Rock, Paper, Shotgun

The Flare Path: Indecent Proposal

By Tim Stone on April 19th, 2013 at 1:00 pm.

In the summer of 2001 I bought a copy of This Blessed Plot at a village fête for 20p, never suspecting that the hefty tome was destined to sit unfinished on my bookshelf for the next twelve years. My failure to get any further than chapter 3 – ‘Russell Bretherton’ – I’ve always blamed on Hugo Young, Russell Bretherton, or Tim Stone (Perhaps I’m not as interested in Britain’s troubled relationship with Europe as I thought I was). A recent forum comment from the boss of the World’s busiest computer wargame publisher suggests another possible cause. Perhaps the book was simply too cheap.

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Game In A Game: Super Mari-CS:GO

By Craig Pearson on April 19th, 2013 at 12:00 pm.


If you’re in the middle of a game of Counter-Strike: Global Offensive and suddenly get the urge to play Super Mario Bros., there are a few options open to you. You could stop playing CS: GO. You could grab a nearby 3DS, perhaps yanking it from the hands of a passing four year-old, and balance it under your monitor, using a series of elaborate poking devices to manipulate the game. Or you could join Reflex Gamers’ CS: GO server, where they’ve created an emulated SNES within cs_office, complete with controllers and cartridges. You have to see this.
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Subspace Communication: Redshirt Interview

By Adam Smith on April 19th, 2013 at 11:00 am.

Redshirt is a game about being the person who is doomed from the very moment they put their uniform on. Taking place on a space station with a crew who spend a great deal of their lives on the social network, Spacebook, it asks the player to navigate a possible quagmire of relationships and workload while trying to earn the promotions that might keep them alive. Earlier this week, I spoke to the game’s lone developer, Mitu Khandaker, and discussed dynamic personality generation, incorporating social issues into games and ranting at GDC.

Then I threatened to burn games to the ground.

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On the Hunt For Infinity

By Craig Pearson on April 19th, 2013 at 10:00 am.


“Whatever happened to Infinity?” is a question that regularly pops up in the comment threads and forums posts about adventurous space games. A few years ago, Infinity teased audiences with the promise of the next generation’s Elite. The grand plan was seamless space travel: solar systems, space stations, all the way down to the planet’s surface were going to be rendered, viewable from your cockpit as you flew by. Way back in 2006, they released a combat prototype, and in 2010 there was a pair of videos showing off the engine’s capabilities that still take my breath away. Most people suggested the game was too ambitious, that populating the game’s planets with flora and fauna and cities with missions, was too much. As it turns out, they were right, but it doesn’t mean Infinity isn’t coming out. The team have a plan, and it involves Kickstarter and a combat game called Infinity: Battlescape.
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RunRabbitRun Is Great, Has Made My Hand Hurt

By John Walker on April 19th, 2013 at 9:00 am.

Just look how great PC platform gaming is right now! We’re just inundated by lovely, interesting games. Yesterday I was being charmed by Ecotone, then hankering after some Rogue Legacy, and now I’m being challenged by the mad difficulty of the gorgeous RunRabbitRun. A completely free, entirely mad running-and-jumping game that is making me invent new swear words.

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Big Is Beautiful: Monster Hunter Online Trailer

By Craig Pearson on April 19th, 2013 at 8:00 am.

WHAT?
I think that’s a giant squirrel in the screenshot. I could find out if it is, but to be told it’s not would only make me sad. And the cropping is odd because I refused to chop the tip off that magnificent sword the player is wielding. The two together can only mean one thing. Monster Hunter Online! It’s the newly announced MMO based the Capcom console game that everyone on my Twitter feed seems to scrabbling around in. It’s currently only planned as a Chinese free-to-play title, but we know such distinctions are meaningless and arbitrary in the world of PC gaming. If enough people want it, it will happen. Just ask publishers Tencent to run it through Google Translate.
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Wot I Think – Dishonored: The Knife Of Dunwall

By Alec Meer on April 18th, 2013 at 9:00 pm.

The Knife of Dunwall is the second piece of extra content for Arkane’s splendid, if slightly cold, Dishonored, and the first which includes new missions proper. It came out a few days ago, I played it a few hours ago, and then I wrote this.
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Imp-rove Impire With Some Free DLC

By Craig Pearson on April 18th, 2013 at 8:00 pm.

Cheese!
Did you dig Impire? Are you still delving deep into Paradox’s dungeon management game? Then this story is for you. Paradox are releasing an ore-ful lot of DLC for free, and they demond you play it. There’s a vein of new single-player, multiplayer, and customisation content being released for Impire. Please don’t take it for granite.
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Wot I Think: Papo & Yo

By Nathan Grayson on April 18th, 2013 at 7:00 pm.

Papo & Yo is, at first glance, a puzzle platformer about a young boy and his best pal, a multi-ton, bulbous bellied pink gum wad rhino dog. Same old, same old, right? But beneath its sunny, wildly imaginative exterior is the bleak tale of creator Vander Caballero, whose alcoholic father physically abused him and his family when he was a child. And so, when Monster eats a frog (read: METAPHOR), he stops helping you solve puzzles and starts lobbing fiery punches at your tiny cranium. That relationship, then, lies at the heart of Papo & Yo, weaving an extremely personal thread through both story and gameplay mechanics. But does it bind them together or leave them straining at the seams? Here’s wot I think.

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Week in Tech: Intel Overclocking, Bonkers-Wide Screens

By Jeremy Laird on April 18th, 2013 at 6:00 pm.

Don’t sling your old CPU on eBay just yet. Too many Rumsfeldian known unknowns remain, never mind the unknown unknowns. But the known knowns suggest Intel is bringing back at least a slither of overclocking action to its budget CPUs. It’s arrives with the incoming and highly imminent Haswell generation of Intel chips and it might help restore a little fun to the budget CPU market, not to mention a little faith in Intel. Next up, local game streaming. Seems like a super idea to me. So, I’d like to know, well, what you’d like to know about streaming. Then I’ll get some answers for you. Meanwhile, game bundles or bagging free games when you buy PC components. Do you care? I’ve also had a play with the latest bonkers-wide 21:9-aspect PC monitors… Read the rest of this entry »

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Schtick Fury: Angry Video Game Nerd Adventures

By Adam Smith on April 18th, 2013 at 5:00 pm.

The only Angry Video Game Nerd clip I’ve ever seen was a trailer for the movie. I don’t remember anyof it because after four seconds my brain assumed the whole thing was an in-joke and switched itself off. I recovered twenty hours later and now there’s a hole in my memory where that day should be. Angry Video Game Nerd Adventures is a platformer that mimics the appearance of many of the games that The Nerd throws swearwords at, with references to classics thrown in as well. In the trailer, I saw a deer doing a poo, which made me think of Castle Crashers, and the horrific moon from Majora’s Mask. What else is in there?

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