordpress.com

Member Blogs

Steam, Democracy, and Being Reactionary
Posted by james sadler on Fri, 08 Feb 2013 02:20:00 EST in Business/Marketing, Indie
An article reacting, as much as I hate that idea, to Gabe's ideas about the future of Steam.
Read More... | 0 Comments

Of2Minds : A year after it died
Posted by james sadler on Tue, 03 Apr 2012 05:11:00 EDT in
It has been almost a year since my old game development group, Of2Minds, dissolved and I thought it was a good time to reopen some wounds and look at what happened.
Read More... | 1 Comments

More 2011 Top Ten games of my choosing
Posted by james sadler on Thu, 19 Jan 2012 07:34:00 EST in
Like many out there, here is my top ten game picks for 2011.
Read More... | 1 Comments

My First E3
Posted by james sadler on Thu, 16 Jun 2011 03:59:00 EDT in
After years of dreaming of going to E3, my wife and I both were able to this year. This is my take on the show of shows in gaming.
Read More... | 0 Comments

In Defense of Localized Multiplayer  Featured Blogs
Posted by james sadler on Fri, 20 May 2011 03:14:00 EDT in Design
A re-post from my gaming blog at http://jamessadler.wordpress.com. A look at online versus localized play and why I think the industry is missing something huge.
Read More... | 11 Comments

The MMO Question  Featured Blogs
Posted by james sadler on Mon, 14 Mar 2011 03:19:00 EDT in
(This is a re-posting of a blog entry from my wordpress site. I detail my very vocal thoughts on MMO, generally MMORPG, type games and why I don't like them along with some solutions to fix their problems and grow their market hold)
Read More... | 11 Comments

   

james sadler's Comments

Comment In: As Vita languishes, why is Sony still gunning for indies? [News - 05/09/2013 - 11:01]

They probably are dealing with ...

They probably are dealing with the huge influx of people. I signed up a couple of months ago and was approved within a few minutes. The SDK from what I 've delved into is pretty nice. It is pretty similar to XNA and fairly easy to work with. The IDE ...

Comment In: Whaling VS Killing Children [Blog - 03/12/2013 - 08:23]

But there are sects of ...

But there are sects of people that do feel that killing people and GTA are valid things in life, just like there are people that believe the same thing about whaling. It still occurs, but it is at a very slight level compared to a hundred years ago. I don ...

Comment In: On Dead Space 3, Tungsten and Microtransactions [Blog - 03/08/2013 - 12:21]

Microtransactions have always felt dirty ...

Microtransactions have always felt dirty to me. Whatever people say for it I just don 't agree, especially after paying a boatload for the game to begin with. It is almost as dirty as when a game is advertised as free but pushes those microtransaction at the player. It cheapens ...

Comment In: How Valve hires, how it fires, and how much it pays [News - 02/25/2013 - 06:07]

Being as the company runs ...

Being as the company runs on a consensus basis I doubt its something as literal as what Gabe says goes. Probably more like Gabe is THE man. I 'm going to follow him. Even then I doubt its as cult like as that could be. It is an interesting concept ...

Comment In: Q&A;: What does Sony's 'most open console' promise mean? [News - 02/21/2013 - 11:54]

Yeah I know it did ...

Yeah I know it did happen. The problem was that there wasn 't enough content that moved from the indie channel to the XBL channel. Its is understandable why this happened, and that 's what I was trying to get at. Johnathan Blow spoke a lot about the red tape ...

Comment In: PlayStation 4: Five takeaways for developers [News - 02/20/2013 - 08:34]

Yeah I was amazed by ...

Yeah I was amazed by that presentation. Yes they 're bringing a game that 's already out to an audience that wont want to play it on a console a long time after its initial launch. Why they were one of the last presenters is amazing. Was just as bad ...

[More james sadler Comments]   

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