IGDA Twin Cities
International Game Developers Association
2/9/2011 This page is no longer maintained. IGDATC (IGDA Twin Cities chapter) meets 6pm the 2nd Wed of every month at The Nerdery. Visit www.igdatc.org to see what's new. Register at Eventbrite to attend an event and get on our email list. Or, follow us on Facebook or Twitter, we also announce there. Send a friend request to our XBox Live metatag IGDATC. Then, view IGDATC's friends to find some local low-ping folks who prefer discussing game design, balance and texture budgets to just swearing.
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Sponsors
Thanks go to Nerdery Interactive Labs for space and food!
Past events
2/9/2011 This page is no longer maintained. History from 2011 and later can be found on igdatc.eventbrite.com
2011
- Feb 9th: Dead Space 2 - Sandra Voelker, Senior Technical Artist Visceral Games/EA Details at www.igdatc.org
- Jan 27th: IGDA-TC Winter Social at the Chatterbox Pub in Highland Park
2010
- Dec 2nd: Minnesota Electronic Theater 2010
- Nov 23rd: Physics Sound Unleashed - Damian Kastbauer / Lost Chocolate Lab
- Audio Implementation Greats #6: Physics Audio (Part 1)
- Audio Implementation Greats #7: Physics Audio (Part 2)
- Audio Implementation Greats #8: Procedural Audio Now
- Member Project: Tantrix3D - Tori Kamal and Jesse Comb
- Audio Implementation Greats #6: Physics Audio (Part 1)
- Oct 27th: Robot Rampage 2 postmortem - Tyler Burks and friends from Graveck
- Member Project: Treasure Island app book - Richard Monson-Haefel and Joe Weber of FlyingWord, Inc
- Sep 22nd: AI and PaperDoll Fashion Reaction - Baylor Wetzel, of Shikigami Games
- Member Project: Zogger! - Peter Eckert of Warp the Form
- Aug 4th: Solaro - Andy Korth and Scott Lembcke of Howling Moon Software
- Member Project: Infiltration at Dusk - Zach Johnson
- Jun 23rd: Best of E3 roundtable and videos
- May 25th: Optimizing 3D Engine, Art and Animation for Android phones - Robert Green and Ryan Foss - Battery Powered Games
- Member Project: Music, FX and Voice for Din's Curse - Tori Kamal
- Apr 29th: Unity for iPhone, iPad and web - Matthew Gravelle and Tyler Burks - Graveck
- Member Project: Intro to publisher finance - Peter Eckert - Brain Farm Entertainment
- Mar 18th: XNA: current and future - Chris Williams and Zach Wendt (IGDATC and Twin Cities XNA)
- Feb 10th: Digital Publishing on DSiWare and WiiWare - Ken Patterson - CEO, Big John Games
- Post-mortem: Thorium Wars - Matt Heinzen - Development Lead, Big John Games
- Member Project: Porting Mouse House to WiiWare, intro to Wii Dev - Chris Dillman - Owner, Plaid World Studios
- Jan 26th: IGDA TC Winter Social at The Chatterbox Pubin Highland Park.
2009
- Dec 3rd: Minnesota Electronic Theater 2009
- Nov 4th - Games for Android/gPhone by Robert Green, President Battery Powered Games, LLC
- Member Project: Nate Pacyga, Studio Head Try Catch Games - Recent iPhone and Flash games
- Oct 6th - Educational Games - Mike Palmquist, Partner and Creative Director Portage Interactive
- Member project: voice, audio and music projects - Tori Kamal
- Sept 3rd - GPU basics and state of the art from SIGGRAPH 2009 - Zach Wendt
- Member project: 4k Dungeon Romp - Cory Petosky
- Member project: Multiplayer Tower Defense - Nicholas Bilyk
- August - No meeting: SIGGRAPH 2009
- July - No meeting: Convergence 2009
- June 4th - E3 Highlights and MMO design roundtables
- May 7th - How to Develop Games the Monster Way - Richard Garcia, president of Monster Games
- Member project: ActionChess for iPhone - Martin Grider
- April 8th - Dead Space – Creature creation, from Concept to Gameplay - Sandra Voelker Electronic Arts
- Member project: GDC recap - various.
- March 5th - Indie game dev and Arcane-FX middleware - Jeff Faust Faust Logic
- Feb 5th - Making and Selling iPhone Games - Andy Korth, Scott Lembcke of Howling Moon Software and Chris Dillman of Plaid World Studios
- Member Project: Crysis mod and into to Sandbox2 editor - Jesse Comb
2008
- Dec 11th - Holiday Party at PUNY
- Nov 6th: Agile Development for Games - Jesse Crafts-Finch - Johnson Simulation Center
- Member Project: Mouse House for iPhone - Chris Dillman - Plaid World Studios
- Sept 2nd: Deconstructing Sandbox Games - Zach Wendt
- Member Project: Interactive Fiction with Inform, Game Dev at Carleton - John Mawhorter
- Aug 7th: Member Project Night
- Interactive Visualization - Ryan Foss - BAE Systems
- ScribBall for Mac and iPhone - Andy Korth, Scott Lembcke - Howling Moon Software
- Training and Educational games - Jesse Crafts-Finch, Brandon Schapekahm - Johnson Simulation Center
- Mouse House for iPhone - Chris Dillman - Plaid World Studios
- May 1st: Indie and DS development - Ken Patterson, Matt Heinzen and Don Patterson - Big John Games
- April 3rd: IMGDC Recap - roundtable session.
- March 6th: Commercial Flash Games - Seth Walker and Alexis Mason - Ham in the Fridge
- February 7th: Camera-Controlled Motion Games - Yuichiro Tanabe, Cory Petosky, and Pete Border - Puny Entertainment
- January 3rd: Video and Traditional Board Games - Martin Grider Go-Tetris and Darrell Hardy
2007
- December 6th: Holiday Social at PUNY
- November 1st: Microsoft XNA Introduction and Hands-On - Zach Wendt
2006
- December 13th: Wii Demo Spotlighting ExciteTruck - Chad Jasper
- October 11th: Organizational Meeting - Gary
- August: No August Meeting
- June 14th: The Fun Factor, Machine Learning, and Gameplay Metrics - Ben Geisler
- April 12th: GDC 2006 Wrap & TikiWiki Introduction - GDC2006 Attendees
- February 8th: Education and Games Panel http://igda.org/twincities/images/igdarss.gif RSS - http://igda.org/twincities/images/igdam3u.gif Stream - http://igda.org/twincities/images/igdazip.gif Mp3 Zip
2005
- December 14th: Digital Game Distribution - Wes Pederson
- October 12th: Tablet Development, and MN Game Jam 1 Games - Gary Dahl
- August 10th: Sound Effect Basics for Games - Damian Kastbauer http://www.waste.org/lostchocolatelab/IGDA/LCLPDF.gif Summary - http://www.waste.org/lostchocolatelab/IGDA/LCLPDF.gif Slides
- June 15th: Flash Game Development - Andreas Heim
- April 13th: GDC and MN Game Jam 0 Wrap-Up - Group
- March 9th: Teaching Journalism with Never Winter Nights - Matt Taylor
- February 9th: Dynamic Simulation at Pixar Animation Studios - David Baraff
2004
- November 11th: Game Maker - Gary Dahl
- October 12th: The Video Game Revolution - PBS
- September 14th: Scrolling Game Development Kit - Benjamin Marty
- August 10th: Blender - Kent Mein, Joshua Seaver
- July 13th: Pen&Paper vs Computer Game Design - Christopher Weiss
Call for Topics
Is there a topic you'd like to see featured at an upcoming meeting? We're always looking for new ideas. So whether it's something you'd like to speak about, or hear another professional present, send your suggestions to [1].
Directory
Entertainment Games (Development)
- Battery Powered Games
- Big John Games
- Black Love Interactive
- Canopy Games
- Destineer
- Faust Logic
- Graveck
- Howling Moon Software
- King Show Games
- Last Straw Productions
- Monster Games
- Plaid World Studios
- Songbird Productions
- Sugar Pill Studios
- Try Catch Games
- Wounded Badger Interactive
Serious and Learning Games
- Allen Interactions
- ISER Games
- Johnson Center for Virtual Reality
- LearningWare Inc.
- NextScale
- Portage Interactive
- Science Museum of Minnesota
- Zemnott
Games Research and Education
Non-Development Industry Companies
- Activision Value
- Digital River
- Game Informer Magazine
- Moondance Games
- Navarre Corporation
- Ransai
- ValuSoft