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EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

Sci-Fi, Video, EVE Online, Economy, Events (Real-World), Expansions, Game Mechanics, MMO Industry, Previews, PvP, Endgame, News Items, PvE, Opinion, Events (Massively's Coverage), World of Darkness, Dev Diaries, Sandbox, Anniversaries

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EVE Fanfest 2013 day two World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift
EVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE Keynote that really blew the crowd away.

The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time.

Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.

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Betawatch: April 20 - 26, 2013

Betas, MMO Industry, News Items, Betawatch, Miscellaneous

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The streets are alive with laughter.  Also plague germs.
Do you want to build an entire functional city? How about a barely functional one? You can do either in Anno Online, which has launched its closed beta test this week. Lunaria Story has started its open beta, and Marvel Heroes is launching a big push to give away keys prior to its launch in June.

Long-time browser-based darling City of Steam scored a major coup by getting listed on Steam Greenlight this week, and the early access beta is starting on May 10th, ramping up to a full open beta not too long after that. Neverwinter founders are already getting to enjoy the game's early access to the open beta, which begins next week.

But there's more testing afoot always, and we've done our best to compile all of that into the list just past the cut. Notice something that we've missed? Feel free to let us know about it down in the comments.

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MMObility: Revisiting The Lost Titans

Betas, Screenshots, Video, Events (In-Game), Game Mechanics, Interviews, Previews, PvP, Opinion, Free-to-Play, Browser, Casual, Family, Livestream, MMObility, Dungeons

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The Lost Titans screenshot
It's pretty impressive that The Lost Titans, a new browser-based MMO by ZQGame, launched in China and was supporting 600 servers within six months, but China is a unique, browser-eating beast. I've talked about the foreign browser market before and often marvel at how so many players in the West scoff at browser games. It's not as though "browser" is a genre; it's a delivery system. But here we are, getting ready to scroll through comments to read about how "browser games" suck. That's like saying, "MP3s are bad music."

Still, I cannot deny that some browser-based games do indeed suck. In fact, the last time I played The Lost Titans live, I found myself so bored I almost could not finish the stream, but I thought I'd try again with a fresh perspective. Despite finding many of the same issues I had before, I was surprised at how much further the game has come. I sat down with ZQGame's Laura Stephens during this latest livestream to talk about the game.

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EVE Online plans major mining and industry revamp for Odyssey

Sci-Fi, EVE Online, Economy, Events (Real-World), Expansions, Game Mechanics, Patches, News Items, PvE, Events (Massively's Coverage), Sandbox

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EVE Online plans major mining and industry revamp for Odyssey
Details of EVE Online's exploration-focused Odyssey expansion have been floating around since PAX East, but it seems the company saved some pretty huge changes to reveal at this year's tenth anniversary Fanfest. In two massive devblogs accompanying today's EVE Online Keynote speech, CCP Fozzie discussed plans to overhaul EVE's entire resource distribution system. Everything from asteroid and ice mining to moon harvesting and nullsec industry will be affected by the revamp.

Miners will find their ice belts have been moved from static locations to hidden exploration sites that have to be scanned down, but to compensate it will now mine at double the normal rate. Normal asteroid mining in lowsec and nullsec is also due for a buff with the addition of large quantities of low-end minerals. Hidden asteroid belts will no longer need to be probed down but can be quickly located with the new Discovery scanner, and to top it off there'll even be new high quality ore sites that can only be found in prime areas of nullsec.

Outpost industrial infrastructure is due for an update with new purchaseable upgrade paths expanding factory, office and research lab capabilities to the same level as fully-fledged empire stations. Lastly, moon minerals are finally being addressed with a redistribution of rare materials and several new reaction paths to bypass current bottlenecks. A lot of value will be moved from Technetium back to rarer materials like Thulium, Neodymium, Promethium and Dysprosium, and new supplies of all four will be distributed randomly into moons across the universe. Re-scan all of your nearby moons when Odyssey lands because it could suddenly be worth a fortune!

Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Fanfest is the EVE Online event of the year (and the key source of new DUST 514 and World of Darkness scoops!). Follow Massively's Brendan Drain as he reports back on this year's Fanfest starpower, scheming, and spoilers from exotic Reykjavik, Iceland.

Storyboard: Villainy afoot

Culture, Opinion, Roleplaying, Storyboard, Miscellaneous

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In that moment you will realize that you are not the hero of your own story; you are the villain.  You are the source of anguish.  You are what must be demolished for the good of everyone.
I really thought this was a topic I had revisited on a few occasions, but apparently the only time Storyboard has discussed villainy was back in the column's infancy when I was still properly finding its voice. (Not that I feel that project has ever stopped, but that's another matter.) And it's an interesting topic for many reasons because villainy as a concept really gets put through the wringer in RP to begin with, especially if you tend to let morality be muddled into a few million shades of gray like I tend to.

The thing about villains in roleplaying is having a character solely meant as A Villain generally doesn't work as well, simply because no real people are as malicious as that might require. Instead, you wind up with several people serving as the villains in a particular timeframe. So we need to define what we mean by villains, what role they can play in roleplaying, and what the pitfalls are in the first place.

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Star Trek Online's newest Ask Cryptic takes aim at revamps and Romulans

Sci-Fi, Expansions, Patches, News Items, Star Trek Online, Free-to-Play, Community Q&A;

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Do you want to fly technology that's two centuries old in game lore?  Apparently some people totally do.
The Romulan faction in Star Trek Online will be unique in many ways, but exactly how the addition will work within the context of the game is still unclear. That's why many of the questions in the latest edition of Ask Cryptic focus on Romulans, such as what ships they will have access to from the C-Store (all ships from a player's chosen allied faction) and how Romulans with different allies will interact (they will not be able to group together for Romulan missions but can group for cross-factional content).

Other topics of discussion include the long-anticipated revamp to Exploration, which is being moved over toward encouraging the use of the Foundry to fulfill a similar niche. Klingon progression will be improved with a full leveling path, including episodes ported over and heavily tweaked from the Federation line as well as unique bits of content just for KDF characters. For the usual buffet of questions and answers you can check out the full installment on the official site.

LotRO player council selected

Fantasy, Lord of the Rings Online, Free-to-Play

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LotRO player council selected
The Lord of the Rings Online player council members have been chosen for 2013 and a post on the official forums names each of the 69 players who have been selected.

These players are said to represent "many play styles, countries, and walks of life" and will work to facilitate feedback between the dev team and the rest of the playerbase. But as community manager Rick "Sapience" Heaton reminds us, these council members "cannot discuss their actions or activity as a member of the council."

We'd like to throw out a hearty congratulations to everyone selected!

Some Assembly Required: Community as content

Culture, MMO Industry, Opinion, Miscellaneous, Some Assembly Required, Player-Generated Content

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Some Assembly Required  Community as content
Not too long ago, I had the opportunity to cover an occasion during which an in-game community came together and created a new player-run annual event. Born as an anniversary follow-up to a service event for the young terminally ill player Ribbitribbit, the new tradition focused on celebrating that very community that pulled together to create him a dream playground within EverQuest II. If the game lacked a sense of community in the game before that original project, it certainly didn't after.

After tugging at my heartstrings for a while, that experience made me reflect on how much our communities are really a cornerstone of player-generated content. How often have you attended or participated in an event or run a mission created by someone other than yourself? And yet, when discussing important tools and elements needed to support player-generated content, we often overlook the necessity of a vibrant community. It's like trying to bake a cake without adding the flour. Or how about this analogy: You can give folks a giant tool box full of a shiny implements and tell them to build a house, but not much will happen without the actual wood and materials! So to foster PGC, games need to foster building communities.

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Infinite Crisis introduces Doomsday and Gaslight Batman to the roster

Betas, Super-hero, Video, Classes, Free-to-Play, MOBA, Infinite Crisis

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Infinite Crisis introduces Doomsday and Gaslight Batman to the roster
Turbine's Infinite Crisis roster keeps growing larger and more potent. Today the studio has unveiled two new playable characters for the MOBA: Doomsday and Gaslight Batman. Doomsday is a brute-force character who loves to wail on opponents at close range, while Gaslight Batman is an inventor who's all about his trusty sonic pistols.

We've got a video for each of these characters for you to check out after the break. Discussion: Which of these two would win in a fight, do you think?

[Source: Turbine press release]

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Mythic community manager bids a sorrowful farewell

Dark Age of Camelot, MMO Industry, Warhammer Online, News Items, Ultima Online, Free-to-Play

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Warhammer
It looks as if yesterday's EA layoffs are hitting MMO gamers closer to home than originally thought. In a post today on BioWare's Warhammer Online forums, Mythic's Timothy Chappell announced that he has been let go. Chappell was the community manager for Warhammer Online, Ultima Online, and Dark Age of Camelot.
I am very sorry to say that I was informed that my position was no longer needed. Though I had many titles I was handling for Mythic, I grew to love and appreciate all the communities and only wish I could have had more time or resources to get more involved with them. Though I had only been in the position for a little over a year, I will miss a great many of you and hope that you keep in touch.
The news is of particular concern for Warhammer, which also lost its lead developer earlier this week. Ultima Online, by contrast, assured players of its continuing operation in a producer's letter last week.

[Thanks to Fozee for the tip!]

Players commemorate City of Heroes' 9th anniversary

Super-hero, City of Heroes, Culture, Free-to-Play, Anniversaries

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Players celebrate City of Heroes' 9th anniversary
While City of Heroes is no longer with us -- you might not have heard, sorry -- the spirit lives on in its former players' hearts. As this week would have been the ninth anniversary of the superhero MMO, the community has decided to celebrate by remembering all of the greatest aspects about it.

On the CoHTitan boards, the call has gone out for players to share specific City of Heroes favorite aspects over a seven-day 10-day span on Twitter. Each day has a particular theme, starting with ways that CoH innovated and going on to include favorite missions, unsolved plots, why players want the game back, and more.

"This isn't a time for negativity," the post's author writes. "This is about celebrating what was and what could have been. Join me in this celebration of love towards our beloved City of Heroes."

Camelot Unchained explains stealth

Fantasy, Classes, New Titles, PvP, Sandbox, Crowdfunding, Camelot Unchained

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Camelot Unchained explains stealth
There are five days left for Camelot Unchained's Kickstarter program, and it's less than $600,000 away from its lofty $2,000,000 goal. The developers figured that this was a fine time to explain not only how stealth will work in CU but also how stealth failed in past games.

Mark Jacobs explained in the latest update blog that being killed by a stealther generates the most rage and angry email from players. But with Jacob's "bat-s**t crazy" idea regarding stealth, most of the frustration should be alleviated.

The idea revolves around the concept of the Veil, which in simple terms is another dimension that exists alongside our own. Players can become VeilWalkers, moving in and out of the Veil and traversing over and through objects undetected by most players. But VeilWalking comes with consequences of its own in the form of VeilStalkers, players who cannot enter the Veil but can pull Walkers out of it by using skills and placing traps.

Jacobs explained, "The Veil holds mysteries and power, but it comes with a price." What do you think? Is he bat-s**t crazy?

The Cathar arrive in SWTOR's next update

Sci-Fi, Trailers, Video, Patches, News Items, Free-to-Play, Races, Star Wars: The Old Republic

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SWTOR announces Cathar to come in next update
How long has it been since BioWare announced the new player-species for Star Wars: The Old Republic? Officially, it was a year ago at E3. Today, SWTOR explained via fansites that Cathar will finally come in the next major patch, better known as GU 2.1: Customization.

Producer Cory Butler explained that Cathar can be unlocked for 600 Cartel Coins on an account for subscribing, preferred, and free-to-play players alike. Previous species unlocks have been per server only. When asked why BioWare implemented the cat-like race, Butler told SWTORFace, "One of the reasons we chose Cathar is because they are new and unfamiliar to many of our players -- in much the same way as Rattataki and Chiss -- but have been well-received by our players."

Check out the announcement video after the cut.

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Massively's Neverwinter early access launch diary: Day one

Fantasy, Previews, Opinion, Free-to-Play, Hands-On, First Impressions, Neverwinter, Neverwinter Days

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Massively's Neverwinter launch diary Day one
Neverwinter's launch isn't so much a launch as a gradual roll-out that's happening in several phases and operating under the code-name of "open beta." While the doors won't be open for the general public until April 30th, purchasers of the founder's packs are able to get in a few days early. Cryptic's invited the media to join the day one festivities alongside of those who've plunked down $200 for a Hero of the North package, which is how I'm able to bring to you a day-by-day account of the first week of Neverwinter live.

While I've participated in two of the beta weekend events and have been following Neverwinter for a few months now as part of my column coverage, much of the game is virgin territory to me. I like going into a launch relatively unspoiled (or as unspoiled as a writer who covers MMOs can be), so this launch diary isn't going to be the voice of great experience. It's going to be the voice of experiences. See what I did there?

Noon on April 25th finally arrived... and we were off to the D&D races!

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Second Wind: All Points Bulletin Reloaded

Screenshots, Video, Business Models, Game Mechanics, PvP, Opinion, Free-to-Play, Hands-On, Races, All Points Bulletin, Crime, MMOFPS, Humor, Livestream, Second Wind, Player-Generated Content

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APB reloaded screenshot
I could make this a very short piece by saying that APB: Reloaded is simply as fun now as it has ever been. The game is a blast in more ways than one. Heck, I could close it right now by telling you that not only was my return to the game well worth the effort but also that it also served to slap me on the side of the head to say, "Hey, dummy, remember how fun it is to run over people?" I'd rather give you more details, though, especially for those of you who might not have played the game or haven't played it in a long time.

APB: Reloaded is essentially a lobby-based shooter. The lobby -- or social district, as it is called -- and the instanced battle arenas are massive places. While I livestreamed the game last week (you can watch the embedded video after the cut), someone accurately commented that watching it was like watching "GTA Online." I agree, but it's also so much more than that. Join me past the cut and I promise not to run you over.

(EDIT: I was able to order an APB: Reloaded box from Newegg.com for $7.99 USD which contains "over $50 value" like a permanent Magnum gun, a Cisco car, 500 G1 credits and 30 days of premium. I paid no shipping fees at all and received it within three days of ordering, but after this article went live.)

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City of Steam open beta early admission starts May 10

Betas, Game Mechanics, MMO Industry, New Titles, News Items, Free-to-Play, Browser, City of Steam, Steampunk

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City of Steam open beta early admission starts May 10
Want an early look at steampunk browser MMO City of Steam? Mark May 10th on your calendar, because that's the day that Mechanist is launching an "early admission" ramp up to its forthcoming open beta test.

The testing phase will be continuous (as opposed to that trendy weekend-only tomfoolery), and Mechanist will start with three classes and four races with more to come as the process matures. If you don't have a key already, you can get one by subscribing to the City of Steam newsletter on the official site.

WildStar's Crimson Isle detailed

Fantasy, Sci-Fi, Lore, MMO Industry, New Titles, News Items, PvE, WildStar

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WildStar's Crimson Isle detailed
Carbine has released a few info nuggets on Crimson Isle, one of the locales players will visit in its upcoming WildStar sci-fantasy MMO.

The Isle is far off the beaten path and boasts rocky terrain as well as deadly wildlife. In other words, it's shaping up to be an adventurer's paradise. The news blurb gives us a general overview of the location as well as intel on enemies (unidentified humans, designation Species CI36) and allies (the Crimson Isle Strike Team).

Read all about it at the WildStar website.

World of Darkness development shown at EVE Fanfest 2013

Fantasy, Events (Real-World), MMO Industry, New Titles, Previews, News Items, Opinion, Events (Massively's Coverage), World of Darkness, Dev Diaries, Sandbox, Crafting

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When the World of Darkness MMO was first announced in November 2006, it was just an idea and we knew that it wouldn't be released any time soon. The chance to play a sandbox game set in the Vampire: The Masquerade universe nevertheless made fans of the series go nuts, but now over six years later we haven't seen much progress on the game. At EVE Fanfest 2013 today, CCP laid the current state of development bare for all to see and showed some plans for the coming year. There are now 70 people on the WoD team, and they've spent the past week working on everything from art tools and server infrastructure to vampire powers and social options.


"You're a powerful, immortal lord of the night. You don't want to stitch a shirt."

Development plans for 2013 include working on out-of-game web-based social tools, clothing systems, and PvE game environments. There are also plans to work on item creation, but direct crafting is probably not on the cards. As the presenter put it, "You're a powerful, immortal lord of the night. You don't want to stitch a shirt." Though the game is still in the pre-production stage, CCP was keen to show off the tools it's made to speed up the development process. "Some of these videos are a bit dry and technical," joked the presenter, but it came across as more real and honest than another trailer or musings on theoretical gameplay.

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The Daily Grind: Has an MMO ever implemented your idea?

Game Mechanics, MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous, Player-Generated Content

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City of Steam
Earlier this month, Massively's MJ sat down with the City of Steam devs and discovered that you, the Massively readers, had actually influenced one of the game mechanics. Wrote MJ,
There is one new feature that was put into game specifically because of Massively fans: jumping! That's right. You made it clear you wanted jumping in game, and the devs listened. Who says you don't have the power to change things?
Leaving aside the implication that we spent one of our precious wishes on jumping, I thought this was really cool, and I tried to think of other examples of players coming up with amazing (or not) design ideas that were subsequently implemented in a game. I can think of certain demands that were met in classic MMOs. World of Warcraft is infamous for implementing the most popular player mods as official features, and in more recent news, there are Guild Wars 2's efforts to split reset times for different continents after much player protest.

How about you? Has an MMO ever implemented your idea or the ideas of a fellow player?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

What to expect from EVE Fanfest today: World of Darkness, EVE Keynote, and an interview with Jon lander

Fantasy, Sci-Fi, EVE Online, Culture, Events (Real-World), Game Mechanics, Interviews, MMO Industry, New Titles, News Items, Free-to-Play, Events (Massively's Coverage), World of Darkness, DUST 514, Dev Diaries, Sandbox

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What to expect from EVE Fanfest 2013 World of Darkness, EVE Keynote, and an interview with Jon lander
The second day of EVE Fanfest 2013 is now underway, and the schedule is packed! Today kicks off with a highly anticipated talk on World of Darkness at 7:00 a.m. EDT, and continues with the CSM Panel at 8:00 a.m. EDT, Alliance Panel at 9:00 a.m. EDT and Art Panel at 10:00 a.m. EDT. The CSM and Alliance panels are usually filled with hilarious banter, but this year the CSM Panel happens at the same time as the Faction Warfare roundtable and a talk on DUST 514 planet conquering in lowsec. The big event today is of course the EVE Online Keynote at 1:00 p.m. EDT, where we'll find out details of the upcoming Odyssey expansion.

World of Darkness is still pretty early in development, so the presentation will be talking mostly about the tools being used to build it. We're unlikely to get a release schedule or any solid gameplay demos, but with developers raving about their internal play-tests I expect to see some serious progress compared to last year. Since the CSM panel is likely being streamed, I'll try to hit up the Faction Warfare roundtable and see what CCP's current thoughts are on how to improve this aging game system.

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The Stream Team

Schedule | Now Playing | Twitch | Times in EDT

Release Dates

Core Games List | Games in Testing
Neverwinter Soft Launch
April 30, 2013
STO: Legacy of Romulus Launch
May 21, 2013
Marvel Heroes Launch
June 4, 2013
EVE Odyssey Launch
June 4, 2013
Aion: Dark Betrayal Launch
June 2013
SMITE Launch
Summer 2013
Elder Scrolls Online Launch
Fall 2013
DUST 514 Launch 2013
Transformers Universe Launch
2013
WildStar Launch
2013


Massively Staff

Brianna Royce Editor-in-Chief
Jef Reahard Managing Editor
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Matt Daniel Contributing Editor
Mike Foster Contributing Editor
MJ Guthrie Contributing Editor
Karen Bryan Columnist
Larry Everett Columnist
Patrick Mackey Columnist
Terilynn Shull Columnist
Blake Cripps Multimedia Contributor
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