Eurogamer.net • Interviews
Popular now
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Adrian Chmielarz on Bulletstorm 2 ideas, Gears of War: Judgment changes and why he left People Can Fly
"It was gonna be actually more insane in a way." 37
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Company of Heroes 2: how Sega's millions helped Relic's RTS get in great shape
"We'll get the game we wanted to get out." 45
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Code Britannia: The Pickford Brothers
Meet the most prolific British developers you've never heard of. 39
Recently popular
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Capturing the dragon: the music of Jeremy Soule
One of the industry's leading composers on classical influences, taking over YouTube, Kickstarting a symphony and the meaning of life. 21
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Flying through life: Meet the man behind Panzer Dragoon
Yukio Futatsugi stumbled into the world of games, but he's left it a richer place. 60
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Destiny: character classes, races and... #TeamTigerMan
We talk to Bungie about its new shooter. 28
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Deus Ex: Human Revolution Director's Cut for Wii U confirmed, and yes, they've fixed the boss battles
UPDATE: Trailer released. 157
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Annualised Assassin's, next-gen and ploughing fields: the boss of Ubisoft Montreal
"On the farming analogy..." 102
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The big Battlefield 4 interview: DICE leaves technology behind
Frostbite 3, Wii U and why it's not just about pretty graphics. 134
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The big interview: Sony's Shuhei Yoshida on PS4
"It's more about services than the system." 105
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"There is something we haven't told everybody about when you play the cube..."
Peter Molyneux's Curiosity holds yet another secret. 231
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Sony on the new PS3, Vita sales, the decline of 3D and the threat of the Wii U
Yesterday Sony launched a new PS3. Today we find out why. 109
- Recently published
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Adrian Chmielarz on Bulletstorm 2 ideas, Gears of War: Judgment changes and why he left People Can Fly
"It was gonna be actually more insane in a way." 37
-
Company of Heroes 2: how Sega's millions helped Relic's RTS get in great shape
"We'll get the game we wanted to get out." 45
-
Code Britannia: The Pickford Brothers
Meet the most prolific British developers you've never heard of. 39
-
Capturing the dragon: the music of Jeremy Soule
One of the industry's leading composers on classical influences, taking over YouTube, Kickstarting a symphony and the meaning of life. 21
-
Flying through life: Meet the man behind Panzer Dragoon
Yukio Futatsugi stumbled into the world of games, but he's left it a richer place. 60
-
Destiny: character classes, races and... #TeamTigerMan
We talk to Bungie about its new shooter. 28
-
Deus Ex: Human Revolution Director's Cut for Wii U confirmed, and yes, they've fixed the boss battles
UPDATE: Trailer released. 157
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Annualised Assassin's, next-gen and ploughing fields: the boss of Ubisoft Montreal
"On the farming analogy..." 102
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The big Battlefield 4 interview: DICE leaves technology behind
Frostbite 3, Wii U and why it's not just about pretty graphics. 134
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How to write BioShock Infinite
Mixing brains and headshots. 31
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Would the real Ken Levine kindly stand up?
BioShock Infinite's creative director talks to Eurogamer about games, politics and throwing himself on the fire. 70
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The cult of Swery
Deadly Premonition's creator has become the focus of a phenomenal cult. How did Swery get here, and where is he heading next? 12
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Rebooting Tomb Raider
Crystal Dynamics has now been working with Lara longer than the original team at Core - and it's about to make its boldest step. 54
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The big interview: Sony's Shuhei Yoshida on PS4
"It's more about services than the system." 105
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Castlevania Lords of Shadow: Mercury Steam's mission to be the next Naughty Dog
Lords of Shadow 2 will be Spanish dev's final Castlevania game. 29
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The Naughty Dog difference
Evan Wells and Christophe Balestra on going darker, new methods of development and moving on to the next generation of hardware. 43
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Beyond Tron: Christopher Brookmyre interview
With his latest novel Bedlam, the Scottish crime author jacks into videogames. 10
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"Free-to-play will change everything."
Hawken's publisher Mark Long on the free-to-play future, and his game's part in it. 85
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As Eve Online Retribution expansion launches, CCP reveals master plan to make its famously impenetrable MMO accessible
John Lander lays the foundation for the next decade of Eve. 27
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Nintendo on Wii U hopes, fears and why hardcore fans are its secret weapon
Will we see another early price cut? 61
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The man who made Conker - Rare's most adult game
Chris Seavor on cancelled projects, the good old days and losing his rag. 50
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Ditching Far Cry, piracy, gameplay and just about breaking even: Crytek on the ups and downs of the Crysis series
As Crysis turns 5 Cevat Yerli contemplates past mistakes and a bold new future. 58
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Rewriting Tomb Raider
Rhianna Pratchett on the rape controversy, giving Lara a new voice and why it's time for games to grow up. 95
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The making of Forza Horizon
A whole new world. 54
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The Secret World post-mortem: "No, it's not going free-to-play any time soon"
"We need to prove this business model has not gone the way of the dinosaur." 59
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"There is something we haven't told everybody about when you play the cube..."
Peter Molyneux's Curiosity holds yet another secret. 231
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Valve's Chet Faliszek on Steam Greenlight, Counter-Strike and the future of Left 4 Dead
"Will you make Left 4 Dead 3?" 34
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Sony on the new PS3, Vita sales, the decline of 3D and the threat of the Wii U
Yesterday Sony launched a new PS3. Today we find out why. 109
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Assassin's Creed 3 boss talks series' future, annualisation plans, no more trilogies
And why Desmond is like Luke Skywalker. 46
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Back from the dead: OnLive on what went wrong and what has to go right
"It doesn't make you particularly smart saying something's going to fail." 31
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Blizzard uses Mists of Pandaria to take Warcraft back to its Orcs versus Humans roots
"You bring the evil." 38
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Thursday, 27 September 2012
Monday, 24 September 2012
September 2012
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Randy Pitchford Beats the Devil
How the studio head's tricksy blend of showmanship and strategy has helped define Gearbox Software. 18
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Man of Adventure: Ron Gilbert Profile
The adventure game guru explains the creative process behind Monkey Island, Deathspank, and why he won't make a serious game. 22
August 2012
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Guild Wars 2 interview: the boss O'Brien on launch, growing pains, reviews and patches
"I'm talking to you with very little sleep right now." 35
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The Lord of Football: 30 Mad Minutes with Chelsea Legend Gianluca Vialli
"If you like girls it means you like birds." 20
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Gears of War: Judgment writers on what makes the series special and how to improve it
"I'm not entirely sure a game has been told quite in this way before." 56
July 2012
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Comics, games and - of course - Watchmen: Dave Gibbons Interview
The legendary artist on crossovers, new projects and why he can't leave Watchmen behind. 12
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John Carmack on Virtual Reality - Uncut
By popular demand, a complete transcript of our E3 interview. 12
May 2012
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Jade's Empire
Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games. 156
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The Mythology of Diablo
Chris Metzen talks about tie-in The Book of Cain - and the origins of Blizzard's darkest world. 17
April 2012
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Tech Interview: Trials Evolution
The making of RedLynx's latest Xbox 360 classic. 36
March 2012
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Tech Interview: WipEout 2048
Studio Liverpool on the making of Vita's finest racing game. 32
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Inside The Creative Assembly
As the studio celebrates 25 years in business and another BAFTA, it speaks about its successes and its future. 17
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An interview with comedian Dara O Briain
"I would like to be able to fondle the dragon by wearing a glove." 75
January 2012
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The Making of Oddworld: Stranger's Wrath HD
The inside story behind the superb PS3 remake. 38
November 2011
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GameCity Discussions: Indie Kids
thatgamecompany's Hunicke and Retro City Rampage on life as an indie. 1
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L.A. Forensic: Brendan McNamara on L.A. Noire
Interrogations, open worlds and that ending. 22
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Brendan McNamara: "I'd rather people just ring me up and tell me to f*** off"
The controversial L.A. Noire developer faces the music in this frank new interview. 80
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Feature: Generation Sonic
Sonic Team reflects on twenty years of speed. 16
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Eric Chahi on From Dust, Peter Molyneux and what's next
"You have to fight to make this kind of game come alive." 19
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Seth Killian defends Street Fighter x Tekken's gems
"There is no insta-win button." 17
October 2011
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Blizzard's Mike Morhaime Interviewed
The boss talks pandas, free-to-play and the clash of the DOTAs. 14
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Battlefield 3 Interview: Rolling the DICE
On the eve of launch, DICE addresses single-player and online pass concerns. 10
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Eurogamer Interviews CCP's Hilmar P�tursson
Meanwhile, in Iceland... 25
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The Hero Factory
Conversations with Chris Metzen, Blizzard's head writer. 17
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Ex-Rare devs talk Killer Instinct, Perfect Dark
Starfire Studios recounts Rare's heyday. 34
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Batman Returns
Game director Sefton Hill on design, review scores and getting some sunshine. 23
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Hitman: Absolution Returns
Lead producer Hakan Abrak on hardcore achievements, online and more. 19
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Suda51 and the rise of Grasshopper Manufacture
No More Heroes' maniac creator lays out his masterplan. 21
September 2011
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Deus Ex: The Missing Link
Eidos Montreal's Marc-Andre Dufort joins the dots. 27
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Crafting Uncharted 3
Co-lead designer Richard Lemarchand on the "quite, quite mad" Naughty Dog. 31
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Rage: The Return of id Software
Catching up with Tim Willits at the Eurogamer Expo. 45
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Under the Hood of Forza 4
Turn 10 chief Dan Greenawalt on Gran Turismo, weather effects and power. 71
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OnLive Launches in the UK
We talk to CEO Steve Perlman about the game streaming service. 112
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The life and times of Dylan Cuthbert
The Q-Games boss on infiltrating Nintendo EAD, jumping ship to Sony and going solo with PixelJunk. 28
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Killing Deathwing in WOW Patch 4.3
Blizzard's Tom Chilton tells us all about it. 36
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Eurogamer Interviews the Eve Council Chairman
The peasants are revolting. 41
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Driver: San Francisco's MOT
Martin Edmonson on reviews, decisions and the future. 23
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Always Online with Blizzard
Co-founder Frank Pearce and StarCraft 2's Jonny Ebbert speak. 76
August 2011
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Jonathan Blow
"In this game there are hardly any verbs…" 21
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Valve's Gabe Newell
CS: GO, Steam, Portal 2 DLC and Half-Life 3. 76
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Sony's Shuhei Yoshida
Vita, PS3, Move and more. 31
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Microsoft's Chris Lewis
Xbox 360, the competition, XBLA and the next-gen. 32
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Deus Ex: Looking Back at the Future
The writer of the first Deus Ex games looks forward to Human Revolution. 17
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Tim Willits: Building Rage And Never Selling Out
"We've followed our heart more than we've followed the dollar." 41
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A Hero's Journey
Jenova Chen's mission to revolutionise multiplayer. 27
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Bungie bids Halo farewell
Eric Osborne looks back at 10 years of Master Chief. 29
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Andy McNab and Battlefield 3
"These guys know what they're doing." 42
July 2011
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A Rare view of the future of Kinect
Scott Henson reveals Microsoft's motion-sensing strategy. 50
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David Braben: Taking Kinect to Disneyland
The Elite creator is the controller. 26
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Robert Bowling talks Modern Warfare 3
Plus COD Elite, Battlefield 3 and Black Ops. 30
June 2011
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Reinventing Dungeon Siege
Obsidian on pulling a neglected RPG into the present. 23
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John Carmack: The Future, Now
Moore's law, the next-gen and the next next-gen. 67
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Finishing Duke Nukem Forever
Randy Pitchford on the end of history. 79
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Sony's Andrew House
Vita, PS3, 3D, Move and, of course, the PSN hack. 25
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Overstrike: Insomniac's multi-platform future
Has the Resistance developer left PS3 exclusivity behind? 15
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The Will Wright Stuff
Was Spore a success? What has The Sims become? And more. 11
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Bodycount: �We wanted to do something different�
Codemasters� shooter prepares to emerge from cover. 27
May 2011
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Will Conan Movie Save Age of Conan?
Funcom unveils the Savage Coast of Turan. 19
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Making a Better Fable III for PC
Lionhead on Xbox 360 version criticism. 74
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Grasshopper's Suda51
On Shadows of the Damned and more. 9
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Being Nathan Drake
Nolan North�s life in games. 30
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Why Risen 2 will be better
Piranha Bytes. 43
April 2011
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Portal 2: "Let's make Caddyshack"
Erik Wolpaw on writing the great video game comedy. 29
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Street Fighter x Tekken: the Killian opinion
What's it all about? Capcom's fighting game guru explains. 22
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Gears of War 3: defining HD gaming
Rod Fergusson bares his soul. 47
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Guild Wars 2: How to make MMOs better
Designer Colin Johanson takes us inside ArenaNet. 32
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PlayStation Home: What's new?
"You'll be pleasantly surprised." 91
March 2011
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Rift: An MMO success story
"One of the players was taking air-force pilot drugs." 28
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Has Street Fighter been dumbed down for 3DS?
Eurogamer vs. Yoshinori Ono � FIGHT! 26