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The Bureau: XCOM Declassified arrives in August

XCOM first-person shooter repurposed as full-priced third-person tactical game for Xbox 360, PS3, and PC.

After numerous delays and years of silence, 2K has finally announced its intentions for the mysterious XCOM first-person shooter that was originally announced in 2010. The game has evolved into a third-person tactical shooter called The Bureau: XCOM Declassified, a $60 Xbox 360, PlayStation 3, and PC game due out on August 20.

The Bureau: XCOM Declassified--in development at BioShock 2 studio 2K Marin--is set in 1962 America at the end of the Cold War. John F. Kennedy is president and the U.S. public at large is afraid of a nuclear war with Russia. At the same time, the US government is establishing a secret organization to combat this threat. As it turns out, it's not the Russians who invade, it's the aliens.

"And so the same organization has to switch gears to combat the aliens. So not only are you combating the aliens for the public physically, but you also have to keep it secret so you're not creating mass hysteria and panic in the streets," explained associate producer Andrew Dutra. "This is where the origin story comes in. The Bureau is one of these organizations and it's the start of how the hero becomes the XCOM organization."

Gamers play as agent William Carter, an intelligence operative with a determined resolve. He'll stop at nothing to get the job done "no matter what," 2K explained.

Described as a third-person tactical squad-based combat game, The Bureau: XCOM Declassified borrows from the praised XCOM: Enemy Unknown. Specifically, the new game will adopt the pillars of the strategy series--Team, Tactics, Tools, Technology, and Terror--and introduce them to players in a new way.

Creative director Morgan Gray explained that being tactical is a key component of The Bureau. He said players will only succeed if they work together. "The team and tactics aspect is at the forefront of our gameplay experience," he said.

Though the Bureau will be respectful of the tone and atmosphere of the classic strategy game series, the new game--designed for hardcore gamers--puts players on the ground and in the boots of a soldier. This makes for a compelling and novel experience, Gray argues.

"When we say tactical third-person squad-based combat game, that has a huge T on that tactical; it should be underlined and printed in bold. Because we're basically trying to get a game that puts you away from the turn-based, God's eye view of the action, and puts you in the boots of the squad leader in the battlefield where the bullets are flying," he said. "You have real-time control of your squad."

In terms of strategy and tactics, The Bureau will allow players to flank, perform leap frog procedures, cover and fire, and prioritize targets within their squad. In addition, gamers will be able to unleash powers to squadmates that are unlocked through experience points amassed over the course of the campaign.

"This is basically putting you in the heat of battle and asking you to use both your brains and bullets to win," Gray said.

The stakes are especially high in The Bureau, Gray explained, because when a squadmate dies, there is no coming back. Permadeath for companions is in place for the game, and Gray believes this is a revolutionary feature for the title.

"When they're dead, they're dead for good. Now, this is obviously part of the XCOM DNA, but in the third-person space, this is like a revolution," Gray said. "The concept of 'What? My squadmates are dead and they're gone forever?' Yes. And now you still have a lot of game to go and the clock's ticking. Our plotline is always moving forward. The consequences of that loss are immediate and there's no way to hide from them. The war will not stop for you."

The Bureau: XCOM Declassified will arrive in the wake of the well-received XCOM: Enemy Uknown, a turn-based strategy game for consoles and PC. Though The Bureau and Enemy Unknown are dissimilar in genre, Gray said he does not believe this will stretch the brand too far or dilute it in any way.

"I figure good games are good games," Gray said. "I don't think myself or 2K is too worried about diluting the brand as much as our goal is…we have a brand, let's find an expression that can bring more people to the table and give more people a chance to experience it in different ways."

Overall, the goal of The Bureau: XCOM Declassified is to "expand and open up the franchise" to gamers who may have been turned off by past entries in the series, while also preserving the pillars of the classic strategy franchise, Gray explained.

The Bureau: XCOM Declassified coming thias year

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.

447 comments
InquisitorCrox
InquisitorCrox

Aww yet another men in black 3 theme??

After disounered, Bioshock GTA and all thos 60 and 70 themed games, it seems that one more is going down that road, what a great shame...

I hate the 70 and everything it is related to them and it seems that some ppl cannot go past this decade...

PeterDuck
PeterDuck

Amazing trailer, amazing editing. Announcing the game a few months before the release = KICK ASS

charlieholmes
charlieholmes

This looks promising if they actually follow through with their ideas and put out a polished game. It's similar to other games but I'm liking the differences I'm hearing about also. Hopefully they pull it off.

StaticPenguin
StaticPenguin

I'm a little disappointed they let the whiners alter their game but whatever. This looks good too.

FlameBoyBen
FlameBoyBen

@StaticPenguin I am sure you meant by the term "whiners" as people with valid complaints like you and myself.

:)

madglee
madglee like.author.displayName 1 Like

Should have kept isometric perspective. This looks like another Gears of War type of take cover type mechanic, with probably clumsy ways to instruct your squadmates to do a few different skills. Blech.

Caracaos
Caracaos

Alright, this definitely has my attention. Haven't looked forward to a new game since Watch Dogs was announced.

electronic_eye
electronic_eye

I too am sad to see that the FPS structure has been dropped but on the bright side, they have some interesting concepts at work here. If it turns out well-polished, I'm game.

Klyern
Klyern

ok now what i want to know is when does the UFO series get revived?


Im not holding my breath ever again for an xcom game, let them rip, the fucking kids that made xcom EU were fucking noobs.

wongph
wongph

thank god...didnt get Gearboxed...

Oloryn
Oloryn

I've been wanting another Brothers in Arms or classic Rainbow Six vibe for a while, so if it means that this is how I get it, with some XCOM universe sprinkled in, I'm at least curious. I wouldn't blindly buy it just because of my love for XCOM, but it's something to keep my eye on.

Of course, now I want another Brothers in Arms or classic Rainbow Six game...

PodXCOM
PodXCOM

@Oloryn I heard they are working on another Brothers in Arms game.

FoeCrusher
FoeCrusher

I dunno the total re-purpose of the game makes me nervous. 

jadaski1
jadaski1

If they incorporated strategy elements similar to the old Rainbow Six games, I'd probably give it a try.

EvilShabazz
EvilShabazz like.author.displayName 1 Like

How do I delete my account?  This site has gone to shit in the last year or so and I no longer want them to have my contact information.

UrbanMessiah
UrbanMessiah

Well, I already got my traditional XCOM...just may check this one out.

jcopp72
jcopp72

this looks pretty good. I like 3rd person better than 1st anyways.

wavelength121
wavelength121 like.author.displayName 1 Like

Sci-fi cover shooter set in the middle of the century? Sign me up!

Haters gonna hate, as usual...

SgtStrungOut
SgtStrungOut like.author.displayName 1 Like

@wavelength121 You sound like a idiot. Too many cover shooters . You have to have a messed up brain if you still want cover shooters in this day and age.

berserker66666
berserker66666

I want Michael McCann as the composer for this game.

civicthong
civicthong

Maybe 2k will be able to pull this one off, considering their reputation in this genre.

electro57
electro57 like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

Will not get.  This is not XCOM.

killman961
killman961 like.author.displayName like.author.displayName 2 Like

i hope people aren't mad that this isn't the strategy xcom because they already got one. I was also looking forward to the FPS  

XIntoTheBlue
XIntoTheBlue

@killman961 Well, it was already tried once before to turn XCOM into different genres, including FPS. The series inevitably failed with Enforcer until it picked back up with what's going on nowadays.

Vikingfbm
Vikingfbm

Pity, I was one of about 30 people looking forward to the FPS.

TruthSerum808
TruthSerum808 like.author.displayName 1 Like

FYI....the cold war didn't end in 1962

pip3dream
pip3dream

that trailer doesn't do much for me.

GetafixOz
GetafixOz like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

Quick lets just stitch it togetter and get it out the door, we need to recover some of this cash! Oh and one more thing, dont forget to marker over the references to Bioshock 2, we dont want to affect sales.

Saketume
Saketume

If I can still capture alien tech and research it to enhance my own weaponry then I might be interested.

Cristhian_Cobas
Cristhian_Cobas

Well so basically we're gonna have a Brothers in Arms game with X COM universe... I don't find that bad, I actually like it... Though the most difficult part would be permadeath in a tactical squad real time 3rd person shooter... I hope they can work on the BIA base, and improve it's mechanics... If they can pull it off, we're gonna have a wonderful product in our hands...

jwsoul
jwsoul

OH why not just stick to what we like huh? Shame! Well no more turn based tactical shooters for us for a while. I am sure it will be a good game just not the one i was looking for. 

ScubaSteve3600
ScubaSteve3600 like.author.displayName like.author.displayName like.author.displayName 3 Like

Brothers in Arms did this way before these guys. Seems like there just borrowing the mechanic from them. I have to admit though, that the Brothers in Arms team did it FLAWLESSLY. The live action squad you had to command in real time worked perfect. If this game can pull this off maybe it has a chance, if it doesn't, then i see this game falling face first.

Godsire-
Godsire- like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 7 Like

This game has "suck" written in it's DNA.

X-Com is a strategy game. Not a shooter.

DarkSaber2k
DarkSaber2k like.author.displayName 1 Like

@Godsire- XCom Enforcer rang. It said you're bloody right about that!

Poodlejumper
Poodlejumper

@DarkSaber2k Jesus H Christ!  Enforcer shouldn't even be mentioned in X-Com cannon.  Interceptor was bad enough...

Viral-venom13
Viral-venom13

It's like looking at L.A Noire but with Aliens or something!!

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