Articles

Articles

In the IGDA's effort to disseminate information relevant to game developers, we will post relevant articles submitted by our members. These articles  focus on issues relevant to the IGDA's mission, but don't forget to check out these quality columns, as well as the IGDA Perspectives Newsletter for monthly articles. Please contact Ryan Arndt if you would like to submit an content (please note, you should be an IGDA member to contribute to this page).

 

Quality of Life Topics

The Professional Identity of Gameworkers
by Chase Bowen Martin and Mark Deuze, Indiana University, Department of Telecommunications (May 2007)

Quality of Life in a Global Game Industry
by Casey O'Donnell, Rensselaer Polytechnic Institute (April 2007)

No Studio is an Island - Scenes from the Quality of Life Summit
by Matthew Sakey (March 2005)

Why Crunch Mode Doesn't Work: 6 Lessons
by Evan Robinson (February 2005)

Open Letter: Quality of Life Issues are Holding Back the Game Industry
by IGDA Board of Directors (November 2004)

EA: The Human Story
by ea_spouse (November 2004)

Business & Legal Topics

Licensing Developer Tools And Tech In Videogame Development Agreements
by Jim Charne (October 2010)

Understanding and Negotiating Termination and Related Issues in Video Game Development Contracts
by Jim Charne (September 2006)

Angry at Apathy - The Game Developers Rant
by Matthew Sakey (April 2006)

Cutting Through the Red Tape: UK/Euro Government Support of the Games Business
by Toby Barnes, Pixel-Lab (November 2005)

A Game Developers' Bill of Rights
by Eric Zimmerman, gameLab (November 2005)

Invasion of the IP Snatchers: Exploring Licensed versus Original Games
by Jason Della Rocca (August 2005)

Practicing Law in the Games Business - 5 steps to prepare for a legal career in games
by Jim Charne (July 2005)

Fallacies and Myths of the Retail Channel
by Hal Halpin, IEMA (April 2005)

Nuts and Bolts of Business Formation: An Overview of Business Entities and Their Formation
by Aaron Gumbinger (August 2003)

Archive: "Miller Time" - The Business of Designing Games
by Scott Miller, 3D Realms (June - August 2002)

Negotiating Development Contracts
by Alan Behr and Katherine M. Wallace (October 2002)

Toward an Alternative to the Advances, Recoupment, & Royalty Model for Developers
by Jim Charne (August 2002)

G.O.D.'s Ten Developer Commandments
by Scott Miller, 3D Realms (January 2002)

Anti-Censorship Topics

Failure to Communicate - Murder, Sex & Censorship at GDC:06
by Matthew Sakey (April 2006)

Regulation Is Everyone's Business
by Jason Della Rocca, IGDA (December 2003)

Panel on Game Addiction
by the IGDA Austin Chapter (February 2003)

Playing a "Good" Game: A Philosophical Approach to Understanding the Morality of Games
by Ren Reynolds, Size of a Planet (June 2002)

The Cultural Study of Games: More Than Just Games
by Matthew Southern, International Centre for Digital Content (October 2001)

When Federal Trade Commissioners Attack
by Daniel Greenberg (September 2000)

Diversity Topics

Diversity: Attracting Minorities
by Joseph N. Saulter (December 2005)

Diversity: The Invisible Hurdle
by Joseph N. Saulter, Entertainment Arts Research (November 2004)

Game Accessibility
by Thomas Westin, Pin Interactive (May 2003)

How to Satisfy Women
by Susan O'Connor (February 2003)

Academic Topics

Fundamental Learning - GDC 2006 Curriculum Workshop
by Matthew Sakey (April 2006)

The Evolution of Games: Originality & Chreodes
by Chris Bateman, International Hobo (July 2003)

There Are No Words (Yet): The Desperately Incomplete Language of Gaming
by Matthew Sakey (January 2003)

The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms
by Harvey Smith, ION Storm Austin (October 2001)

Student & Newbie Outreach

Expert Designer Shares Knowledge about Multimedia and Game Design Career Paths

by Hap Aziz (August 2010)

Speaking Out For Games
by Nichol Bradford, Vivendi (March 2007)

Top 12 Networking Tips & Tricks For GDC 2006
by Marc Mencher, GameRecruiter.com (February 2006)

Practicing Law in the Games Business - 5 steps to prepare for a legal career in games
by Jim Charne (July 2005)

How to Network at GDC 2005
by Marc Mencher, GameRecruiter.com (January 2005)

How to Network - Especially at GDC
by Marc Mencher, GameRecruiter.com (February 2004)

Audio In/Audio Out: Making the Transition...
by Darryl Duncan, GameBeat (March 2002)

Archive: Words of Wisdom
by Barbara Walter et al (June 2001 - June 2002)

Mentoring: A Good-Practice Checklist
by Kirsty Lee, Mary-Margaret.com (December 2001)

So you want to be a games designer?
by Ed Bartlett, Bitmap Brothers (November 2001)

Six Tactics for Career Development: Get Where You Want to Be
by Kirsty Lee, Mary-Margaret.com (October 2001)