How four months turned into more than three years of indie development prison.
"[At E3 2012], people I’ve long admired asked, ‘How is the indie game development scene in Japan?’ I didn’t know what to tell them."
-Yohei Kataoka, director of Tokyo Jungle
After decades in the trenches at Capcom, Tatsuya Minami is building an empire one game at a time.
With Act 2 of their five-act piece on the horizon, artists Jake Elliott and Tamas Kemenczy discuss their past and their process and speak to their critics.
A day in the life of a working-class game hero.
Maintaining a job, a marriage and the spare-time creation of an RPG threatened to be too much for one man — until his wife decided to step in.
Suburban high school students in Japan have a lot to teach about game design.
Meet the people, problems, motivations and games behind this year's PAX East Indie Megabooth.
Voice actors anchor billion-dollar games but only get paid by the hour.
What started in a bedroom is now the largest gathering of game creators on earth.
How Peter Molyneux's most ambitious creation fell short.
How three men risked their careers (and their bank accounts) to build a game no one else understood.
How a pair of public game projects and a loose local indie scene came together to create a free-to-play arcade cabinet full of drinking-themed games
The little game that could ... raise more than 20 times what it asked for.
How a protest game tangled with powerful interests.
How boredom and overconfidence led EA's Chicago studio to ditch its cash cow and gamble its future on an ambitious — but directionless — superhero game.
The future of pinball depends on New Jersey
How a Brooklyn bar rekindled New York's interest in gaming's fading past and trained the new Donkey Kong world champion.
The opposite of a success story.
When freelancers Leigh Alexander and Quintin Smith strike up a correspondence, they aim to...
How Insomniac struck gold by striking out.
How the visionary artist fused architecture, art, music and games into one psychedelic whole.
How a couple of ill-fated indie games led the Bala brothers and Vicarious Visions to mainstream success.
Looking at the development struggles and future prospects of Deadly Premonition cult icon Swery.