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Filed under: Know your Lore

Know Your Lore: Gul'dan, Doomhammer, and the nature of the Horde

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Garrosh Hellscream is many things. He's brash, headstrong, arrogant, concerned for his people, determined to deliver the whole of Azeroth into their dominion no matter what anyone thinks about it, but one thing is clear. He's not Gul'dan. For all the grief I like to give Horde players (mainly because it's easy to rile Horde players up, I know, I raided as Horde for all of Cataclysm and a good chunk of Mists) It's true that on the surface, the Horde of today has changed greatly from the Horde Gul'dan created.

The Horde as it exists today is the spiritual successor of the Horde that Orgrim Doomhammer created when he seized power. Was Doomhammer a kindly, soft spoken orc who loved kittens and rainbows? No. No he was not. He was an orc who had come to power as the right hand of Blackhand the Destroyer, a hunter and a warrior who had spent his entire life in combat. He was strong, devoted to his people, and absolutely committed to an orc victory no matter the odds. In a way, minus Garrosh's bluster and bravado, the orc he most resembles from the history of the old Horde is Orgrim Doomhammer.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: Celestials, Ancients and Aspects

Know Your Lore, Tinfoil Hat Edition Celestials, Ancients and Aspects
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we took a tinfoil-hat look at the Curse of Flesh and why, exactly, that strange curse came to be. We also took a look at theories behind why the Titans didn't simply wipe the Old Gods out of existence -- and in what order Azeroth's creation took place. If you haven't read last week's offering, I'd suggest doing so now, because the theories I'm going to present today tie into that material. While the Old Gods have been pointed out time and again as being on Azeroth since the dawn of time, there are other creatures with just as lengthy a history.

The Ancients are, as their name suggests, ancient -- and the Celestials of Pandaria seem to be just as ancient and wise. These creatures are all there to supposedly help the mortals of Azeroth and protect the world from harm. In the War of the Ancients, many of these odd demigods helped the kaldorei fight off the Burning Legion, and with a great deal of success. In Pandaria, the Celestials have their own curious methods of helping out the world -- after all, it was the Jade Serpent who told Emperor Shaohao of the sha, albeit indirectly.

So who are the Celestials? Who are the Ancients? And how do they tie into that weird mystery that is Azeroth?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Of Wolves and Mages

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

You probably don't know who Ur was, and even if you do, you don't know much about him because there's not much to know. We know the following - Ur was a mage who lived in Dalaran before the coming of the Scourge to the Eastern Kingdoms, who apparently died during the invasion Arthas led to retrieve the Book of Medivh so that Kel'Thuzad could use it to summon Archimonde the Defiler. It's possible that Ur, being a remarkably skilled and knowledgeable wizard, was one of the three archmages slain by Arthas while maintaining auras that protected Dalaran from the undead.

What's interesting about Ur isn't what he himself actually did, however, but what was done with the work he left behind. Ur was the author of two tomes (that we know of), The Book of Ur and Ur's Treatise on Shadow Magic. Ur's knowledge of other planes of existence was significant, if faulty - while in practical terms his understanding was great enough that it was possible for Archmage Arugal of Silverpine to use the Book of Ur to summon worgen forth from their prison in the Emerald Dream, it's notable that Ur didn't actually understand what the worgen really were, or what druid magic was - he simply saw the worgen as monsters from another world. Still, without Ur, it is unlikely that Arugal would have been able to bring forth the worgen he did.

Amazingly, despite knowing nothing of druidism and only having a hazy understanding of the worgen origin Ur's research allowed Arugal to pull Alpha Prime and other ancient members of the Druids of the Scythe to Azeroth. Considering it was Archdruid Malfurion Stormrage who placed Ralaar Fangfire and the other druids who'd helped create the Scythe of Elune under Daral'nir (the great tree in the Emerald Dream for which Tal'Doren is a mirror) in the first place, the fact that Arugal managed to draw them forth is astonishing. Yet manage it he did, with Ur's book.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: The Curse of Flesh

Know Your Lore, Tinfoil Hat Edition The Curse of Flesh
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Abedneum: Accessing. In the early stages of its development cycle Azeroth suffered infection by parasitic, necrophotic symbiotes. Designation: Old Gods. Old Gods rendered all systems, including Earthen defenseless in order to facilitate assimilation. This matrix destabilization has been termed the Curse of Flesh. Effects of destabilization increased over time.
Brann Bronzebeard yells: Old Gods eh? So they zapped the Earthen with this Curse of Flesh. And then what?
Kaddrak: Accessing. Creators arrived to extirpate symbiotic infection. Assessment revealed that Old God infestation had grown malignant. Excising parasites would result in loss of host--
The early days of Azeroth's creation are a puzzle that has yet to be completely solved. The issue of Azeroth's creation lies in the order of events as they've been presented; we have two very different orders of events depending on where you're looking for reference. In one, the Titans arrived on Azeroth to find the Old Gods, put the world in order, then left for parts unknown. In another, it's implied that the Titans arrived, put the world to order, and left. At some point after this, the Old Gods arrived and wreaked havoc, prompting the return of the Titans and the imprisonment of the Old Gods.

So ... which one is correct? Well, there's an interesting part in the middle of all of this that can be used to try and unravel that particular puzzle. It's called the Curse of Flesh, and its shaped far more of Azeroth as we know it today than you'd think.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Karazhan and why we went there


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

So the other day on Twitter someone asked me "Why were we in Karazhan, anyway" and since it's a question I've been asked before, I thought I'd address it. The primary reason we went to Karazhan was to kill a whole lot of guilds that were trying to transition to 25 man raiding from the 40 man of Classic by forcing them to run a 10 man instance and two 25 man instances at the same time. Ha. I kid, because I'm still bitter.

The question can actually be answered in several ways. We went to Karazhan because the Kirin Tor were investigating the tower and asked Khadgar for help. They had noticed that, decades after Medivh's death, some new malevolent force was infesting the tower (and since it sits on a ley line nexus, that concerned them) and as we investigated we discover the horrible truth. The Burning Legion has infested Karazhan and seeks control over the powerful arcane secrets held within, and they must be stopped.

But why did Prince Malchezaar lead his Legion forces to Karazhan in the first place? Well, for that, we have to talk about Medivh.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

Know Your Lore: Anveena Teague and the Sunwell

Know Your Lore Anveena Teague and the Sunwell
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Those who travel to Sunwell Plateau may have seen her -- the inexplicable human girl trapped in a bubble above the Sunwell itself, even as demons channel dark energies below. Her story is a sad one, one of the more poignant tales in Warcraft's history, but it's by and large unknown to many who play. Which is kind of a pity, when you think about it -- Anveena Teague is one of those clear in-game representations of when written material and game content collide with little success. Despite her story being told in the manga series The Sunwell Trilogy, that story never really made it into the game in any capacity.

It also means that every time myself, one of my guildmates, or simply random people that follow me over on Twitter head into Sunwell Plateau, I'm asked who that girl the bubble is, where she came from, and why she's there. And since we have yet to address Anveena's full story in Know Your Lore, I thought it was high time she was featured in a column of her own. So we're taking a break from Pandaria this week, and instead turning our attention back in time to the days of Lordaeron's fall, the days when draconic intervention was a far more common occurrence, the days when the Scourge marched en masse over the land, to a quiet little hamlet known as Tarren Mill.

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Filed under: Lore, Know your Lore

Know Your Lore: The Lessons of the Lich King

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Thinking again about the Lich King, specifically when Arthas Menethil wore the Helm of Domination, always brings me to speculate on his seeming need to prove something. Everything we experienced in Wrath of the Lich King seemed calculated towards that end. From the encounter with him in Howling Fjord through the complicated Drak'tharon Keep and Zul'Drak storylines to the final showdown atop Icecrown Citadel, Arthas always had a plan, and that plan was in part simply to cause his own enemies to provide him with a cadre of such power that he could turn and use against the world, yes. But more than that, Arthas seemed obsessed with proving that he was right.

Again and again Arthas as the Lich King put mortal heroes through situations that served to illustrate his own fall - again and again, he sought not just to torment and inspire hatred and anger just as he had been tormented by Mal'Ganis and grew to be consumed by hatred, but to show by so doing how his own actions had been correct. That the only possible response to what he'd undergone was to become as he had. Even merged with Ner'zhul in the form of the Lich King, Arthas' mind and personality came to shape the entity, and when all roads converged atop Icecrown, it was Arthas' desire to show Azeroth how right he was that shone through.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King

Know Your Lore, Tinfoil Hat Edition: The curious neutrality of Anduin Wrynn

Know Your Lore, Tinfoil Hat Edition The curious neutrality of Anduin Wrynn
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Prince Anduin Llane Wrynn is the sole heir to Stormwind's throne. Named after Varian's father, the beloved King Llane, and the hero of all heroes, Anduin Lothar, he's got two major figures to live up to. Yet rather than turn down the path of Lothar's heroics, he seems to be gravitating towards the direction that King Llane ultimately followed: A beloved leader, one who treated all in his kingdom with kindness and respect, up to and including Garona -- a member of the Old Horde who by all rights, despite her background as a half-breed, was still the face of the enemy.

And in the end, that spelled King Llane's undoing. His trust was his weakness, and it resulted in his assassination. King Llane died in part because of the machinations of the Shadow Council, but in even larger part because he simply didn't exercise caution like he should. King Llane's death is a cautionary tale that his son Varian took to heart -- but Varian's son is a different story altogether. Anduin Wrynn presents a peculiar puzzle that has yet to be fully explained.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Where is the rest of the Alliance?

Know Your Lore Where is the rest of the Alliance Wed
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

This, for me, is the real disappointment of the past few Mists of Pandaria patches. We've seen what Lor'themar, Baine and Vol'jin are up to in regards to Garrosh's plans for the Horde. While Sylvanas has taken a more circumspect path in this expansion, we're getting a sense of what the Horde's other leaders think about what the Horde is becoming.

What we haven't seen, aside from Jaina Proudmoore's returning the Kirin Tor to the Alliance fold, is any sense of what leaders who aren't Varian are up to. Now, 5.3 shows us what's going on with the Council of Three Hammers in Ironforge, and we've seen Tyrande's brief appearance in the A Little Patience scenario (where she gets to be her old, impetuous self in order that Varian can look statesmanlike) but where's Velen? You'd think that the Sha menace would interest him. Where's Genn Greymane, who has literally done nothing since he installed himself in Stormwind two years ago? I know it's probably expecting too much that Gelbin Mekkatorque might spare time away from doing nothing outside of Gnomeregan, but still, there's been a surprising lack of involvement for these Alliance figures over the years, and it's getting worrisome.

I've mentioned before that I don't want the Alliance turning into The Adventures of Varian Wrynn and his Amazing Friends, not even with Jaina playing both Iceman and Firestar lately. I want an Alliance that's more like a Justice League, where there's room for every faction to take part.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Mists of Pandaria

Know Your Lore: Is Garrosh Hellscream corrupt?

Know Your Lore Is Garrosh Hellscream corrupt
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

As the expansion rolls on, we are lurching towards something that we've known was coming since the beta for Mists of Pandaria -- Garrosh Hellscream's downfall and the Siege of Orgrimmar. Yet what we didn't know that day that were were informed of the expansions focus, is just how the new Warchief's reign would end. And as the patches have continued to roll out, we have more of an idea and a solid picture of both the Alliance and the Horde's place in this conflict. Make no mistake, Hellscream has made far too many enemies in his short reign, both within and without.

Yet there are those who point out Garrosh's actions and the possibility that his actions may not be under his control. That perhaps he's been corrupted by the Sha while searching for power in Pandaria. Or perhaps the bones of Mannoroth that Garrosh uses as his throne still have some vestige of darkness that lingers within. Or that perhaps the Old Gods have been slowly leeching their influence into Garrosh. Regardless of the methods behind it, there are plenty of people all wondering the same thing -- is Garrosh Hellscream corrupt? Are we going to fight the Warchief, only to discover a far greater horror waiting for us?

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Filed under: Lore, Know your Lore

Know Your Lore: The Horde vs. the Horde

Know Your Lore The Horde vs the Horde
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for patch 5.3 to follow

Back in the day, and be not mistaken the day was well before The Burning Crusade was even a glimmer in our eyes, I rolled a tauren warrior. His name was Vorn. Vorn went on many quests, because questing was my favorite way to level. Vorn went all over the world, exploring the Horde and the lands under its control, and he found a lot he liked about his allies. He could respect the orcish ferocity and skill in war, the trollish craft, guile, and restrained sense of humor (the Darkspears are sardonic in their way), and even the forsaken seemed to have a wide disparity of personality types. I met forsaken in Thunder Bluff who sent me across the world to return a locket to a tombstone, and that quest moved me to explore the forests of Silverpine, and in time to go to Undercity itself. To be sure, I found there to be aspects of their unlives that disturbed me, but they displayed a strength in adversity that I found admirable.

And then they ruined it.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Know Your Lore: What is the Alliance missing?

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Alliance lore and the Alliance storyline in general have both been subjects of contention since some point early in Cataclysm, and the complaints don't seem to be getting any quieter. In the upcoming patch 5.3, the Alliance will be taking a direct hand in the events playing out near Orgrimmar, but not in the way you would readily expect. And oddly, this has Alliance players worked up in a near frenzy on realm and story forums, bitter and angry about the direction the Alliance storyline has been taking and repeatedly demanding more.

And it is incredibly difficult to understand just what all the fuss is about. There isn't a tangible moment that one can point to, there isn't a cohesive example of what has been happening. There's just a sense of unhappiness that is, to Alliance players, absolutely real. So this week, we're going to take a slightly different route for Know Your Lore. We're going to look at the nuts and bolts behind Mists of Pandaria, the Alliance, and the story so far. And we're going to do so in as analytical and constructive a manner as possible, to try and find that specific what-happened that seems to be bothering so many players.

Let's take a deep breath, dive in, and ask ourselves not "what is wrong," but instead, "what is the Alliance missing?"

Please note: Today's Know Your Lore contains some spoilers for patch 5.3 content. If you're trying to avoid spoilers, you may want to turn away.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: What was the purpose of Uldaman?

Know Your Lore, Tinfoil Hat Edition What was the purpose of Uldaman wed
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We talked last week about the various Titan facilities left behind on Azeroth, and even then, some things really nagged at me.
  1. The three known Titan 'cities' spoken of in the histories the dwarves have access to are Ulduar, Uldum and Uldaman. This doesn't preclude others, but it does imply something about those three cities and their relative importance.
  2. Both Ulduar and Uldum have been shown to be of importance to the Titans and their overall plan for Azeroth. Ulduar is where Yogg-Saron was held and was the facility from which the Prime Designate (Loken) kept his seat of power, where the Algalon protocol would be exercised. Uldum, for its part, was the seat of the massive engines that would power planetary reorigination if Algalon had sent Reply-Code Omega.
  3. With both Ulduar and Uldum revealed to be of such planetary importance, what was Uldaman's purpose? Was it merely to safeguard the Discs of Norgannon, and if so, why did it have such a large contingent of earthen and potentially mecha-gnomes but no vrykul, mogu, tol'vir or other such Titan constructs, and no Titan Watchers like the ones of Ulduar or Uldum's Halls of Origination. True, Ironaya and Archaedus remained, but they were more akin to Auriaya the Archivist than to designated Watchers like Freya, Hodir or Loken. (Indeed, Auriaya even drops items with their names on them, indicating that kinship.)
So what does this all mean? Well, I have some theories. This is a speculative essay, what's been called a Tinfoil Hat edition around here, that takes the knowns we have and connects them into what is hopefully a plausible explanation of the unknowns.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Vol'jin and conflicted loyalties

Know Your Lore Vol'jin and conflicted loyalties
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
"Why?" a voice asked. Vol'jin felt the voice in his bones; it rumbled inside him. "Why you lead our people to subjugation? Surely it be better to fight alone an' proud, to die alone an' proud." "No," Vol'jin said, thinking it through. "De Darkspears should always be free an' proud. But we got to be alive to be free. If we dead, we lost. Better to bide our time, to endure. We be an ancient race, mon, and we endure."
Vol'jin may have been abruptly thrown into the role of leader for the Darkspear tribe, but that doesn't mean he wasn't prepared for it. The leader of the Darkspear is far more clever than one would think. And although he readily agreed to think over what Thrall had said regarding Garrosh Hellscream, it seems in Mists of Pandaria that the conclusion he's come to is that while Thrall's intentions may have been good, the placement of Garrosh as Warchief of the Horde was an error ... one that needs to be corrected.

All around Azeroth, the Horde is crumbling to pieces, and the blame lies on the actions of Garrosh Hellscream. Yet how can Vol'jin justify turning his back on the Horde, leading the Darkspear into the unknown? How can Vol'jin justify his actions in Cataclysm, Mists, and the upcoming release of patch 5.3?

Please note: Today's Know Your Lore contains some brief spoilers for patch 5.3 content. If you're trying to avoid spoilers, you may want to turn away.

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Filed under: Lore, Know your Lore

Know Your Lore: Titan facilities of Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Let's just be up front about this now -- the Titans left stuff everywhere. It would be hard to disbelieve in them, frankly. They left bases, research stations, fortresses, labs and more. We don't even know what everything they left behind originally did or why it was there in many cases. Some places have somewhat clear reasons for existing (Ulduar, for instance, was tasked with holding the Old God Yogg Saron prisoner, but the Halls of Stone and Lightning point to other goals for the complex) but others, such as the ruined complex now known as Ahn'Qiraj was simply a 'research facility', and we have no idea what it was researching or why such a complex was needed so close to Uldum.

At any rate, there are a lot of Titan complexes currently known of on Azeroth.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

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