IGDA Twin Cities

International Game Developers Association

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2/9/2011 This page is no longer maintained. IGDATC (IGDA Twin Cities chapter) meets 6pm the 2nd Wed of every month at The Nerdery. Visit www.igdatc.org to see what's new. Register at Eventbrite to attend an event and get on our email list. Or, follow us on Facebook or Twitter, we also announce there. Send a friend request to our XBox Live metatag IGDATC. Then, view IGDATC's friends to find some local low-ping folks who prefer discussing game design, balance and texture budgets to just swearing.

Contents

Sponsors

Thanks go to Nerdery Interactive Labs for space and food!

Past events

2/9/2011 This page is no longer maintained. History from 2011 and later can be found on igdatc.eventbrite.com

2011

Feb 9th: Dead Space 2 - Sandra Voelker, Senior Technical Artist Visceral Games/EA Details at www.igdatc.org
Jan 27th: IGDA-TC Winter Social at the Chatterbox Pub in Highland Park

2010

Dec 2nd: Minnesota Electronic Theater 2010
Nov 23rd: Physics Sound Unleashed - Damian Kastbauer / Lost Chocolate Lab
Audio Implementation Greats #6: Physics Audio (Part 1)
Audio Implementation Greats #7: Physics Audio (Part 2)
Audio Implementation Greats #8: Procedural Audio Now
Member Project: Tantrix3D - Tori Kamal and Jesse Comb
Oct 27th: Robot Rampage 2 postmortem - Tyler Burks and friends from Graveck
Member Project: Treasure Island app book - Richard Monson-Haefel and Joe Weber of FlyingWord, Inc
Sep 22nd: AI and PaperDoll Fashion Reaction - Baylor Wetzel, of Shikigami Games
Member Project: Zogger! - Peter Eckert of Warp the Form
Aug 4th: Solaro - Andy Korth and Scott Lembcke of Howling Moon Software
Member Project: Infiltration at Dusk - Zach Johnson
Jun 23rd: Best of E3 roundtable and videos
May 25th: Optimizing 3D Engine, Art and Animation for Android phones - Robert Green and Ryan Foss - Battery Powered Games
Member Project: Music, FX and Voice for Din's Curse - Tori Kamal
Apr 29th: Unity for iPhone, iPad and web - Matthew Gravelle and Tyler Burks - Graveck
Member Project: Intro to publisher finance - Peter Eckert - Brain Farm Entertainment
Mar 18th: XNA: current and future - Chris Williams and Zach Wendt (IGDATC and Twin Cities XNA)
Feb 10th: Digital Publishing on DSiWare and WiiWare - Ken Patterson - CEO, Big John Games
Post-mortem: Thorium Wars - Matt Heinzen - Development Lead, Big John Games
Member Project: Porting Mouse House to WiiWare, intro to Wii Dev - Chris Dillman - Owner, Plaid World Studios
Jan 26th: IGDA TC Winter Social at The Chatterbox Pubin Highland Park.

2009

Dec 3rd: Minnesota Electronic Theater 2009
Nov 4th - Games for Android/gPhone by Robert Green, President Battery Powered Games, LLC
Member Project: Nate Pacyga, Studio Head Try Catch Games - Recent iPhone and Flash games
Oct 6th - Educational Games - Mike Palmquist, Partner and Creative Director Portage Interactive
Member project: voice, audio and music projects - Tori Kamal
Sept 3rd - GPU basics and state of the art from SIGGRAPH 2009 - Zach Wendt
Member project: 4k Dungeon Romp - Cory Petosky
Member project: Multiplayer Tower Defense - Nicholas Bilyk
August - No meeting: SIGGRAPH 2009
July - No meeting: Convergence 2009
June 4th - E3 Highlights and MMO design roundtables
May 7th - How to Develop Games the Monster Way - Richard Garcia, president of Monster Games
Member project: ActionChess for iPhone - Martin Grider
April 8th - Dead Space – Creature creation, from Concept to Gameplay - Sandra Voelker Electronic Arts
Member project: GDC recap - various.
March 5th - Indie game dev and Arcane-FX middleware - Jeff Faust Faust Logic
Member project: Recent projects and intro to Unity - Matt Gravelle of Graveck
Feb 5th - Making and Selling iPhone Games - Andy Korth, Scott Lembcke of Howling Moon Software and Chris Dillman of Plaid World Studios
Member Project: Crysis mod and into to Sandbox2 editor - Jesse Comb

2008

Dec 11th - Holiday Party at PUNY
Nov 6th: Agile Development for Games - Jesse Crafts-Finch - Johnson Simulation Center
Member Project: Mouse House for iPhone - Chris Dillman - Plaid World Studios
Sept 2nd: Deconstructing Sandbox Games - Zach Wendt
Member Project: Interactive Fiction with Inform, Game Dev at Carleton - John Mawhorter
Aug 7th: Member Project Night
Interactive Visualization - Ryan Foss - BAE Systems
ScribBall for Mac and iPhone - Andy Korth, Scott Lembcke - Howling Moon Software
Training and Educational games - Jesse Crafts-Finch, Brandon Schapekahm - Johnson Simulation Center
Mouse House for iPhone - Chris Dillman - Plaid World Studios
May 1st: Indie and DS development - Ken Patterson, Matt Heinzen and Don Patterson - Big John Games
April 3rd: IMGDC Recap - roundtable session.
March 6th: Commercial Flash Games - Seth Walker and Alexis Mason - Ham in the Fridge
February 7th: Camera-Controlled Motion Games - Yuichiro Tanabe, Cory Petosky, and Pete Border - Puny Entertainment
January 3rd: Video and Traditional Board Games - Martin Grider Go-Tetris and Darrell Hardy

2007

December 6th: Holiday Social at PUNY
November 1st: Microsoft XNA Introduction and Hands-On - Zach Wendt

2006

December 13th: Wii Demo Spotlighting ExciteTruck - Chad Jasper
October 11th: Organizational Meeting - Gary
August: No August Meeting
June 14th: The Fun Factor, Machine Learning, and Gameplay Metrics - Ben Geisler
April 12th: GDC 2006 Wrap & TikiWiki Introduction - GDC2006 Attendees
February 8th: Education and Games Panel http://igda.org/twincities/images/igdarss.gif RSS - http://igda.org/twincities/images/igdam3u.gif Stream - http://igda.org/twincities/images/igdazip.gif Mp3 Zip

2005

December 14th: Digital Game Distribution - Wes Pederson
October 12th: Tablet Development, and MN Game Jam 1 Games - Gary Dahl
August 10th: Sound Effect Basics for Games - Damian Kastbauer http://www.waste.org/lostchocolatelab/IGDA/LCLPDF.gif Summary - http://www.waste.org/lostchocolatelab/IGDA/LCLPDF.gif Slides
June 15th: Flash Game Development - Andreas Heim
April 13th: GDC and MN Game Jam 0 Wrap-Up - Group
March 9th: Teaching Journalism with Never Winter Nights - Matt Taylor
February 9th: Dynamic Simulation at Pixar Animation Studios - David Baraff

2004

November 11th: Game Maker - Gary Dahl
October 12th: The Video Game Revolution - PBS
September 14th: Scrolling Game Development Kit - Benjamin Marty
August 10th: Blender - Kent Mein, Joshua Seaver
July 13th: Pen&Paper vs Computer Game Design - Christopher Weiss

Call for Topics

Is there a topic you'd like to see featured at an upcoming meeting? We're always looking for new ideas. So whether it's something you'd like to speak about, or hear another professional present, send your suggestions to [1].

Directory

Entertainment Games (Development)

Battery Powered Games
Big John Games
Black Love Interactive
Canopy Games
Destineer
Faust Logic
Graveck
Howling Moon Software
King Show Games
Last Straw Productions
Monster Games
Plaid World Studios
Songbird Productions
Sugar Pill Studios
Try Catch Games
Wounded Badger Interactive

Serious and Learning Games

Allen Interactions
ISER Games
Johnson Center for Virtual Reality
LearningWare Inc.
NextScale
Portage Interactive
Science Museum of Minnesota
Zemnott

Games Research and Education

Brown College
GRAVEL
MSB and Globe College

Non-Development Industry Companies

Activision Value
Digital River
Game Informer Magazine
Moondance Games
Navarre Corporation
Ransai
ValuSoft

Related Local Groups

FlashMN
Mobile Twin Cities
MN.swf
MN Autodesk 3DS Max Users Group
MN Autodesk Maya Users Group
MN SIGGRAPH
Twin Cities XNA User Group