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May 10, 2013
 
Warren Spector: Use the storytelling tools that work for games [1]
 
Leaving AAA: Why Naughty Dog's star designer became a teacher [4]
 
Ignore the debate around game stories -- just make better ones [2]
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May 10, 2013
 
Double Helix Games
Senior Animator
 
Double Helix Games
Senior VFX Artist
 
The Workshop
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Double Helix Games
Senior Tools Programmer
 
Double Helix Games
Senior Systems/Technology Engineer
 
Red Storm Entertainment, a Ubisoft Studio
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Blogs

Arthur Souza's Blog

I was born in 1990, a passioned gamer, even more passioned developer, entering in this world at the age of 12 with the help of RPG Maker 2000.

Now developing web applications by the day and working on the dungeons of indie game development in Brazil by night.

You will get to know about my love, the game Lotus: Tales of the Lost Ones, and my adventures working on creating an indie studio.

You can check out my personal blog at: http://lotuzgames.wordpress.com

Member Blogs

Placeholder art for your prototype
Posted by Arthur Souza on Tue, 26 Mar 2013 03:35:00 EDT in Art, Indie
Finding placeholder art can be a pain. Testing your engine animations, or simply making a small prototype or tech demo is not that usefull when you can't use proper models.
Read More... | 0 Comments

   

Arthur Souza's Comments

Comment In: Donating my Xbox [Blog - 04/08/2013 - 01:45]

It 's easy to talk ...

It 's easy to talk about how AAA is turning from bad to worse, but there is no need for all of the passive aggressiveness on the article that is directed TO PEOPLE. He 's not talking about Microsoft. I feel like I am the one being made fun of ...

Comment In: How to use live events to promote your game [News - 03/26/2013 - 03:26]

I believe the conventions would ...

I believe the conventions would be more of a networking and marketing thing. The feedback you get, and attempts to get people to, for instance, like your page on facebook and visit your website, it may get things moving forward, get some press from fans. You most likely wont get ...

Comment In: The Swinging Pendulum of Free To Play Design [Blog - 02/13/2013 - 02:07]

That 's true. Sjoerd, I ...

That 's true. Sjoerd, I really believe that this is the real way that free to play should be conducted. You can play the game, but you can also play it doing a lot more things and not being constantly bothered to pay.

Comment In: Monkey Island creator Ron Gilbert leaves Double Fine [News - 03/13/2013 - 11:10]

The man that gave double ...

The man that gave double fine the credibility to explode in Kickstarter.

Comment In: Fighting Indecision (And So Much More) with Games [Blog - 03/07/2013 - 09:05]

Conditioning yourself to think faster ...

Conditioning yourself to think faster and make decisions and conditioning yourself to get a gun and shoot several people are very, very different things.

Comment In: Let's talk about Steam opening up [News - 02/28/2013 - 03:42]

I just hope pc games ...

I just hope pc games dont become mobile games and everything has to cost under 5 bucks.

[More Arthur Souza Comments]   

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