Metascore

Universal acclaim - based on 26 Critics What's this?

User Score

Generally favorable reviews- based on 676 Ratings

  • Summary: Once conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia has been dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown. The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and engage the power of dozens of new weapons and abilities.
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Score distribution:
  1. Positive: 26 out of 26
  2. Mixed: 0 out of 26
  3. Negative: 0 out of 26
  1. Ultimately, Infinite will linger in your memory for a long time after the credits have rolled. Irrational Games, through its own turmoil of lead staff departing, a multiplayer mode that started late in the piece only to be canned (a wise move) have proved that excellence takes time. This is a genre-defining game, and it deserves to be played by anyone who’s ready for a brilliant story, engaging gun-play and a real challenge. [May 2013, p68]
  2. Apr 3, 2013
    100
    When it comes down to it though Bioshock Infinite is a labour of love, a staggeringly impressive achievement and an example of the invention and singularity of vision that so many big budget games lack. I
  3. Apr 1, 2013
    100
    If you’re reading this review because you have never played a Bioshock title before or didn’t like the previous games but like the look of this one, then please, go play it. I am certain you won’t be disappointed.
  4. Apr 2, 2013
    80
    The plot and combat could’ve been better, but its mode of storytelling demands your attention nonetheless as there’s no other experience like it and, for a good many, that means a lot of return trips to come.

See all 26 Critic Reviews

Score distribution:
  1. Negative: 11 out of 186
  1. 10
    A fantastic combination of brilliant story telling, beautiful graphics and great character development. It's not just that though, making America look like a roman utopia in the sky mixed with space and time manipulation just blows your mind and this is coming from a lover of history and imagination, you must play this game as you would a film you will enjoy it I guarantee it. Expand
  2. I would say this is a great game, but it is not better than original bioshock. I only used like 4 of the vigors, because the others werent really necessary. The story is also rather confusing especially at the end; but it was still enjoyable. The enemies were pretty generic for a bioshock game; except for the handyman, patriot and raven guy; but mostly it's a typical fps shooter with humans and guns. The guns were also plain imo, whats the difference between machine gun and repeater? The color, and name. The fact you can only carry 2 weapons was also a turn off for me. However this game is beautiful, and the gameplay is fantastic; just feel that this game was a little overhyped. Expand
  3. 7
    The game looks great and you can tell they put a lot into it but something was lacking. The atmosphere is great at the beginning as well as the introduction of Elizabeth. I wanted to explore everything and found myself stopping to play the games on the boardwalk. Hearing the conversations going on in the city is a boon as well.

    as for the gameplay...Vigors seem as though they are added only because it is a Bioshock game and really don't seem to fit in the Columbia world. Shooting seemed pretty much standard fare. The skyrail seemed fun at first but a couple of times became confusing even throttling the thing. Perhaps that's realistic but still very frustrating.

    I remember looking for every recording in Bioshock just to find the history of all the characters but with Infinite I skipped the search because after a while it just became too tedious. The overall storyline was interesting only because it had one twist I did not see coming....the first one you can see a mile away...as to who Elizabeth really is but to who Dewitt is....shocker(at least for me). I did love the brother/sister duo (best humor in the game) but the rest of the plot just seemed uneven. The bosses you fight are really pretty unimpressive to the ones found in Bioshock...they actually seemed generic in comparison...and that includes their history.

    Honestly, I found that the thrill had worn off halfway through the game and I found myself pushing speedily through it just so I could finish it before I lost all interest.
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  4. If this is what passes for good games nowadays, then my heart bleeds for this generation. This game was a chore to finish, and the only thing that made it bearable was the story and voice actors. I won't even compare this game to the first one, because it is new and deserves to be evaluated on its actual merit. But all kidding aside, this game can't hold a candle to the first two.

    Gameplay Boring
    There is no sneaking element. That devolved this game into a sub-par shooter right there. What sneaking can be accomplished is clunky and it always proves less reliable in the end. The enemy AI is so smart, it will be able to oust you inside of a second, regardless of where you are or if you can be seen.

    It is a typical run and gun shooter with some special powers which I barely used. The game is easy, even on Hard. I was hoping it would allow me to feel like I was fighting for my life, or scrounging for materials, but this game gives you Health in PROLIFERATION. I never had need, and that doesn't make the game feel real. It felt cheap. The game gives you everything on a silver platter. I quickly turned off all HUD items that gives you the easy way out, but I still found the game doing it.

    The part that disappointing me the most was the level makeup. While beautiful (to a degree) the game is using all the classic shortcuts. Bad polygon count, terrible texture mapping....seriously, the Unreal engine is older than God, can we put it to bed now? Thanks.

    The levels are basically like the firs F.E.A.R. game. Shoot some guys, journey to next stage, kill some guys, small monologue from Elizabeth, wash, rinse, repeat. It's a formula that does not allow for much exploration. About every good encounter in the game is scripted and that is BORING. Where were the boss fights? I never had any trouble until it came to the Handymen, and then if you know the trick, they are easy too. The bad guys did not make me hate them. They were not villainous. I thought of Booker as more of a villain than them.

    I will give the game credit where it is due. It did keep you in the action. I never had fear of dying though, and the penalty was not that bad. So whats the detriment there? They took out saving and replace it with checkpoints, by god, that made it so awful to try anything. I like have to keep my choices, but when I respawn, don't disorient me by placing me somewhere I haven't been yet.

    The story was okay, not great, just okay. It did not tug on my heart-strings like I wanted. I felt for Elizabeth, but not for Booker. And the ending, good lord, was as bad as EA or Bioware. Might as well have just put on the package: "Requires spending money for actual ending."

    This is what passes for good games? It was definitely a shooter with the heart of Bioshock removed. And the linearity. Oh god. Even FFXIII was less linear. I would have rather seen this game in movie format.

    Please stay away from this game. Rent it, play it when your good Steam games have been finished (if ever), but do not expect to have a joyful time because it is a carbon copy mold of any random shooter with the name BioShock on it.
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See all 186 User Reviews