June 27, 2013 | No Comments
Letter from the Executive Director: While game developers are supremely focused on creating great titles and getting them released, the world eagerly awaits the release and craves any details relating to the next experience in gaming. Game journalists play a critical role in not only informing gamers and game enthusiasts about the industry’s hard work, [...]
June 27, 2013 | No Comments
Game Design Aspect of the Month (http://gamedesignaspect.blogspot.com), also known as GDAM, is currently edited by Sande Chen, founding member of the IGDA Game Design SIG. Just as interactive entertainment has evolved dramatically in recent years, so has the way consumers are able to obtain the latest gaming news, reviews, gameplay strategies and gossip. For game [...]
June 27, 2013 | No Comments
I work at a locally owned store that sells videogames. Mostly awesome retro stuff, but new titles as well. Because of that, a big part of my job is keeping track of what is going on in the industry, which I do by devouring every gaming news article out there plus the occasional forum post. [...]
June 27, 2013 | No Comments
Journalism. I don’t know about you, but the word carries a certain weight to it. Images of selfless men and women imbedded in army units dodging bullets and ducking under cover as bombs explode come to mind (or perhaps this was just the latest WWII game I played!). Really, though. Journalism is a serious word. [...]
June 27, 2013 | No Comments
Every industry has several industrial papers or magazines. We can also see same situation in the game industry. Generally, industry and media are tight with information and advertising, and they grow up together with deep relationships. This is especially true in Japan, where we can see unique history in the Japanese game industry and media. [...]
June 27, 2013 | No Comments
Q: With so many large games studios failing and/or teetering lately, what do you believe keeps Schell Games resilient and relevant? A: Because we believe in the power of long-term teams, we’ve always been very careful about the future. We intentionally have a diversity of projects, so that when the industry shifts, we can shift [...]
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