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Sonic the Hedgehog speeds to Android today


There are quite a few Sonic games available on Android, but today marks the first appearance of the Blue Blur's original adventure, Sonic the Hedgehog. Sonic's first adventure has been updated for mobile devices, adding widescreen support, a remastered soundtrack, leaderboards and more. Furthermore, a brand new addition will allow users to play as either Knuckles or Tails. This new feature is also being added to the iOS version of Sonic the Hedgehog via a free update.

The game hasn't appeared on the North American Google Play store as of this writing, but it's slated to arrive today for $2.99.

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Indie platform confessional: Steam, Humble Store, Apple, Android

Indie platform confessional Steam, Humble Store, Apple, Android
The internet is kind of like a classic confessional – except it's not a box, it's a lot brighter and everyone can hear what you have to say. Still, we asked a handful of independent developers for their thoughts on what exactly makes a platform effective, and they spilled it all, dissecting the pros and cons of the most popular, current models of distibution.

Today, we feature answers from Ridiculous Fishing's Rami Ismail, Canabalt's Adam Saltsman, Octodad's Philip Tibitoski, Retro City Rampage's Brian Provinciano and others. This group of developers had specific thoughts about Steam, the Humble Store, Apple's app stores and the Android hub, Google Play.

This follows yesterday's batch of answers from the Steam, Humble Store, iOS and Android camps. Let the confessions begin:

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Angry Birds flick flies to cinemas July 1, 2016

A release for the upcoming Angry Birds flick has been narrowed to July 1, 2016, with Sony distributing the movie worldwide, Rovio announced on its website today.

Rovio's intent on creating a feature film was made public late last year, when the studio tapped producers John Cohen and David Maisel from Despicable Me and Iron Man to lead the project. The Angry Birds movie is unique in that it's being completely done in-house – Rovio is funding and producing the film entirely on its own.

Zoombies is a fiesta of undead carnage

This is Portabliss, a column about downloadable games that can be played on the go.

Zoombies is a fiesta of undead carnage
Say the name High Voltage, and your first thought might be the Conduit series of first-person shooters (or this). While the studio is indeed known most recently for The Conduit, one of its other ideas has been languishing for quite some time, namely Animales de la Muerte. Originally slated for WiiWare, and then for XBLA and PSN, the game has finally found a home on iOS.

Renamed Zoombies: Animales de la Muerte, the game tells the story of two children who must save a Mexican zoo from being overrun by a horde of zombified animals. To do this, the kids utilize every available tool of destruction, ranging from axes to shotguns, roman candles and even the occasional dollop of guacamole.

Zoombies is the most festive zombie game I've ever played, and it's also one of the most immediately entertaining.

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Google Play launches game services for mobile, social, cloud gaming

Google Play launches game services for mobile, social, cloud gaming
Google is kicking off games services on its Play Store that allows developers to add achievements, social and public leaderboards, cloud saving, and real-time multiplayer. The games service goes live today and works completely on Android, and mostly on iOS or other "connected devices" – that second batch won't support multiplayer.

Google Play's games services differs from Apple's Game Center in that it offers backend support, rather than a standalone application.

Anyone making a game with Google Play has access to its developer services. A handful of games already have these services incorporated: World of Goo, Super Stickman Golf 2, Beach Buggy Blitz, Kingdom Rush, Eternity Warriors 2 and Osmos.

"We won't make it a mandatory exercise, or have any certification process around it," Google lead product manager Greg Hartrell told Engadget. "We create fantastic services that allow developers to create these great game experiences, and help promote their discovery, help retain their users and keep them engaged."

Check out the games services on Google's developer site.

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Ubisoft ends fiscal 2013 with €64.8 million in profit

Ubisoft has released its financial information for the 12 month period ending March 31, 2013, which by all accounts seems to have been a pretty legit fiscal year for the publisher/developer conglomerate. The company crossed the finish line with €1.256 billion ($1.615 billion) in revenue and €64.8 million ($83.3 million) in profit, an 18.3 and 73.7-percent year-over-year increase, respectively, when compared to the €1.061 billion ($1.364 billion) in revenue and €37.3 million ($47.9 million) in profit recorded at the end of 2012.

Ubisoft contributes its stellar year to the continued success of its main three franchises, Assassin's Creed, Just Dance and Far Cry, the latest entries in which have all sold between six and 12 million copies.

Karateka Classic coming to iOS and Android tomorrow

Karateka Classic coming to iOS, Android
History repeats itself in both video games and colas it seems. Years after releasing the original Karateka, Jordan Mechner revised the formula, giving the world "new" Karateka. Some people liked the new flavor – others, not so much. Hearing the demand of fans everywhere, Mechner has announced that Karateka Classic is coming back, specifically to iOS and Android.

Karateka Classic recreates the Apple II experience – right down to the disk drive noises – and offers a range of "monitor" choices, including color CRT, green or amber display. There are a couple of new additions, including gameplay tips and a rewind feature that can be earned, allowing players to reverse their mistakes.

Karateka Classic arrives on iOS and Android tomorrow for $0.99.

Rovio lets loose Stars publishing program for third-party games


Rovio is entering the mobile publishing arena through its Rovio Stars initiative, which will cover the whole spectrum of publishing duties such as marketing and PR. Rovio will even consult with developers to help them optimize their games prior to launch.

Budding developers can already submit their mobile works to Rovio Stars through a handy application page, though all applicants must have a playable build to present. Screens, videos and other supplementary materials are also encouraged, as it provides Rovio with a better sense of the overall game.

As of now, Rovio Stars has recruited two games: Icebreaker: A Viking Voyage from Longdon-based Nitrome (based on the Flash version) and Tiny Thief from Barcelona indie outfit 5 Ants. The latter is due sometime this summer, while Icebreaker's mobile release is tentatively scheduled for "soon" on the official site.

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EA developing Frostbite Go mobile game engine for iOS and Android

EA has a mobile version of Frostbite
EA has published a website for its Frostbite graphical engine, and text on the website mentions the existence of a project called Frostbite Go, which EA describes as "a mobile division empowering EA game developers with Frostbite's proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms." In other words, the company is putting together the technology to run Frostbite on platforms such as iOS and Android.

The blurb doesn't say which version of Frostbite the mobile engine will be based on, but given that Frostbite 3 is the new hotness around EA, it's a fair guess that the company is adapting the latest and greatest for Frostbite Go. We're supposed to see Frostbite 3 games arrive later on this year (with Battlefield 4 being the first of these), so odds are that any Frostbite Go-created products should hit the market at that same time.

Steam is king in service wars, Humble Store a sleeping giant, indies say

Steam is king in service wars, Humble Store a sleeping giant, indies say
Twenty-one randomly selected indie developers walk into a digital room and ponder the question, "Which online distribution system has been the most effective for your games?"

If this were the set-up to a joke, the punchline would probably be, "Facebook." But for many indie developers, the question of which platform to publish their games on is a very serious one, with potentially dire consequences. Pared down, platform success is all about accessibility, upload and support, and in terms of those factors, there's a clear, unsurprising favorite: Steam.

But maybe not for long.

I asked 21 indie developers this question, and while the majority mentioned Steam in the same casual manner that begets an unchallenged king, there were consistent whispers of other platforms doing things well, perhaps even better than Steam, from a backend perspective. One of these platforms was the Humble Store, which received the second-highest number of solid votes and a handful of positive shout-outs.

"I owe pretty much my entire survival the last few years to iOS, the Humble Store, and to a lesser extent Android and Steam," Adam Saltsman, the creator of Canabalt, said. But iOS ran into some bad censorship issues, Android had discoverability problems and Steam was "obviously" too closed, he said. If Saltsman could choose just one of those platforms to release his next game on, it would be, "Humble Store," hands-down.

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Portabliss: Mosaique (iOS, Android)

This is Portabliss, a column about downloadable games that can be played on the go.


Puzzle games tend to fall into one of two categories. There are the fast and frenetic ones, where you watch pieces smash into one another, pushing your mental and physical reflexes as far as they can go before a wire is crossed and it all comes crashing down, hopefully after you've set a new high score. Then there are the Zen puzzlers. These are slow, asking you to plan the best moves for the highest score. You examine the board, analyzing its patterns and discerning how best to eliminate all those pesky blocks or orbs or gems or what-have-you.

Mosaique falls into the latter category, presenting a deceptively simple game of destroying colored blocks. At no point will it bring you either the stress or exultation of a Tetris or a Puzzle Fighter, but sometimes that's okay. Sometimes you want to sit back, relax, and watch as everything falls into place.

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Nvidia Shield: Joystiq goes hands-on


The Nvidia Shield arrives next month for $349.99, and yesterday I got to sit down with the final version of the hardware. The first thing I noticed was the heft: bulkier than a PS Vita, but no less comfortable.

Where the PS Vita sacrificed bigger buttons for smaller form factor, the Nvidia Shield takes a lot of inspiration from the Xbox 360 controller. In fact, the left and right triggers feel identical to the Xbox 360 and, more or less, so does the d-pad. The one big difference from Microsoft's gamepad is the symmetrical analog sticks.

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Nvidia Shield launches in June for $350, pre-orders open May 20

Nvidia's Project Shield – now officially dubbed Nvidia Shield – will launch before the end of June for $349.99, Nvidia has announced. Pre-orders for the Tegra 4-powered Android handheld will open on May 20, through select online and brick-and-mortar retailers: New Egg, GameStop, Micro Center and Canada Computers. Those on Nvidia's Project Shield notification list can pre-order starting today.

With the price and pre-order date, Nvidia announced five new games coming to the platform: Broken Age and Costume Quest from Double Fine, Flyhunter: Origins from Steel Wool Games, Skiing Fred from Dedalord Games and Chuck's Challenge from Chuck Sommerville's Niffler, who you may recall of Chip's Challenge fame.

The Nvidia Shield is running Android 4.2.1, sports a 5-inch retinal display capable of 720p and has 16GB of internal storage, expandable through a SD card slot on the back. Other hardware features include a built-in mic and GPS, plus a mini-HDMI out in the back. The Shield is also capable of streaming games from your PC, granted you have a GTX 650 GPU or better in there.

All Nvidia Shields will include two free games: Sonic the Hedgehog 4: Episode 2 and Expendable: Rearmed. We'll have a hands-on video with the final Nvidia Shield and some impressions up soon.

Lucid's Jacob Jones and the Bigfoot Mystery unravels on Vita, iOS this week

Lucid's Jacob Jones and the Bigfoot Mystery unravels on Vita, iOS this week
Jacob Jones and the Bigfoot Mystery sets off for Vita and iOS this week. Lucid's cutesy-looking Unreal Engine 3 puzzler pitches up in North America via PSN on Tuesday, May 14 - it should be Wednesday in Europe. Then iOS welcomes it on Thursday. No prices are announced as yet.

The game features Jacob, a kid who prefers traipsing the outdoors to milling around with his peers. Thankfully, his trip to Camp Eagle Feather includes bumping into Bigfoot, an event that always brightened our summer camp excursions.

Meanwhile, we're still waiting on Lucid's mid-May announcement, which looks to be a racing game, and one possibly tied to Microsoft's own mid-May announcement. The studio, comprised of ex-Bizarre devs, gave a brief shout-out today to fans of Blur and Project Gotham Racing who'd sent the studio messages recently. Which group will be the more pleased later this month, if either, remains to be seen.

Warren Spector, Blizzard COO to lead University of Texas game program

Warren Spector, Blizzard COO lead University of Texas game program
Developer Warren Spector and Blizzard Entertainment COO Paul Sams will help oversee a new gaming academy being put into place at the University of Texas at Austin. The Denius-Sams Gaming Academy, named after co-founders Wofford Denius, Sams and his wife, will begin in 2014 with only 20 spots for students, and will award a postbaccalaureate certificate rather than a graduate degree, which the school says will help it remain industry-focused.

Spector, the creator of Deus Ex and the Disney Epic Mickey series, will put together the curriculum, which will include a 12-month intensive program where students will make a game themselves. Students selected for admission will also get a tuition waiver and a $10,000 stipend for fees and housing expenses. The program will begin next fall.

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Hit mobile RPG Puzzle & Dragons earned $113 million in April

Hit mobile RPG Puzzle & Dragons earned $113 million in April
In its latest financial report (translated here by Dr. Serkan Toto) Osaka-based publisher GungHo Entertainment announced that its mobile puzzle-RPG Puzzle & Dragons grossed over $113 million in April.

To put that in perspective, GungHo's catalog-wide earnings for April totaled ¥12 billion ($119 million) – a 1,142.8 percent increase over its performance in April 2012. Puzzle & Dragons currently generates $3.76 million in daily revenue, and boasts 13 million players in Japan.

Puzzle & Dragons originally launched for iOS and Android devices last year. A Nintendo 3DS adaptation is slated for release in Japan this winter.

Sid Meier's Ace Patrol review: Strategy simplified


There's a certain stigma attached to strategy games, where deep systems and mechanics can hoist a sky-high barrier for the uninitiated. Sid Meier's Ace Patrol sidesteps these stigmas, presenting a turn-based experience so simple that even the strategically challenged will be able to play and excel.

Designed for iOS devices, Ace Patrol is a dogfighting game set in WWI. With a series of taps, intense air combat is engaged over a battlefield of hexagonal grids. Using these taps, players execute everything from strafing to swooping dives, hard banking, the Immelman turn and other expert maneuvers.

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C-Wars Kickstarter ends with over $95K raised, heading to Wii U, iOS and Vita

C-Wars, the cyberpunk roguelike RTS by Beijing developer OniPunks Studio, raised a total of $95,574 in its Kickstarter campaign, which ended Saturday. That's $63,574 more than its initial $32,000 goal, just under 300 percent of its funding aspirations thanks to 3,348 backers.

The campaign hit a number of stretch goals along the way, which will result in the PC, Mac, Linux and Android game also coming to 3DS, Vita, Wii U and iOS. C-Wars is estimated to launch in late 2013.

GREE lays off 30 from San Francisco offices

Japanese publisher GREE has laid off 30 members of its San Francisco office, according to a report from GamesIndustry International. Anil Dharni, COO of the mobile and social publisher, told GamesIndustry that GREE has recently aligned its US studio "to focus on creating the next generation of mobile social games. This shift in focus has been clearly demonstrated by the success and growth of our games."

"As part of ensuring that we are operating as efficiently as possible, we have made the difficult decision to reduce our work force. The employees leaving today have made great contributions to our success and we wish them all the best," he added.

We have contacted GREE for confirmation of the layoffs, and will update accordingly.

Google Play Games leaks out, will feature matchmaking and achievements

'Google Play Games' leaks out, will feature matchmaking and achievements
The Android answer to Apple's Game Center app on iOS will be Google Play Games, according to information obtained by Android Police from a Play Services APK teardown. The service will bring lobbies and invites for matchmaking, in-game chat, cloud game saves, achievements and leaderboards to the platform for developers to make use of.

The APK Android Police pulled apart is a file package primarily used to update Android apps, so this update was riddled with code that indicated what features would be coming to the platform down the road, but aren't accessible just yet. There is certainly a good chance Google Play Games will be fully unveiled at Google's I/O event next week in San Francisco.

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