Now with more Bungie Panel!
Last week, the Bungie Panel enjoyed catching your volleys of interrogation so much we fielded even more people to shag the mail that poured from the depths of your collective mind. The culture of our studio is a source of great pride among the people who populate Bungie. Here is the peanut gallery that assembled this week to tell you all about it:
Rick Lico, Senior Art Lead
Cale Haskell, Associate Engineer
John Stvan, aka Halcylon
Dan Miller, Senior Designer
Jim Levasseur, Cinematic Designer
Christian Diefenbach, Engineering Lead
Justin Truman, Engineering Lead
Sam Arguez, Producer
Nate Hawbaker, Associate Technical Artists
Michael Williams, Senior Engineer
Kurt Nellis, Technical Cinematic Lead
Andrew Davis, Artist
Welcome to the show, brave souls. Let’s open the sack.
antony X1000 What is your favorite thing about working at Bungie?
Working with a talented team of people.
Join us, we are hiring!
Dan Miller
My co-workers. The passion and creativity they apply to making awesomeness ensue
is incredible.
Michael Williams
Working everyday with people that are absolutely awesome at what they do. It makes you want to push yourself.
Sam Arguez
Free coffee and soda. Free snacks and chocolate. And the gym membership to offset them.
Christian Diefenbach
At any one moment I can stand up from my desk and see several monitors housing some of the most awesome content and artwork ever bestowed upon my retinas. I mean just yesterday I saw [CENSORED] set up a [CENSORED] in [CENSORED] and it had [CENSORED] over the entire [CENSORED]!
Nate Hawbaker
Editor’s Note: Nate censored himself. I would never play you like that.
spartain ken 15 How often do fans go to the doorsteps of Bungie HQ and try to gain entry?
Never! One does not simply walk into Bungie.
Statefarm98 Why haven't we seen a Bungie game where you play as Jerome and fight off fans?
The best games are ones that provide a threat that is realistic enough to instill in the player a sense of tension – perhaps even dread. There would be no sport or contest in the game you are describing. Plus, everyone would just complain that Jerome was overpowered.
CTN 0452 9 If you could have one superpower what would it be and why?
Sprint. 'Cause Armor Lock isn't balanced.
Dan Miller
Do you know when your roommate wakes up just before you and then proceeds to take the longest shower ever? My superpower would be doing that every day.
Jim Levasseur
The flash! Anything to keep my schedule balanced.
Christian Diefenbach
Something that could be used without being conspicuous. How about the ability to stop time? Then I would always be the first one to the kitchen when free food arrives.
Nate Hawbaker
The power to view the past. This ability would be amazingly educational when viewing events in the distant past, and incredibly powerful when viewing events mere seconds ago.
Michael Williams
To stop time, or to move super-fast. Anything that would allow me to squeeze more into a day.
Sam Arguez
Flying. Seriously, who wouldn't choose flying? I guess if you were afraid of heights? Even then, you could fly, so what are you afraid of?
Kurt Nellis
The ability to grant wishes. Everybody gets one.
Andrew Davis
Editor’s Note: Andrew’s offer not valid on Bungie.net.
jacob crawford Has the idea of tours of the studios ever been taken seriously? I don't mean us normal folks waltzing in to the more secret areas, but something maybe like what you would get on a tour of a brewery.
If only games could be brewed in enormous iron vats. You tease us with your metaphors, jacob crawford (if that is your real name). There have been times when our fans have been welcomed onto the other side of our shark-infested moat to enjoy the tapestries. Those times will very likely come again, for a very exclusive and carefully selected audience.
U Got Pwned1264 What games, besides Battlefield 3 and Halo, do you guys play during free time?
A select few of us play Street Fighter... or various incarnations of it... Street Fighter X Tekken is the game we're really looking forward to.
Rick Lico
Dominions 3
Cale Haskell
Mind games.
Dan Miller
I just played through Dear Esther which was beautiful and thought-provoking, if not exactly a traditional game. Next up is Alan Wake on the PC... where it rightfully belongs. Can you tell I'm a grumpy PC gamer?
Jim Levasseur
Do board games count? Dominion, Risk, SmallWorld, Ticket to Ride, Aquire and Go Fish.
Christian Diefenbach
Lately I've been playing an irresponsible amount of Dark Souls. Before that was Arkham City and Uncharted 3. I also love playing short-form indie PC games.
Justin Truman
I'm currently playing Skyward Sword and Skyrim, and the backlog contains God of War 3, Bayonetta, Darksiders, finishing Dark Souls, Tactics Ogre, and the list goes on... I used to play a lot of JRPG's but there haven't been a lot of good ones in years.
Sam Arguez
Forza 4, Modern Warfare 3, Minecraft.
Nate Hawbaker
I've been catching up with my backlog (Arkham City, Assassins Creed 1, Beyond Good and Evil), have a group for Risk Legacy, play a bit of pen-and-paper RPGs (Pathfinder), and play a lot of board games with friends.
Michael Williams
Skyrim.... Wait. There are other games?
Kurt Nellis
I just finished up Fable 3 (finally!). I think I broke the end-game moral decisions by becoming a land baron early (and rubber banding my controller to earn me lots of dough!). I have a stack of games I still want to play, but the ones I've completed recently that really stand out to me are Red Dead Redemption, and the Batman and Assassins Creed series. I'm a sucker for single player exploration & collection quests.
Andrew Davis
adeckofcards77 How often is someone interviewed for an open position at Bungie?
Interview loops are top secret, and happen in a hidden nook deep in the belly of our sprawling compound. Very few candidates survive them. Out of respect for the dead, we choose to not speak of them openly. That said, it does seem that a fresh newbie is birthed into the studio every week lately – sometimes, several at a time. So, you do the math.
OMARRCHR Does anyone at Bungie ever take a break? If so, what do they do?
We get breaks?
Sam Arguez
Only long enough to acquire sustenance.
Nate Hawbaker
No breaks. Facilities recently removed the bathrooms to improve our efficiency. In a few weeks, IT will be rolling out feeding tubes for all the artists.
Jim Levasseur
Work out, rock climb, Insanity sessions in the Central.
Dan Miller
My hobby is woodworking. Powertools without a computer interface FTW!
Christian Diefenbach
Nothing beyond our mandatory shuffle around the exercise grounds. Otherwise the shackles really start to chafe.
Justin Truman
We generally spend time with our family and friends, and catch up with our entertainment backlog.
Michael Williams
Everyone is encouraged (and sometimes forced) to take all their vacation days. I try to take as many motorcycle camping trips as possible during the summer. A few years ago I drove down to San Francisco and Yosemite, and I'm now thinking of going further.
Andrew Davis
sam da man 2008 What's next for Bungie Aerospace?
We have games in the pipeline. I am working on a plan that will reveal them to you. Please stand by. Someone will be with you shortly.
StormFront What music does the office listen to when creating the best game on Earth?
Anything not in the bathroom – ‘cause we aren't making games in the bathroom.
Dan Miller
See: Steve's "Poop-tunes" playlist.
John Stvan
Max Richter, The Avett Brothers, Explosions in the Sky, Vampire Weekend, Parov Stelar, Mimosa, etc... pretty much anything that doesn't involve mindless noise or creepy chanting.
Jim Levasseur
Anything that doesn't steal focus from the task at hand: Gregorian chants, Chopin, Mozart, etc. No operas though, people hate when I yell "Figaro" with my headphones on.
Christian Diefenbach
I'm listening to Jay-Z while typing this.
Justin Truman
Old game soundtracks (it makes me miss the old days), Anamanaguchi, Helios, Thrice, The Dear Hunter, In Flames, Soilwork, Rise Against, and so on...
Sam Arguez
Let’s take an adventure over to Monitor #3. Childish Gambino, Hadouken!, JAY-Z, Tegan and Sara, Snoop Dogg.
Nate Hawbaker
There's a huge variety of music that gets listened to in the studio, and several employees are active in local bands. Regular debates spring up about the music streamed to the bathrooms (Christmas music & Puzzle Hunt music have been major topics of discussion). Personally, I enjoy listening to KEXP's streaming station, or occasionally listening to a bit of
NerdCore. (Full disclosure: I know the artist behind that link, so I may be biased, but I also think the song is awesome.)
Michael Williams
Last.fm tells me I've been listening to way too much Dan Deacon, Decemberists, & Neutral Milk Hotel (I shipped Reach listening to those three almost exclusively.)
Andrew Davis
nerd I want a pic of your desk!
Thanks for the softball. Here is where the magic happens, dear Community. I waffle between calling it “Mission Control” and “CentCom.” It’s not much to look at, but it’s home.
walshypru What is your opinion on the validity of 'video game design' degrees and other similar qualifications that have gained popularity recently?
Speaking specifically to the animators out there... Your animation reel and its demonstration of your skillset is what matters to us. Saying you went to school and successfully mastered a skill is much different than showing us what you've learned. The reel is everything. That being said, the best way to learn animation is by attending an art college, specialty school, or online animation training. The quality of the training is much more valuable than the accreditation, so do your homework on the professors and department. Many animation schools teach buttons in a program, or strictly film animation. Even though that information may be helpful, finding a school that will teach animation tailored for the gaming industry will help you MUCH more.
Rick Lico
I came into Bungie with a “video game programming” degree, so, hey-o!
Cale Haskell
Mod experience is free.
Dan Miller
Do your research. School can be a valuable environment to learn from experienced industry professionals and ambitious peers, or it can be a huge waste of time and money. Focus more on what you can do (animation reel, environment art portfolio, graphics demos) than earning a piece of paper. And if you want to make games, make games (even the Portal guys had a solid playable concept).
Jim Levasseur
Bungie has people who hold degrees in Art, Math, Engineering, Physics, Biology, Game Design, Game Programming, Computer Science, etc., and some really awesome people who never graduated in anything. The point is, if you are really good in what you do, you will find a home in the games industry.
Christian Diefenbach
I think it's awesome that there are finally legitimate education avenues for game development and design. On the other hand, nobody in the game industry requires you to have a degree - you just have to be good and be able to prove that you're good. Draw, model, level design, program on your own, and you can get the same chops without the college debt.
Justin Truman
I went through the Guildhall @ SMU and wouldn't be here today if I hadn't, so I guess that answers the question.
Sam Arguez
It's hard to answer this question without upsetting at least half the population that has considered one. Everything that my job requires me to know, I taught myself. The catalyst for that learning owes itself to my involvement in the modding community, and the resulting personal projects.
Nate Hawbaker
For the right people, video game schools can work well. We have a number of people here at Bungie who have come to us through game schools. That said the vast majority of people working at Bungie have more traditional 4-year degrees. A 4-year degree gives you a wide range of knowledge that you can often apply to game development in surprising ways. The main disadvantage to a college or university is that they generally won't give you hands-on experience making games, or give you projects that will build your portfolio. I always suggest that people in a 4-year school get involved in game clubs, or online projects to make games - it gives you lots of experience and material to show potential employers.
Michael Williams
I'd say try and get a well-rounded education. With almost any type of degree, you'll only get out of it what you put into it.
Andrew Davis
Editor’s Note: I minored in Theatre!
drummer0702 Why don't you require actual letters to be sent?
For the same reason we don’t require you fine people to shoot each other with actual guns. The Internet is safer and more efficient. If we used
the postal service to have these chats, they would occur a lot less frequently than once a week.
r c takedown What is your favorite thing to do at the Bungie office?
Work.
Dan Miller
Insanity workout at lunch time!
Christian Diefenbach
Make awesome videogames.
Justin Truman
See something awesome and unexpected.
Sam Arguez
Putting lap times on our in-office scoreboard in the
ForzaPod.
Nate Hawbaker
Besides the daily work and the Pentathlon, I love the evenings when we get together to play games.
Michael Williams
Thinking. More specifically: During the winter: Thinking about how wonderful it is to work for such a great company and not have to be outside in the weather. During the 2 weeks of summer: Wonder how I ended up working in a cave and reevaluating if I could have made better choices in my life.
Kurt Nellis
All the after-school activities are really awesome. Rock climbing, life drawing, Pathfinder, Risk: Legacy, enjoying any of the many games on Steam, drunken debauchery at karaoke next door.
Andrew Davis
Editor’s Note: Anyone who did not indicate that their favorite thing to do here is work really hard has been reported to Harold.
elmicker With a mind to gabe's interview and his commentary on Valve's flexibility at the individual level and lack of structure, how would you describe Bungie’s environment? Is it flexible? Is it flat? Is it agile? How free is any one developer to just go "Whoah, this is cool!" and work on said cool-ness?
Interesting
interview. Thanks for sharing. I would describe Bungie as a complex animal, comprised of internal organs that work in concert to drive us forward in our hunt for kick ass games. We have teams of people committed to specific elements of development, all focused on a singular goal. While independent thought is demanded of the people who work for Bungie, for the most part, all of our audacia is aimed at the same astra.
Sven Nietzsche What are your strengths? What are your weaknesses?
Strength: Muscles.
Weakness: Muscles.
John Stvan
Next question, plz.
Dan Miller.
Strength: Writing TLDR emails.
Weakness: Writing TLDR emails.
Sam Arguez
This isn't a job interview.
Nate Hawbaker
Strengths: Puzzle making, rocket racing, and thinking up ways players could abuse game systems.
Weaknesses: Chocolate cookies, fighting games, and using the sniper rifle.
Michael Williams
Zaphog What's up with the Laboratorium?
Hidden away amidst the beakers and instruments, our venerable
Dr. Bunsen Honeydew toils away in the trenches of Science to answer mission critical questions, like:
Bungie Sam When is Bungie.net most active?
Honeydew:
1pm to 6 pm Pacific Standard Time.
Dropship dude How do timezones work?
Basically, the entire world adjusts their clocks so that the sun is high in the sky at High Noon. It was enacted as a standard in the 1800s, to make sure that people could see real good during their gunfights in the town square.
Chalupa King117 What is THE most absolutely most treasured object in the Studio?
Our pants.
Rick Lico
Desk space.
John Stvan
Electricity.
Dan Miller
I can't speak for everyone, but I'd say I am.
Justin Truman
Time.
Sam Arguez
The simple answer is the Pentathlon "Cup". The real answer is Urk's beard.
Nate Hawbaker
Given the level of competition over it, I'd argue that it is the Pentathlon Cup. Other candidates include the Jason Jones cardboard standee, our Declaration of Independence, the Hydra Device, and our Server farm.
Michael Williams
Editor’s Note: The Pentathlon Cup is a Fist. And, thanks for the Forge art,
DoughBoy.
KUZOKU85 Back in August or so you told us you'd be going the darkest you've ever gone and it’s been almost seven months. For the Bungie fan this is no mere torture, this is agony in hell. Please, you must give us some tiny morsel, a table scrap, some beacon of light, a date, an event, anything. Can you spare us some idea of when we'll get even the tiniest fraction of knowledge about Bungie's new game?
You will play it with your hands.
Kr1egerdude Where do you see video games 10 years from now?
In your mind.
John Stvan.
In the future.
Dan Miller
In my living room.
Christian Diefenbach
I want new input devices to replace motion-sensing and directly read my thoughts. That way I can stop flailing my arms and panting.
Justin Truman
That's what's great about them, no one really knows.
Sam Arguez
Modern Warfare 12 - I kid. It's extremely difficult to project that far in the future without just referencing current trends. If anything that Paul Debevec has shown in the last two years makes it into a realtime environment, consider me excited.
Nate Hawbaker
In 10 years, I believe all games will have an online component. I think the kind of stats and interaction you see on Bungie.net will be common even in the simplest arcade titles. Our challenge is to stay ahead of what is common!
Michael Williams
Streaming directly into my retina via a corneal implant. Oh, there'll probably be some kind of goblin derivatives and/or aliens to fight, too. That sort of thing is timeless.
Kurt Nellis
LordMonkey Coke or Pepsi?
Coke. Give ‘em hell,
Bobby.
farmerscott21 Is Luke Timmins a nice guy in real life?
Editor’s Note: Is this real life?
Yep.
Sam Arguez
Nope.
Justin Truman
HOLY CRAP YES HE IS. He's the nicest man who plays with knives that I've ever known.
Cale Haskell
I heard that he no longer stabs people when mistaken for Jason Jones.
Nate Hawbaker
Luke Timmins is a saint and a lover.
Dan Miller
Yes, he is. And he does use the word "sausage" every chance he gets.
Christian Diefenbach
Luke Timmins is a super nice guy, who is a pleasure to work with. He likes to claim that his job these days is "drinking coffee," but he is directly and indirectly responsible for a ton of awesome technology.
Michael Williams
Answering that would be a bit like someone in the Justice League unmasking Batman. No can do, my friend.
Kurt Nellis
Super nice. Wait... our review period just ended, I can say whatever I want to! He's pretty nice... I guess.
Andrew Davis
People are always asking me if I know Luke Timmins…With a gun barrel between your teeth, you speak only in vowels.
Luke Timmins
Zafric When it comes to hiring employees... Would Bungie favor applicants who are devout Bungie fans as opposed to someone who is indifferent? If not, does being a Bungie fanboy actually have the opposite effect? i.e. Does the childish glee of a fanatic get so sickening that you'd prefer not to have him/her around?
Indifference doesn’t sound like a quality that any self-respecting employer would value. At Bungie, we are fortunate to be in the position to hire many people who bring with them a passion for what we do. We newbies try not to make fools of ourselves when we meet our legends, but it happens. They give us a six month grace period, and take us out to lunch to let us know that they need to eat, just like any mortal.
SkilPhil Have you had any unusual requests for help in the office that isn't really 'Community Manager' related?
Urk did ask me to pick up his dry cleaning once.
spartan120 How much has the culture at Bungie changed over the years? Have you all 'matured' [so to speak] and given up your 'stick it to the man' ways?
Our beer selection has improved. You can tell a lot about a company by their beer.
Dan Miller
We are still a company that values its creative independence, and the maturing happened in the way we manage our time and build relationships with our publisher, but at heart, we are still like kids in an amusement park.
Christian Diefenbach
When Chucky pulls his pants down, we no longer take pictures.
Justin Truman
A good bit. We have fewer whiteboards to draw –blam!- on... I'm not sure if that counts. How exactly would making games "stick it" to anyone?
Sam Arguez
I've been with Bungie since Halo 2, so I can't speak to the Chicago days, but I feel like Bungie has matured while still keeping our passion. In the old days, most people here were single, and now the majority is married and has children. These days the whiteboards are cleaner, but new craziness around the office has replaced the old.
Michael Williams
Not really all that much. We're a lot bigger (I started working here in 2004 and I've now been here longer than 3/4 of the company!). But even at this size, we've maintained a pretty good level of irreverence. There exists video of our own Dave Dunn performing Rock Lobster in a crab costume in front of a bar of Bellevue popped-collars and cougars, if that means anything.
Andrew Davis
IamNickMan Does the sarcasm just come to you for these questions, or are you just a sarcastic person?
Aren’t those two conditions the same thing? I am a sarcastic person. It’s a job requirement. Thus, sarcasm just comes to me. Just in case this response is not sarcastic enough, I will close by offering up the fact that you look really, really nice today. I like your pants.
Wumpa Warrior Can we please become / A site with only haiku? / I want an answer
One thing I have learned / Is that our Community / Chooses their own style
Your answer is “No.”
…And the Mail Sack is now closed. Fear not, stalwart Bungiephiles. It will reopen again, when the weekend is a dull memory, and the sun rises on a brave new Monday filled with renewed threats of another work week.