Back to Mobile View
| Mail |
You might also like: WoW Insider, Massively, and more

Sony's Yoshida: We've got Oculus dev kits, 'I love it'

While the PlayStation 4 doesn't yet support the Oculus Rift, Sony Worldwide Studios President Shuhei Yoshida is full of love for the VR device. Speaking to Engadget during a roundtable today, Yoshida said, "We've got a couple of the development kits, and I tried it out and I love it."

While we've seen plenty of devs showing off their Oculus Rifts, it's interesting to note Yoshida kept the question of future PS4 support open with a "no comment" and, as Engadget notes, a big smile.

Seen@E3: Patrice Desilets returns

SeenE3 Patrice Desilets returns
This photo, snapped by Engadgeteer Ben Gilbert, shows the badge of one Patrice Desilets. You know, the guy that's reportedly in the middle of a lawsuit with his former employer, who suspended his game after firing him.

Luckily, Desilets is keeping himself busy by roaming the halls of the Los Angeles Convention Center while representing his new (fake) company: "MeMyself&I."

Quantum Break may cross paths with Alan Wake

Quantum Break may cross paths with Alan Wake
Speaking with Joystiq, Remedy creative director Sam Lake hinted that the studio's Xbox One game Quantum Break may have a connection to Alan Wake. We jokingly asked if Quantum Break was really just a story written by Alan. He said no, but added that Quantum Break deals with many timelines and universes. "The way we approach these things is definitely kind of – they're connected in weird ways. And definitely for Remedy fans, there will be a lot of familiar things from a Remedy game."

"We are definitely dealing with the idea of multiple timelines – essentially a multiverse – where many things are possible," he said. Our theory is that Quantum Break's season "cliffhanger" will be Alan waking up in the middle of the night, realizing that the entire game was just a dream.

Our full interview with Sam Lake will be up soon.

Seen@E3: A McLaren P1 (for real this time)


Earlier this week, we posted a photograph of two McLaren supercars. We mistakenly thought they were the McLaren P1, the car that Microsoft used to promote Forza Motorsport 5 during its E3 press event. They were, in fact, McLaren MP4-12Cs. It was an egregious error, and for that we apologize.

Imagine our surprise, though, when we spotted a genuine McLaren P1 at Microsoft's E3 booth today. To make up for our mistake, we took lots of pictures and a nice video. We showed it to Jordan Mallory, Joystiq's senior car enthusiast, and this time he died. Just straight-up died.

Assassin's Creed 4 exclusive PlayStation content continues Aveline's story


We cornered (literally) Assassin's Creed 4: Black Flag single-player game director Ashraf Ismail and asked him to detail the special Aveline content coming to PS3 and PS4 consoles. Ismail says the bonus PlayStation content will resume Aveline's story at the end of Assassin's Creed 3: Liberation and explains how Animus upgrades make it all possible.

Splice cuts its way to PS3 this year

Splice cuts its way to PS3 this year
Splice is on its way to PSN for PS3, by early fall at the latest. Splice is the successful gaming experiment from Cipher Prime, a studio with a rich history of crafting clean, artfully scored and brain-twisting games, such as Auditorium, Fractal and Pulse.

It's a puzzle game disguised as a science project, asking players to create specific cell strands from an unorganized group of binary branches. Each strand has a max number of moves, and if the player can't complete it within that framework, it's possible to reverse time and try again. Splice offers more than 70 puzzles to tickle your own cell strands. In your brain.

Splice is available on PC, Mac, Linux (on Steam), iPad and Android.

Eutechnyx to self-publish new NASCAR games for PC and mobile

Eutechnyx to selfpublish new NASCAR games for PC and mobile
Developer Eutechnyx announced plans to publish NASCAR The Game 2013 for PC and NASCAR: Redline for mobile platforms later this year.

Eutechnyx previously entered a publishing partnership with NASCAR license holder Activision to produce the multiplatform NASCAR 2011: The Game. Eutechnyx confirmed with Joystiq that it has acquired the NASCAR license and will self-publish its upcoming NASCAR releases without seeking a third-party publisher.

NASCAR The Game 2013 is currently in development for Windows, featuring a collection of recreated scenarios from past NASCAR races and the ability to race as Gen 6 model cars. The mobile version, NASCAR: Redline, boasts "touch-reaction racing action" mixed with management-styled gameplay.
Show full PR text
EUTECHNYX EXPANDS ITS NASCAR® PARTNERSHIP WITH TWO NEW TITLES

NASCAR Games for PC and Mobile Platforms Set to Debut This Summer

Charlotte, NC– June 12, 2013 – Leading independent racing game developer Eutechnyx today announced that they are expanding their NASCAR partnership with two new videogames; NASCAR® The Game™ 2013 for Windows PC and NASCAR®: Redline™ for mobile devices. With the 2013 NASCAR Sprint Cup Series season off to a great start, both NASCAR® The Game™ 2013 and NASCAR®: Redline™ are the perfect companions for any NASCAR fan, as they put gamers right into the driver's seat of America's favorite motorsport.

"NASCAR has been an amazing company to work with, and we hope that we're able to share the passion and love we have for the sport with the legions of fans across the globe," said Dave Thompson, Development Director at Eutechnyx. "We've spent a lot of time developing new and compelling ways for racing fans to get involved and experience what it's like to be part of NASCAR nation, from getting your car race ready to doing 500 miles around Daytona International Speedway."

NASCAR® The Game™ 2013 lets players take to the tracks and redefine races using the new Gen 6 model cars. Supporting an updated and enhanced paint booth tool, players can customize their Gen 6 paint schemes and import them into the games multiple race modes to show the world their design skills. Supporting the new 2013 roster with all the team and driver changes, players can take their own shot at being crowned the Sprint Cup Series Champion by starting a competitive season as a rookie and racing against their favorite drivers in career mode, or race online with friends.

The game also features Inside Line Highlights - scenarios from actual NASCAR races (2011, 2012 seasons) that have been recreated from the actual race telemetry data, which allow players to recreate, relive and rewrite the most exciting NASCAR moments. Additionally, and a first for any sport based videogame, the current 2013 season is being supported by weekly downloadable Inside Line Highlights being available shortly after racing events take place. The package is made complete with commentary provided courtesy of Fox Sports' Darrell Waltrip and Mike Joy, while the player's crew is voiced by spotter Ty Norris and crew chief Ray Evernham.

NASCAR®: Redline™ marks the first officially licensed by NASCAR videogame to be available for mobile devices. This is the first videogame of its kind as it delivers an official NASCAR racing experience that puts players into the seat of their own personal stock car. NASCAR®: Redline™ combines touch-reaction racing action with management tools, allowing you to control the way you race. Manage your team, land new sponsorship deals, and outthink your opponent on the track; players of all ages can compete to cross the finish line first against rival racers.

Offering two game modes, Career and Season, Career mode places players at the start of their rookie season and pushes them to progress their way through the Sprint Cup ranks and take on their favorite NASCAR Sprint Cup Series drivers. Whereas in Season mode, racing fans assume the role of their favorite driver and share each victory as they come.

Blake Davidson, NASCAR Vice President of Licensing & Consumer Products and board member of NASCAR Team Properties, said, "Eutechnyx has proven to be a great partner and we're thrilled to be working with them on bringing more videogames to more platforms. It will be very exciting to have a mobile title and we think fans will be excited when they see how it offers more than just your typical driving experience."

NASCAR® The Game™ 2013 will be available as pre-purchase with beta access via Steam starting soon with a full release planned later in the Summer for Windows PC. NASCAR®: Redline™ will be available for mobile devices later this summer. For more information, please visit www.NASCARTheGame.com, or follow along on Twitter @NASCARTheGame and Facebook facebook.com/NASCARTheGame. You can also join in the discussion on The NASCAR Redline forum at http://forums.eutechnyx.com/forums/237-NASCAR-Redline.

Twitch SDK could allow games to be streamed from any platform

Though one of Microsoft's biggest announcements to grow Xbox Live's social community was an exclusive partnership with video game broadcaster Twitch, the service could potentially be found on any platform, Twitch VP of Marketing Matthew DiPietro told Joystiq.

"The strategy for Twitch is twofold right now: we want to make it as easy as possible to broadcast games and we want to make it easy as possible to view games," DiPietro said. On a hardware level, Twitch will be baked into the Xbox One operating system, allowing players to stream any titles they choose with the option to include audio and video overlays from their Kinect sensor. On a software level, the company is actively pursuing developers to add the Twitch streaming functionality within the game.

DiPietro says, despite an exclusive agreement in place with Microsoft for Xbox One integration, there is nothing in its current agreement that precludes games containing the Twitch SDK to broadcast from any platform, including the PlayStation 4. Franchises that have (or will have) Twitch functionality include Activision's Call of Duty and Sega's Company of Heroes.

PlayStation 4 also includes the ability for users to stream their gameplay sessions to the web, though the company has partnered with uStream to make that feature possible.

Banked Microsoft Points will convert to local currency at 'equal or greater' value

Microsoft Points are out on Xbox One
The Xbox ecosystem's conversion to local currency will be "equal or greater" than the existing Microsoft Point value currently banked on accounts.

"When the transition takes place, the balance of Microsoft Points in an account will be retired and the customer will be given an amount in local currency that is equal or greater in Marketplace value," a Microsoft spokesperson informed Joystiq. "That value will be stored in your account and can be used similar to Microsoft Points to make purchases in the Xbox Live Marketplace."

What that means in North America is that it will be 80 points (or less) to the dollar when the point exchange occurs. There is currently no official date for the conversion.

[Thanks, Martin]

Free-to-play RPG Destiny of Spirits hits Vita this year


SCE Japan Studio and Lumines developer Q Entertainment are teaming up to deliver the free-to-play RPG Destiny of Spirits to PS Vita owners later this year.

In Destiny of Spirits, players command an army of upgradable creatures in a series of turn-based battles. Spirit types are assigned elemental strengths and weaknesses, and players must build their teams strategically in order to penetrate enemy defenses. It's all a bit Pokemon-ish, in other words, though gameplay seems to focus exclusively on combat.

Destiny of Spirits also lets players trade spirits with friends, and daily "blessings" can boost the power of certain unit types in battle. Destiny of Spirits will hit the PlayStation Network in 2013.

Boyes on PS4 Used Games video: 'We're having fun'


Arguably the defining point of Sony's E3 conference was the PS4 'Used Games Instructional' video, in which Sony Worldwide Studios President Shuhei Yoshida simply handed a PS4 game to SCEA VP of Publisher and Developer Relations Adam Boyes. It was an unexpected jab at the Xbox One policy, and a funny one at that. Is this a new, aggressive Sony we're seeing at E3?

"That was Shu and I messing around," a grinning Boyes told us during a roundtable session today as he waxed lyrical about his appreciation for Yoshida and his enjoyment of Sony's E3 conference.

"We go back and forth and we say how are we going to challenge ourselves," Boyes continued, "How are we going to really try to inspire each other to push both first-party, which he runs, and then third-party on our side.

"We're having fun. I guess that's like, coming out there, being able to talk about all the partnerships we've established over the last year. We just love it. Having that 60s television Batman skin up on screen, knowing that working with Warner Bros that's the one we got because we knew - I'm just a nerd for that stuff. We just love it so much. And the 'cheese wheels' comment with the Elder Scrolls stuff..."

"We're just trying to have fun, that's the thing," Boyes added. "And we're all gamers, and the people that we work with are gamers, and they care, and it comes through. And it's just genuine."

At the time of writing, the video's up to nearly 9 million views on YouTube.

7 Grand Steps on its way to $100K in first week

7 Grand Steps on its way to $100K in first week
Mousechief, the veteran indie developer responsible for Dangerous High School Girls in Trouble, launched the first part of his next series, 7 Grand Steps, on June 7. Less than one week later, it's on track to bring in $100,000, Keith Nemitz (Mousechief) told me at E3's IndieCade expo.

Nemitz has been invited to one other IndieCade showing already, and he's been a finalist at GDC's Independent Games Festival three times over. Nemitz has been working on 7 Grand Steps for the past four years, and it was a finalist in this year's IGF.

Seven Grand Steps is on sale for 10 percent off on Steam, $13.50, through June 14.

Forza Motorsport 5 revives Autovista mode as Forza Vista, works on every vehicle

Forza Motorsport 5 revives Autovista mode as Forza Vista, works on every vehicle
Forza 4 gave automotive enthusiasts an extra level of immersive eye-candy with its Autovista mode, which allowed players to explore hyper-realistic, ultra-detailed renders of cars in a virtual showroom while listening to the soothing sounds of Jeremy Clarkson's narration. Absent from Forza Horizon, the interactive exhibit returns in Forza Motorsport 5, albeit with a new name, new functionality and a lot more cars.

"In Forza Motorsport 5, every single car can be explored in Forza Vista," Turn 10 design lead Bill Giese told us during a behind-closed-doors demonstration at E3. While a specific number was not given, Giese said Forza 5's list of available automobiles will be "massive" and contain "hundreds of cars," which is quite a bit more than the 24 vehicles supported by Forza 4's Autovista mode.

Additionally, Forza Vista allows the player to find and apply paint designs from the cloud, which means you can get extremely up close and personal with your Aventador's sick new coat of matte pink before you ever take it onto the track.

The Crew's Pete Young on mixing co-op and competitive racing


Traditionally, racing games are mainly a competitive affair, but The Crew will feature a co-op element where players can team up to tackle missions while racing across America. At E3, Ubisoft Reflections production director explains to Joystiq the appeal of teaming up with others and undertaking missions in a racing game.

The Crew will launch in early 2014 on Xbox One, PS4 and PC.

All three Top Gear hosts involved in Forza Motorsport 5

All three Top Gear hosts involved in Forza Motorsport 5
Forza Motorsport 5 will, in some capacity, feature the hosts of BBC's spectacularly popular motoring show Top Gear, Turn 10 design lead Bill Giese said during a walkthrough of the game's modes during E3.

Jeremy Clarkson, who lent his voice to Forza 4's Autovista mode, will be joined by co-hosts Richard Hammond and James May, though their exact role in the new game is still nebulous. "I can tell you all three hosts are involved, they're going to give us some awesome structure in how we present our career to players," Giese said. "We'll be announcing a little bit more about that this summer, but we're super excited to have all three hosts this time."

Octodad: Dadliest Catch on PS4 is just as wacky, wavy as the PC game

Octodad Dadliest Catch on PS4 is just as wacky, wavy as the PC game
Octodad: Dadliest Catch doesn't need wild marketing antics. As a physics game about an Octopus father navigating domestic life on land, it has more than enough madness on its own.

Still, Sony featured Dadliest Catch during its E3 press conference, alongside a selection of indie games coming to PlayStation 4. It was a surprise for fans of the first Octodad, a free PC game that Young Horses launched in 2010 to a strange brand of public acclaim (and confusion).

As I played through the Dadliest Catch demo on the PS4 at E3, one thing became apparent: Just because Octodad had pressed his suit for major-console gaming, he was still an ambulatory-impaired octopus – and that will always be hilarious.

Continue Reading

Pac-Man Museum collection coming to digital platforms, includes Pac-Man Battle Royale

Ghosts everywhere are quivering in terror, as Namco has made a pair of new Pac-Man announcements. First up is Pac-Man Museum, a collection of games spanning Pac-Man's history. The publisher hasn't announced the full line-up of games, though it will include Pac-Man's "humble beginnings," Championship Edition and Pac-Man Battle Royale. This marks the first time you'll be able to play the multiplayer Pac-Man game without visiting your local arcade (apart from an iPad demo, anyway).

Pac-Man Museum is coming to XBLA, PSN, PC and the 3DS and Wii U eShop. The press release also notes that, for whatever reason, Museum will not include Championship Edition on XBLA or PSN.

In other Pac-news, Pac-Man: Championship Edition DX is getting a free update that adds new content, including improved leaderboards, achievements and medals. It also features "access to additional DLC mazes, music and graphics." These include the ability to play with graphics from other Namco games, including Dig Dug and Rally-X. The update, which officially turns DX into DX+, is headed to Xbox 360, PS3, Steam and Windows 8 this summer.

Continue Reading

PlayStation Plus price not changing for PS4, video services don't require Plus

PlayStation Plus price not changing, video services don't require Plus
The PlayStation Plus service will remain the same price at the launch of the PlayStation 4. SCE America VP of Publisher & Developer Relations Adam Boyes confirmed to Joystiq during a roundtable that the price will remain $50 annually in North America. Boyes also said "all video services [on the PS4] will be outside of Plus," meaning that services like Netflix and Hulu won't require Plus.

Furthermore, free-to-play games won't require PlayStation Plus for online multiplayer. During a separate roundtable Joystiq was present at, Sony Worldwide Studios President Shuhei Yoshida said, "As far as free-to-play games are concerned, it's the publisher's decision whether they put it inside or outside of PS Plus."

The news follows confirmation that a PlayStation Plus subscription is required for online multiplayer on the PS4. Existing PS Plus subscriptions will extend onto the console's lineup when it launches this holiday.

Outlast carries a camera into the dark on PS4

Outlast spares no asylum
It's easy to see, right away, why Sony went after former Ubisoft developers Red Barrels to get their indie game, Outlast, on the PlayStation 4. Not only is the horror/exploration game atmospheric and frightening, but it's a great showcase for the hardware.

In Outlast, you play a reporter who brings a video camera to an old abandoned asylum, in search of a story. The game is seen through your digital camera's lens, both as you wander through the empty hallways and when you flip on the terrifying black-and-white night vision filter.

Through the eyes of that camera, the whole game looks like a recovered snuff film of sorts, where you serve as both cameraman and victim. The motion and style of the game are both realistic, and sometimes (or often, depending on your tolerance for such things) disturbingly so. The camera's digital artifacts and heads-up display help sell the excellent graphics, and the whole experience found my scaredy-cat brain constantly having to remind myself that what I was seeing wasn't real.

Continue Reading

Xbox One will support Live in these countries at launch

Xbox One will support Live in these countries at launch
Xbox One won't offer Live in every country at launch, but it has a concrete lineup of Live-supported countries that includes the US, UK, Australia, New Zealand, Russia and a handful of European nations. Check out the complete list below (image above from NeoGAF).

Without Xbox Live, games on Xbox One won't work in these regions. "Xbox One games are for activation and distribution only in specified geographic regions," a disclaimer on the Xbox One reservation page says.

The Xbox One requires an internet connection at least once every 24 hours, Microsoft revealed in the days leading up to E3. Without that connection, the Xbox One's ability to play games is locked down.

Continue Reading


Joystiq App

Available for iPhone/iPod + Android

iPhone App Android App

The Joystiq Podcast

The Joystiq Podcast

Super Joystiq Podcast Special: E3 2013 Day 1

Latest episode: Wednesday, June 12th, 2013


Featured Stories

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW