Posted on 25th Apr 2013 at 7:00 AM UTC

Lost Planet 3 preview: A change of pace for the icy alien shooter

Capcom tell us why story is just as important as action in their surprising Lost Planet sequel

This is a daring change of direction for Lost Planet. While the first two games were essentially fast-paced arcade shooters, the third is much slower and darker, with a focus on atmosphere and storytelling. You're still fighting aliens with conspicuous glowing weak spots on a frozen ice planet, but the tone, pace, and general feel is totally different - a result of development duties being passed on, for the first time, to a studio outside of Japan.

"There are a lot of connections to the original games," says producer Andrew Szymanski. "There are gameplay connections in terms of having recurring elements like the snow pirates, the Akrid, NEVEC, and the mecha. Then we have the narrative connections, as this is a prequel. A lot of time passes chronologically between this and the first game, so we don't carry directly in, but there are a lot of hints and things you'll notice if you've played the rest of the series."

Lost Planet 3 Screenshot
You play as Nicolas Cage look-alike Jim Peyton, a colonist trying to make a living on an unforgiving, perpetually snowbound planet called E.D.N. II. "Jim is an everyman, but he's smart," says Szymanski. "He's taking part in a kind of space age gold rush. The colonists have discovered this resource, and they know it's valuable, but they don't know to refine it yet. They're hoping it will solve an energy crisis that's happening back on Earth."

"Jim is there to work. He doesn't care about the ecology, or studying the ecosystem, he just wants to do his job, earn some money, and help out his family. Of course, this being a video game, that doesn't last long and he gets caught up in larger mysteries. We're hoping the player will enjoy taking this journey with him and seeing how he reacts to these events."

After a brief, but intense, intro sequence that sees Jim defending himself from endless swarms of rampaging Akrid armed only with a pistol, the pace slows dramatically. We find ourself in the colonists' base - which is clearly inspired by the Hoth Rebel base in The Empire Strikes Back - and we're left to wander around freely, talking to NPCs, listening to audio logs, and exploring. Jim visits the quartermaster to pick up weapons, and we're introduced to his mech. It's not at all what we expected from a series that has traditionally been all about relentless action.

"We want to create mountains and valleys," says Szymanski. "Moments of high action followed by exploration or storytelling or something like that. That's really important for us because we want to build a world and make you feel like you're in Jim's shoes. You don't have to go around and talk to characters and find audio logs, but it's there if people want it. If your only goal is to the next objective, great, but the more you explore, the more you'll learn about the world."

Lost Planet 3 Screenshot
"We use what we call a hub-and-spoke system. There are several hubs, each of which opens up into lots of new locations. Any area you've visited you can return to. The main story constantly pushes you through new environments, but you'll also have side missions and optional objectives where you can go back to places you visited earlier and access new areas with upgrades you've unlocked. We try to encourage exploration as much as possible."

"After every main mission milestone, when you go back to the base the dialogue will have changed. Time also passes at certain points, and that will affect your relationship with the characters. We want Jim to be as compelling as possible. But we've also surrounded him with some really colourful characters. We want them to feel like real, flawed people."

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5 comments so far...

  1. budge on 25 Apr '13 said:

    The protagonist is one scary looking dude!

  2. The_KFD_Case on 25 Apr '13 said:

    Now this perks my interest in the Lost Planet franchise! I recall playing a demo of the first Lost Planet game in an electronic store years ago, and it frustrated me to no end. That experience resulted in an instant "no-purchase" turn-off. It soured my opinion of the Lost Planet franchise to the point, that I remained similarly wary of Lost Planet 2. However, this preview description of Lost Planet 3 sounds like something I might enjoy tremendously.

  3. Fr33Kye on 26 Apr '13 said:

    I very much disagree with your assessment at the end cvg. I don't see it as a game with a lack of identity, i just worry it won't be capable of pulling it off. In order to be great, it needs a story that actually pulls you in. The main character is kind of a good start since in some of the video he seems really likable and relatable. The characters at the base seem really great. When it comes to action and the world, it has to feel really cold, and like a frontier. The akrid have to look like alien monsters, but they also have to feel like hostile wildlife, with their own behavior and instincts. It needs to find a balance between exploration and survival, all wrapped in a very nice story that gives meaning to the environments they'll be exploring. Of course mech upgrades and new ways to explore would REALLY help. I f**king love grappling hooks.

  4. Down with robots on 26 Apr '13 said:

    Atmosphere is good too. The 1st Dead Space game was amazing for this, so if Lost Planet 3 wants to head in that direction then that's fine by me.

  5. Gash Gardner on 28 Apr '13 said:

    You play as Nicholas Cage


    :D

    Lookalike


    :cry: