Posted on 22nd Apr 2013 at 8:00 AM UTC

Thomas Was Alone review: Patchy puzzle platforming

Idiosyncratic indie title takes a while to prove its point and never peaks

The underpinning simplicity of Thomas Was Alone is, for that crucial first half hour, a little grating. But over time it expands in complexity and morphs into a puzzle game that is pleasant and satisfying, though lacking in eureka moments. By the final few levels (about three hours in), its challenge plateaus and there isn't quite enough thinking going on.

Thomas Was Alone Screenshot
It begins as a platformer. The titular hero Thomas (represented by a slightly rubbery pink rectangle) must walk, and eventually jump, until he reaches a door and proceeds to the next level.

For this opening thirty minutes it feels too much like schooltime than recess. Players are taught and re-taught the fundamentals of interactivity such as walking to the right, jumping gaps, descending through the air and various mixtures of these elemental manoeuvres.

Designer Mike Bithell may want his game to be as accessible as possible, but the majority of his audience have been triple-jumping since 1997.

Speaking of Mario, there's one element in all the best platform games that Thomas Was Alone does not carry - depth. Mushroom Kingdom, Green Hill Zone, Kongo Jungle (et al) are blanketed with secrets, diversions and hints for the inquisitive, but Thomas Was Alone prefers to confine the player in a single caged room with only one route to exit. That's absolutely fine, it clearly doesn't want to be Mario, Sonic or Donkey Kong, but these tutorial lessons are too pedestrian for Bithell's market.

" Imagine an adventure starring the Tetris blocks and you're pretty warm"

However, stick with it and its regimented actions begin to pay off once the game ascends in complexity. Thomas is soon joined by other squares and rectangles that carry different attributes. Chris is an orange splodge with short-man syndrome and no real physical talent, while John is a towering skyscraper who can jump like Spider-Man. Claire is a stout square who can swim, while Sarah is an enfeebled jumper who compensates with her trampoline-like body.

Together this motley crew combine to overcome challenges that would be impossible for any single character. Meanwhile, the player must remedy the shortcomings of some squares with the abilities of others (this often involves setting characters up as stepping-stones).

Soon enough, this relatively flawed platformer evolves into a satisfying puzzle game. Imagine an adventure starring the Tetris blocks and you're pretty warm.

What brings it all to life is a fantastic script by Bithell and flawless narration by Danny Wallace. The plain and expressionless shapes, set in contrast to the colourful and vivid storytelling, is what makes Thomas Was Alone such a charming game even during those dreary tutorial levels.

Unfortunately the majority of conundrums can be solved on the fly - there's not much need for stopping and thinking. Towards the end there are a couple of bamboozle moments, and some excellent gravity-twisting assault courses - but not enough.

There's also something to say about Bithell's choice for minimalist graphics. While simplicity lends itself well to puzzle games (especially ones about spatial distribution), there's simply not enough to look at here while these rectangles slowly haul themselves up another higgledy-piggledy stairway.

Thomas Was Alone Screenshot
While Thomas Was Alone often nods at Valve's 2007 puzzle-platformer Portal, it doesn't quite recapture that level-by-level emotional journey from overwhelmed stoner to propulsion mastermind.

It is nevertheless a charming and unique addition to your PS3, PS Vita or Steam library - an evening-long jaunt that costs about the same as a Burger King meal. It's reasonably priced, but is it worth your time? Kind of.

The verdict

Score
6.5

Starts slow and grows into a puzzle game that is pleasant and satisfying, though one that's lacking in eureka moments

Uppers
  • Sweet and charming
  • Brilliantly narrated
  • Distinct
Downers
  • Fairly dreary opener
  • Not smart enough
  • Looks under-dressed
Format
PlayStation Vita
Developer
Unknown
Publisher
Unknown
Genre
Puzzle, Platformer
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Comments

5 comments so far...

  1. TheLastDodo on 22 Apr '13 said:

    I'm not sure if it was the intention but that Tetris line sold me on this Rob :lol:.

    I'm on PS Plus and TWA is free to subscribers this week anyway so nothing to lose.

  2. Rob Crossley on 22 Apr '13 said:

    I'm not sure if it was the intention but that Tetris line sold me on this Rob :lol:.

    I'm on PS Plus and TWA is free to subscribers this week anyway so nothing to lose.

    Nice one dude, let me know what you think!

  3. JD_Method on 22 Apr '13 said:

    I picked this up the other week while it was going cheap on Steam.

    It's pretty decent for one playthrough, but I probably won't play it again any time soon.

  4. JPTiger on 22 Apr '13 said:

    I have this game and have played through it once. And, a bit like journey and other "experience games", I would say that it is a game that you play once for the experience (which for me is was a good experience), but never play again.

    Shame though, because the narrative is very very good.

  5. chrisw92 on 23 Apr '13 said:

    I'll admit on first glance seeing the screenshots I thought "is this some sort of hipster thing?". But after playing the game (got it on a steam discount, and getting it again for free on PS+ soon) it made sense, I don't think he could have picked a better art style.

    The simplicity fits perfectly, the levels aren't hard, nothings going "oh look at me", everything is just like "yeah, if you want to get into it your going to have fun. if you don't 'get' it, your not."

    If it wasn't for the story the game would be a bit dreary. But its not like this should be sold as an audio-book, the way the narrative interacts with whatever your doing (yes, in a linear form just using trigger points... but still) makes it so much more enjoyable.

    Are you going to hail this as your most played game? probably not.

    Are you going to have a fun lazy afternoon playing this game? yeah.

    Is it worth it, since its more about the story. Couldn't I just watch a movie? Sure, but good luck finding a movie where everyone is a block, doesn't talk and they keep jumping on the other actors. It's cheap enough, take a chance... If your on PS+ you get it for free anyway.