Articles
In the IGDA's effort to disseminate information relevant to game developers, we will post relevant articles submitted by our members. These articles focus on issues relevant to the IGDA's mission, but don't forget to check out these quality columns, as well as the IGDA Perspectives Newsletter for monthly articles. Please contact Ryan Arndt if you would like to submit an content (please note, you should be an IGDA member to contribute to this page).
Quality of Life Topics |
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The Professional Identity of Gameworkers Quality of Life in a Global Game Industry No Studio is an Island - Scenes from the Quality of Life Summit Why Crunch Mode Doesn't Work: 6 Lessons Open Letter: Quality of Life Issues are Holding Back the Game Industry EA: The Human Story |
Anti-Censorship Topics |
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Failure to Communicate - Murder, Sex & Censorship at GDC:06 Regulation Is Everyone's Business Panel on Game Addiction Playing a "Good" Game: A Philosophical Approach to Understanding the Morality of Games The Cultural Study of Games: More Than Just Games When Federal Trade Commissioners Attack |
Diversity Topics |
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Diversity: Attracting Minorities Diversity: The Invisible Hurdle Game Accessibility How to Satisfy Women |
Academic Topics |
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Fundamental Learning - GDC 2006 Curriculum Workshop The Evolution of Games: Originality & Chreodes There Are No Words (Yet): The Desperately Incomplete Language of Gaming The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms |
Student & Newbie Outreach |
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Expert Designer Shares Knowledge about Multimedia and Game Design Career Paths by Hap Aziz (August 2010) Speaking Out For Games Top 12 Networking Tips & Tricks For GDC 2006 Practicing Law in the Games Business - 5 steps to prepare for a legal career in games How to Network at GDC 2005 How to Network - Especially at GDC Audio In/Audio Out: Making the Transition... Archive: Words of Wisdom Mentoring: A Good-Practice Checklist So you want to be a games designer? Six Tactics for Career Development: Get Where You Want to Be |