Posted on 27-Apr-2013 2:00 PM GMT

Ask CVG Anything: Gaming cliches, is there too much stealth?

Plus: What's the funniest game ever? Which character would you swap into a game?

Ask CVG Anything does exactly what it says on the tin. We ask followers on the CVG Facebook page and forums to send in their best game-related questions, and do our best to answer them.

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What's the funniest game you've played? - TheLastDodo

Tamoor - Monkey Island(s), Psychonauts, Grim Fandago, Brutal Legend. Pretty much anything Tim Schafer has been involved with I guess. Borderlands 2 had some funny writing too. I wish there was a greater emphasis on making games funny.

Chris - LucasArts point-and-clicks are a given. Other than that, the first WarioWare was hilarious at the time because I'd never seen anything like it, and the Mario & Luigi games have brilliant scripts.

Shaun - Probably Stunts, which is an old stunt racer for the PC. You could literally nose dive into the sky if you came off a jump correctly. It was so stubbornly unrealistic and fun. Generally, games that let you do utterly stupid things will get a laugh out of me. Driver: San Francisco is a good recent one.

Rob - Clearly there's not many funny games out there, but Portal 2 shows how it can be done.


If you could add DLC to any game what game would it be and what kind of DLC? After playing a lot of Guacamelee lately I've come to the conclusion that every game should have DLC that turns the main character into a chicken. - El Mag

Shaun - I'd probably suggest to Ubisoft that DLC for Far Cry 3 be a cyberpunk '80s homage with absolutely no bearing on the core game.

Chris - Player likenesses and stadiums in FIFA, sold in packs, one per league. Yes, I appreciate there are tens of thousands of players in FIFA and making them look like their real-life counterparts uses up a lot of time and money (not to mention storage space), but I'd be more than happy to spend an extra tenner if it meant everyone in the Scottish Premier League had their real face and I could play games at Celtic Park, Tynecastle, Easter Road and Ibrox Pittodrie.

If even just 2000 of the more than 12 million people who bought FIFA 13 would pay that for each league, that's £20,000 to go towards wages for someone to do those faces. I know there are a lot of players out there but this only needs to be done en masse once, then every year all that has to be done is the new players.

Sorry, I went on a bit there, but player likenesses is the one area where PES completely destroys FIFA (most of the Celtic squad has 'real' faces, for example), so it frustrates me that a game with an official license only bothers to make the superstars look the part and ignores the rest of world football.

Rob - Half-Life 2, mainly because it's Half-Life 2, and I want to play anything set within the world of Half-Life 2.

Tamoor - I can get behind the idea of Chicken DLC, I loved the Chicken ability in Guacamelee, pecked more than a few enemies. My suggestion is Nic Cage DLC: All faces in your game are replaced with Nic Cage's. It's sold at an OS level and can be applied to any game.


What's your favourite and least favourite gaming cliché? Exploding barrels are a favourite just for how out of place they always are, I've never seen one in my life but in gaming everybody seems to run into hundreds of them. - Barry316

Chris - Meat lying on the floor in beat 'em ups is a favourite of mine. I love how just grabbing a chicken off the pavement is supposed to somehow give you health rather than food poisoning (in fairness, the meat in Streets Of Rage and Final Fight is actually sitting on a small plate... though you do still get it by smashing open bins).

Rob - I laugh and cringe when characters in games show they are attracted to each other in a manner that's as emotionally subtle as a Tom and Jerry episode.

Tamoor - I love exploding barrels too. Hmm, this is a tough one. I think the VERY-OBVIOUSLY-GOING-TO-BETRAY-YOU characters are quite annoying. But, most of all, I'm not a fan of silent protagonists. Yes, that includes Gordon Freeman. I'll take a fleshed out, distinct character with personality over 'blank canvas for players to project themselves onto' any day of the week.

Shaun - My favourite: double jumps. If a platformer doesn't let me double jump, I'm angry. My least favourite: sober military shooters in general. Door breaching.


Why do people expect every game to innovate these days? Meaningful innovation is hard so of course not everyone can do it. - TheLastDodo

Rob - I think it's because the games industry was born as innovation and evolves through innovation, and we haven't seen much in a while now.

Tamoor - When new consoles are released, designers and developers have a whole new set of tools to create with, and generally come up with some pretty amazing, innovative things. As time passes, devs are able to do less and less with hardware. But audiences become bored with seeing the same things over and over, and demand innovation. Can't really blame them.

There's still plenty of innovation happening, but it's on a much smaller scale. You'll find it on XBLA, PSN, and in indie PC games. I expect to see design in console games evolving very soon, we just need to sit tight for the new hardware.

Shaun - The way we talk about innovation is complicated. A new mechanic introduced to a tried template is innovative, technically. I think when we speak of craving innovation, what we actually want is new experiences and new ways to play, and that's reasonable to expect and demand, as consumers. I think the problem is that broadly speaking "people" don't want or prize new experiences, or innovations. It's just not important. They want to have fun and they want to make sure that's what they get for their money.

Chris - I agree with Shaun. Some people expect too much when it comes to 'innovation'. As long as a game doesn't completely rip off another one (I'm thinking of Zynga's Dream Heights and Tiny Tower here) then I'm happy. Sometimes all it takes is a different art style or a different mechanic or a different type of weapon and there's some innovation in there. Some people, however, aren't happy unless they get a game that can't fit into an existing genre, which to me is unnecessary.


Deus Ex, Hitman, Metal Gear, Splinter Cell, Future Soldier, Assassins Creed, Thief, Dishonoured. What do you people think about the rise of the stealth genre that seems to have happened at the end of this gen? Every game seems to have some kind of stealth element these days, even your Far Crys, Uncharteds, Bat-men and Tomb Raiders seem to have a lot of stealth going on. Why is this, and why do people not whinge that there is too much of it like they do about FPS games? - Reegeee

Rob - Ah, great question. I think it's more the fact that games developers are striving to make their games more cinematic, and a great way of do that without stopping the action is to make a player hide behind a rock or something while NPCs do their acting.

Chris - I despise stealth in games. I'm an impatient type when I play games so there's nothing I hate more than standing behind a wall and waiting ages for someone to turn around so I can run past them and reach the next wall to stand behind. Ocarina Of Time... brilliant game, eh? Yup, except that bloody bit where you have to get into the castle, and then the bit after that where you have to get past the soldiers in the courtyard to reach Zelda. Infuriating. Same with the Forsaken Fortress in Wind Waker. No more stealth please, not until AI is human-like.

Tamoor - Personally, I couldn't be happier. Along with fighting games, the stealth genre is my favourite. The more stealth games the better as far as I'm concerned.

The reason no one whinges is that a stealth game hasn't achieved the same degree of success as something like Call of Duty, and thus isn't as influential game design as a whole. If the next Thief becomes a mega-blockbuster and then every single game starts cribbing it in some form, people will complain. But I don't see that happening.

Shaun - Maybe it's part of the big push for 'emotion' and 'narrative' in gaming? If you're encouraged to opt for stealth over bloodshed, then it's easier to relate to your player character (unless your player character is Duke Nukem). Even so, few of the games you mention are pure stealth titles: stealth is an option and sometimes encouraged, but you can mow grunts down with abandon in most of them.


From a creative standpoint, whether it be because they've lost that spark now or because you believe they can't top the last entry in the series, which game "franchises" just need to stop? - TheLastDodo

Chris - I think the main Resident Evil series needs to step back and have a word with itself. Resi Revelations is the sort of tense, atmospheric game the series used to be renowned for, but Resi 5 was an annoying co-op pishfest and Resi 6 might as well have just starred a walking machine gun who spits bombs at everything.

Tamoor - I can't think of any. As much as I enjoy games like FIFA and Call of Duty, I'd be lying if I didn't say I let out a long sigh when a new one is announced. But I don't think they should stop, especially with new hardware just around the corner.

Maybe Football Manager, I don't get that game at all, and the regularity at which they're released blows me away. But each to their own. Possibly Gran Turismo too, found the last few to be a bit soulless and next to the amazing things Turn 10 is doing with Forza, I feel like it's just getting by on its name and history.

Rob - Final Fantasy! Just honestly, I don't know how a franchise can live off the reputation it made for itself back in the late '90s. And Sonic as well; it belongs in the past era of fabulous 2D games.

Shaun - Personally, the prospect of at least two forthcoming Assassin's Creed titles in as many years does not appeal at all. No iterative improvement on the mechanics nor fresh new settings can pique my interest. I need to take a three year break.


A lot of boss fights seem to be a bit rubbish nowadays, what are some of your favourite ones ever? - El Mag

Rob - My oh my, no idea where to begin! There's so many amazing ones. Gannondorf in OOT, and Wind Waker, are the first things that come to mind. They're as epic as Peter Jackson's best work in film. And M Bison of course; what a terrifying hard-case he was. Fighting Bowser in Mario 64 and Super Mario had that iconic feel to it, as did Dr Robotnic in Sonic 2. I also adore the meaty and monstrous hour long battles in Metroid Prime, especially against Meta Ridley and Metroid Prime itself. And of course, we cannot discuss best bosses without mentioning Metal Gear Rex, Metal Gear Ray (all of them!) and Peace Walker.

Chris - A lot of the bosses in Suda 51's games are mental, particularly the No More Heroes and Lollipop Chainsaw ones. Other than that, I loved the final fight with Mother Brain in Super Metroid, because that little Metroid added extra emotion to proceedings.

Tamoor - Prepare for a lot of Metal Gear bosses: The End, Fatman, Revolver Ocelot (MGS1 and MGS3), Psycho Mantis. All the Colossi in Shadow of the Colossus, Dark Link. Gary Oak, that loser. Seven Force from Gunstar Heroes, Anima from FFX, Hydra from God of War, Ark from Final Fantasy 9, Mother Brain from Super Metroid.


Which characters would you like to swap into a different game? Kratos in Heavy Rain for example? "Press X to Jason" "Na, I think I'll just rip you in half." - phate666

Tamoor - Hahah this is a great question. I'd love to grab a character that only knows conflict and put him/her/it into a something like Animal Crossing, or Tomodachi Collection. The cast of Mortal Kombat maybe. Do Mii's count? Just put them all in Call of Duty. Everyone from FIFA in Rome: Total War.

Chris - Yoshi in Dino Crisis. Failing that, I think we'd all like to see the prince from the Katamari games let loose on Liberty City.

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Comments

18 comments so far...

  1. StonecoldMC on 27 Apr '13 said:

    A scored out Ibrox :x ?!

    I hope we get you in a Cup next year Chris :wink: .


    Apart from that despicable act, some great questions and answers again guys. Well done.

  2. Queen Skillage on 27 Apr '13 said:

    A lot of boss fights seem to be a bit rubbish nowadays, what are some of your favourite ones ever?


    Final Fantasy X - Seymour Omnis
    Lollipop Chainsaw - Zed
    Resident Evil 3 - Nemesis
    Bayonetta - Jeanne
    Yakuza 4 - Kazuma vs. Shun & Tanimura
    Double Dragon II - Shadow Master

  3. ricflair on 27 Apr '13 said:

    I like stealth when it gives you a few options of how to achieve a goal - Dishonored was brilliant for it. It takes the linearity out of linear games for me.

    I think it also allows one chunk of a game to last longer. Developers make a market square, surrounded by buildings, for example. In a shooter you'd run right through it in a couple of minutes (Bulletstorm was ridiculous in that respect). If the developers can slow down the gameplay, they can make it last 20 minutes or whatever.

  4. Barry316 on 27 Apr '13 said:

    Some of my favourite boss fights are.

    Mario Bros - My princess is in another castle is she? Well balls to her she can walk home!
    Batman Arkham Asylum - Scarecrow. Bat(see what i'm doing here)s**t crazy.
    God of War 3 - Poseidon. Ooooohhh.....graphical.
    Tomb Raider - T-Rex. LEG IT!
    Metal Gear Solid - Psycho Mantis. One of the greatest bits in gaming.

    DLC i'd add to any games.

    Darkness 2 - A proper conclusion seeing as a third game is probably doubtful.
    Halo 4 - Turn the main bad guy into Sloth from Goonies.
    Shenmue - More sailors.

  5. MrPirtniw on 27 Apr '13 said:

    Alma- Ninja Gaiden Black. What. A. B!tch.
    William Birkin- Resident Evil 2. Loved those mutations.
    Sonic 2- Giant Robotnik robot.
    Sephiroth- Final Fantasy 7.
    Bob the Killer Goldfish- Earthworm Jim.

  6. sbradley88 on 27 Apr '13 said:

    Geez, Mag and Dodo, let someone else ask a question once in a while, will ya? :wink:

  7. Reegeee on 27 Apr '13 said:

    I like stealth when it gives you a few options of how to achieve a goal - Dishonored was brilliant for it. It takes the linearity out of linear games for me.

    I think it also allows one chunk of a game to last longer. Developers make a market square, surrounded by buildings, for example. In a shooter you'd run right through it in a couple of minutes (Bulletstorm was ridiculous in that respect). If the developers can slow down the gameplay, they can make it last 20 minutes or whatever.

    I get what you're saying there but I actually don't agree with that at all, surprisingly enough. :mrgreen: I remember the end of crysis 2 where could just stealth almost the entire final level in about 5 minutes. Same with deus ex, stealth was a much quicker way through the level than actual combat.

    I just wish that instead of shoving in a stealth section AGAIN there should be more situations in games where you have to work out how to get forward, like more puzzle sections or more interactive environments. I reckon rob might be right actually, in that its a way to get those 'tense' cut scenes in.

  8. toaplan on 27 Apr '13 said:

    Many big franchises on the "should be ended"-list... I wouldn't want any of those to be axed, to me it's more of a question of slowing down the pace of releases to ensure quality and to avoid franchise fatigue.

    Gran Turismo and GTA have been good examples in this sense, as it's 5 years since the last GTA and only two GTs have been released in the last 10 years. GTA is still as big as ever, and GT is still Sony's biggest franchise.

    I'm hoping for a bit of a JRPG revival with Final Fantasy next-gen on the impressive Luminous engine. Ni no Kuni showed that the JRPG genre can still be relevant. One of the best things to happen in gaming in the past 5 years for me has been the revival of the fighting genre that rebooted with the release of Street Fighter 4.

    As for my old favourite Sonic, I still have hope, and I'd say that any criticisms of the latest Sonic games surely apply to the commercially successful NSMB games, which are a textbook example of living off past glories - made worse by the recent milking of the franchise.

  9. hi0marc on 27 Apr '13 said:

    People freely criticise year-on-year instalments, yet past games like Alan Wake and Gran Turismo 5 were in development for very long periods, several years nearly reaching decades, before disappointing many... Does keeping a game in the oven for such a great length make it any better?

  10. Chris Scullion on 27 Apr '13 said:

    Geez, Mag and Dodo, let someone else ask a question once in a while, will ya? :wink:


    Feel free to ask one then :wink:

  11. Bambis Dad on 27 Apr '13 said:

    Geez, Mag and Dodo, let someone else ask a question once in a while, will ya? :wink:


    Feel free to ask one then :wink:


    Is Aepyx Saul Iscariot? He claims he is but as I'm Saul I'm pretty sure he is lying?

  12. jdconspiracy on 28 Apr '13 said:

    I guess Conker's Bad Fur Day wasn't funny or imaginative enough?

  13. jdconspiracy on 28 Apr '13 said:

    There are many gaming introductions that give bad impressions to otherwise brilliant games. A few notables include Okami, MGS3 and Heavy Rain- which may put a damper on their prospects to be consistently enjoyable. Which videogame intros or opening sequences do you find the most laborious and tedious to endure?

  14. theideal on 28 Apr '13 said:

    Personally, I couldn't be happier. Along with fighting games, the stealth genre is my favourite. The more stealth games the better as far as I'm concerned.

    The more I read the more I'm convinced you're my (infinitely less sexy) twin.

  15. sbradley88 on 28 Apr '13 said:

    Geez, Mag and Dodo, let someone else ask a question once in a while, will ya? :wink:


    Feel free to ask one then :wink:

    I did several weeks ago, it got ignored :-P. So now I just berate haha.

  16. sevvybgoode on 28 Apr '13 said:

    There are a couple of boss battles that always stick out for me...

    The great mighty poo battle in conkers bad fur day.

    http://www.youtube.com/watch?v=0w5neFPat1w&sns=em

    Puffys battle in NiGHTS.

    http://www.youtube.com/watch?v=Xcrq19TpT7Q&sns=em

    Nightmare Geese Howard from Real Bout Fatal Fury Special

    http://www.youtube.com/watch?v=jAqUKhyXszU&sns=em

    The twin earth boss from sin n punishment (pretty much any boss from this game tbh)

    http://www.youtube.com/watch?v=duJUooz8ORU&sns=em

    And finally the almighty panzer dragoon saga. Every boss from this game was memorable in its own way but it did have some absolute crackers... Although not really a boss, Mel Kava and the final boss fight from this level always stick out for me.

    http://www.youtube.com/watch?v=CAzmBrhgZF4&sns=em

  17. The Drunken Spy on 29 Apr '13 said:

    People freely criticise year-on-year instalments, yet past games like Alan Wake and Gran Turismo 5 were in development for very long periods, several years nearly reaching decades, before disappointing many... Does keeping a game in the oven for such a great length make it any better?

    Not at all. Thomas Was Alone was made in a weekend and while it's not the best game ever and can be quite tedious at times, it's certainly worth a lot more of your precious time than say, the single player campaign in Battlefield 3 or any Resident Evil games this gen.

    As for Alan Wake, what fascinates me is the more throwaway XBLA entry in the series was vastly superior and more interesting and yet far less time was spent on it, but I can only imagine a lot of development time on the first game was spent conjuring up reasons to go back into those dark and dangerous looking woods because that would give people something to shoot at (a common problem with modern game design) and they forgot all the great ideas they had to begin with.
    And GT5 was just all kinds of tragic: not only did the finished article fall short of almost everyone's expectations it had also been completely supplanted by the Forza series, which were being knocked out every year on that other console. Had they got it out in the PS3's launch year, people probably would've forgiven its issues, but the extended wait only heightened people's expectations and the competition was already on its 3rd lap once GT5 had even managed to get off the grid.

    That said, Fez was worked on for blimmin' years and that actually feels like time well spent since I don't think Phil Fish fell into the two traps I mentioned above. He made the game about as accessible as possible without dumbing it down and never lost sight of what the game should be. It's not quite the best game ever, but it's a great example of a vision being properly followed through in the medium and sometimes that does take a long time.

    There's plenty of other examples such Portal 2 and Bioshock: Infinite (just about) being worth the constantly extended wait, Skyward Sword not so much, but at the end of the day if you're playing a game and you're debating whether too long was spent on it rather than enjoying the game, then there's only answer to that question: yes.

  18. toaplan on 29 Apr '13 said:

    People freely criticise year-on-year instalments, yet past games like Alan Wake and Gran Turismo 5 were in development for very long periods, several years nearly reaching decades, before disappointing many... Does keeping a game in the oven for such a great length make it any better?

    Not at all. Thomas Was Alone was made in a weekend

    Criticising yearly sequels doesn't mean advocating overly long development times. Usually when the "development" time gets past the 5 year mark, it's a sign of a deeply troubled project, like Duke Nukem Forever, Aliens Colonial Marines or the Last Guardian. Something like 5 years is only really required for the very largest-scale games, such as GTA V.

    On the other hand, 2 years seems to be currently about the minimum development time required for big-budget AAA games. Often it's not enough, as seen in the unfortunate case of the rushed MoH: Warfighter. (The Acti's and Ubisofts obviously have different teams working on a franchise, so the yearly games can still spend at least 2 years in development) Low-budget indie games are another matter...