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Cover Story: It Came From Outer Space!

REVIEW

Sly Cooper: Thieves in Time Review: Fluff Piece

(PS3Vita)

Sony's raccoon does a whole lot of things. Too bad none of them are particularly interesting.

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A few weeks ago, a couple of us were talking about the recent trilogy of Ocean's films. We remarked how Ocean's 13 just felt like a complete retreading of everything that 11 had done a few years before. It told a similar story with an identical flow, and rarely dared to venture outside of its predefined comfort zone. This was a far departure from Ocean's 12, a creatively bizarre, self-aware caper that alienated a lot of fans based on just how different it was from its predecessor. But both Jeremy Parish and I agreed that 12 was our favorite and the most memorable of the trilogy because of this very departure. It takes commendable courage to completely turn a successful formula on its head, and that's exactly what Steven Soderbergh did. It's with this in mind that I say that Sly Cooper: Thieves in Time contains far too much Ocean's 13, with none of 12's risk to be found.

As the title suggest, Sly's conceit in this installment is his team's ability to traverse to different time periods on a journey to reunite with various members of the raccoon's thieving lineage. After a ridiculously long lore dump and an initial prologue on the rooftops of Paris, Sly and crew embark on their quantum adventure. You'll bust a cowboy out of jail, learn to manipulate time in an ancient desert kingdom, and reunite a sushi chef with his beloved cutlery. But despite the promising nature of these premises, Thieves in Time never manages to rise above mediocrity, no matter which era you travel to.

While I appreciate the fact that Sly maneuvers across time every few hours to an aesthetically different locale, the bland layout of each world does a disservice to their admittedly interesting themes. A dusty Wild West mining town doesn't feel different from a medieval castle, which doesn't feel different from a Feudal Japanese garden. The core mission structure adheres to the foundation that Grand Theft Auto III built nearly 12 years ago: traverse to an arbitrary point on the map, watch a cutscene that catches you up to speed, then go to another part of the map to complete whatever the game wants you to do. With little incentive placed on exploration, a bulk of Sly makes the player feel like one of those kids with the unfortunate type of parents who believe that putting a leash on their child is in no way demeaning.

Once you arrive at wherever a mission tells you to go, Sly becomes well-aware that variety is the spice of life, but it delivers a wealth of its content in a form that feels akin to a low-grade all you can eat buffet. There may be 30 different dishes on the table in front of me, but each one will inevitably leave me feeling bombed out and depleted. Bentley's various hacking endeavors take place in the form of arcade-facsimiles that play out as diluted versions of classic games from the '80s. Murray's missions are even worse, such as when you're forced to play through a stripped down PaRappa the Rapper-esque dance number that outstays its welcome to the point where I honestly thought I'd stumbled upon a glitch. And though each one of the costumes that Sly collects throughout his adventure bestows him with a new ability, those skills merely exist as a solution to a single problem. Need to resist fire? Donn your heavy samurai armor. Have to trigger an out of reach switch? Become Robin Hood and fire and arrow.

When I look back at the truly great 3D platformers of the past decade, I see games filled with unique ideas and mechanics, while still managing to keep an interesting central voice. Think back to Psychonauts, where a change in location didn't just mean a palette swap, but rather a rethinking of how you play the game altogether. Or Ratchet's initial PS3 trilogy that allowed you to create a unique experience based on which weapons and abilities you chose to use throughout your adventure. There was an inherent sense of creativity and wonder in these games that's sorely lacking from Sly's fourth installment. And though Sly's writing is admittedly good, it's still a step below the consistent humor displayed in Psychonauts and the Ratchet games.

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The one major redeeming factor here is its support of Sony's Cross-Buy program, which allows those who purchase the game for PS3 to download the title on their Vita for free. After a brief setup process, you can share your save file between the two games, allowing you to continue your progress whether you're at home or on the road. Being able to play the game on my PS3, continue on public transportation via my Vita, and immediately pick it up back at a PS3 is something that's truly unique to Sony's hardware. It was one of my favorite features in PlayStation All-Stars, and it's certainly one of my favorites here. The gameplay experience is nearly identical on both platforms, which means the transition is never jarring. This relatively young feature is something that Sony needs to embrace with any applicable title in the future.

Thieves in Time makes me realize that the Sly Cooper series feels stuck in the post-GTA III world of the early aughts. It strives to deliver an open world, but that space feels sparse and unlived in. It leans on variety at the detriment of not allowing any one element to feel truly refined. It knows how to tell a long story, but doesn't quite know how to tell a particularly good one. Instead of stealing from others, perhaps it's time for Sly to learn how to create something unique unto himself.

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Comments (26)


  • StAnger
  • I loved it

    Posted: userComment.createdDate by  StAnger

    It was a great addition to the Sly Cooper games it is well worth playing and if you are a Cooper Freak then it is a must play

  • swiller69
  • If you want a 3D platform adventure on the go this is your best bet.

    Posted: userComment.createdDate by  swiller69

    I am really enjoying this title. It's a breath of fresh air. Granted, I am a fan of exploration action games and tire of the fpses and using their mature rating in the most banal, 13-year old boy wet dream way. After the tight controls, the diversity strikes me as it's greatest asset. Bentley's hackpack $3 title illustrates the quick play fun some of the mini games provide. Also the story, voice work and villians are entertaining and better the 80% of games out there. Plenty of fun exploring the secrets of the world when not on missions. Acquiring new costumes and playing a Sly ansestors further strengthen it diverse yet easy to learn play style. The game may get criticized for being easy but you will die easy if no carful just no penalty for doing so. Challenge can be found if you examine a nice list of trophy challenges. If you have not played Sly HD collection recently and have a Vita you will be very happy with this polished game. It's a great value too. 

    I'm 43 btw and this is fine for us mature, first gen gamers too.

  • lyfestory
  • disappointing...

    Posted: userComment.createdDate by  lyfestory

    ... that this website seems to be anti-Sony anymore... this game is better than they give it credit for.. and hardly any mention on this website of tomorrow's Sony Meeting... actually, i've seen no mention of it, while all other 'gaming' websites i visit are all over it...

      I've enjoyed my play of Sly so far and was happy to pick it up, especially given it's price and to help support the Vita...

    • McBiggitty
    • So...

      Posted: 02/19/2013 by  McBiggitty

      So you're saying that we all hate Sony because we haven't written about the thing that hasn't happened yet?

  • juicyhopfrog
  • I like it but..

    Posted: userComment.createdDate by  juicyhopfrog

    I like it, but that doesn't mean it's everyone's cup of tea.  I think this review steers a bit odd when talking about a post GTA3 world because the open level nature isn't really meant to replicate a sandbox game, as far as I can tell.  That said, a review is a review.  For those with similiar tastes, this may come in handy.  But if you, like myself, love the PS2 era platformers, this game is worth the price of admission.  

  • GrimCommie
  • Ocean's 12

    Posted: userComment.createdDate by  GrimCommie

    Ocean's 12 was origianlly a script for a non-Ocean movie that they decided to turn into the Ocean's 11 sequel, so that might explain hwy it was so different from 1 and 3. 

  • bram00
  • Meh, still seems like a decent game.

    Posted: userComment.createdDate by  bram00

     

      I'll probably still pick this up at some point since I'm a fan of the series.  Oh, it's cheaper and I can play it on my Vita as well.  Them's 3 good reasons!Undecided

  • SongSeven
  • Too many mechanics

    Posted: userComment.createdDate by  SongSeven

    I thought the exact same thing about the Saints Row series: it just tries to throw in too many "insane" mechanics and animations that none of them end up being particularly deep or fun after the initial "woah" factor.

  • EKGTrooper
  • Couldn't disagree more

    Posted: userComment.createdDate by  EKGTrooper

    This is a wonderful game, one of the best 3D Action Platformers in years, and a serious contender for my Game of the Year. You are way, way, way too harsh on this game. Seriously. I find it odd. This is two awesome Sony Platformer exclusives in a row that you severely underrated. Starting to see a pattern? If you don't like 3D Action Platformers, why continue to volunteer to review them? This is a genre that is all but dead because of bull shit, lousy reviews like this that totally underrate a gem for whatever nefarious reason. And this is one of many Sony exclusives in a row that you rated a "C", even though they were all much better than your lies tell people.

    All I have to say is thank God nobody reads 1up or cares about this sites reviews, otherwise you might actually do some real damage. But the 20 or so people who actually read this sites reviews know better than to believe someone who clearly has something against Sony. I looking at all of your reviews, you review a ton of PS3 exclusives, and rate a shocking majority of them well below what they deserve. What's up with that? Don't you think it is time to come clean? Enough with the farce. Come clean. 

    Sly 4

    Ratchet & Clank: Full Frontal Assault

    Sony All Stars

    Little Big Planet Karting

    New Little Kings Story

     

    All great games, all games you mysteriously review way lower than they should have been. At least you gave Tokyo Jungle a good review. I guess Microsoft's check bounced, eh?

     

     

    • Mr_Smiff
    • It's a Conspiracy!!!

      Posted: 02/16/2013 by  Mr_Smiff

      Lol.  I know one person who reads and cares about the reviews.  At least enough so that he has to take the time to rant online about how they must be part of some secret anti-Sony conspiracy. (I'm talking about you EK.)

      Seriously, you sound like a snotty, stuck up, eight year old girl who throws a tantrum and screams that everybody hates her anytime things don't work out exactly as she hoped.

      Sony All Stars and LBP Karting?  Yeah...

    • McBiggitty
    • Wow...

      Posted: 02/16/2013 by  McBiggitty

      You really like your Sony-exclusives, huh? Well that's good, because so do I! If you go back and read some of my entries during our Favorite Games of 2012 Cover Story, you'll see that five of the games I wrote about were PS3/Vita exclusives, including Journey, which might be my favorite game of the generation.

      Also, not sure why you think I hate 3D platformers. I wrote about the Jak HD collection, which I loved. As I mentioned in the review, Psychonauts and Ratchet's first PS3 trilogy are fantastic. And Banjo-Kazooie is one of my favorite games of all time -- seriously, everyone around here has gotten really sick of my talking about it on a daily basis.

      People can have different opinions. Deal with it. I think all of those games you listed are forgettable, lackluster efforts from teams that have much more potential. A lot of people agree with me. Then again, a lot of people don't, and if you dig any and all Sony exclusive (which judging from your Resistance pic, I'd say you do), then more power to you. Find what you like and play it -- fuck what anybody else says.

      And seriously, you along with the rest of the internet need to come up with a more creative way to try to attack the integrity of folks who write about games. Obviously a check from Microsoft would lead a paper trail, so they buy us out using untraceable flesh, wine, and safari trips.

    • DukeLuke
    • EKGTrooper

      Posted: 02/16/2013 by  DukeLuke

      C (average) is a generous score for 3 out of the 5 games you mentioned (the other two I didn't play, so can't speak to those). I don't think the 1up team is biased at all in this case. If anything, it just shows you're positively-biased in favor of Sony games. Nothing wrong with that, but you shouldn't hold others to your standard of affection. I have a Nintendo-bias, but even I understand that not everyone is going to give every Nintendo-exclusive the same kind of love I would. Doesn't mean there's a conspiracy afoot lol.

    • Hunterman328
    • EKGTrooper

      Posted: 02/16/2013 by  Hunterman328

      isn't playing with a full deck.  The guy's a quack.  I remember when I first got my Vita I wrote a brief review and mentioned some things I didn't like about it.  He reply in a rant so off the wall it was funny, but basically he  accused me of lying that I even had a Vita.  First that, now a conspiracy with Microsoft, the guy's definately not one with reality.  He probably hears voices too.

  • rdm24
  • I'm noticing a pattern....

    Posted: userComment.createdDate by  rdm24

    You guys just don't share my taste in games. So many amazing games, received with such indifference by 1UP.....

  • king_mob
  • Ocean's Twelve was a terrible film!

    Posted: userComment.createdDate by  king_mob

    This critic lost any credibility he may have had with me the moment me praised that shitfest!

    • Lt.Groom
    • I quit reading at Ocean's 12 was my favorite

      Posted: 02/18/2013 by  Lt.Groom

      That's just trying to be edgy.  Or at least I hope it is.  Liking that movie? Julia Roberts pretending to be Julia Roberts? Are you kidding me?  It was a terrible movie!  Diving through lasers.  Basically you take any sense of ratpack mentality out of Oceans 11, add anything Mila Jov. Has been in and you have Ocean's 12.

       

      AKA some could think it was fun, but not a great movie.

  • Xx-Cri-Sparrow-xX
  • What Can I Say

    Posted: userComment.createdDate by  Xx-Cri-Sparrow-xX

    about that suit, that hasn't already been said about Afghanistan.....

    ;)

     

    • McBiggitty
    • Yes!

      Posted: 02/15/2013 by  McBiggitty

      I'm glad someone picked up on the reference.

  • Daikaiju
  • You're welcome to your opinion...

    Posted: userComment.createdDate by  Daikaiju

    but in this case I think GameTrailers has the right of it. Either way I'm enjoying the game immensely.

  • LBD_Nytetrayn
  • So...

    Posted: userComment.createdDate by  LBD_Nytetrayn

    ...is this why they probably didn't advertise it or anything?

  • SpaceMonkey
  • just started playing yesterday

    Posted: userComment.createdDate by  SpaceMonkey

    seems good so far.  i don't really care if it doesn't change too much, since they don't make platformers anymore and i'll take anything i can get.  Ratchet and Clank is always trying to change when it would be better staying the same.  Change isn't always a good thing.

  • Sabrewing
  • The "flaws" named here are exactly why Sanzaru made the game, though.

    Posted: userComment.createdDate by  Sabrewing

    They're obviously big fans of the Sly Cooper formula, and from what I understand, they made most of the game on their own time and Sony just gave them the go-ahead to work in Sucker Punch's stead after seeing a build of it.

     

    I guess it just comes down to how much you enjoy "expansion pack"-style games, and to be fair, it IS only $40.

    • PaulMC
    • It is 40$

      Posted: 02/15/2013 by  PaulMC

      The price of a video game is not any kind of indicater if its quality.  I've found plenty of amazing games on steam for under 10$.  The PS store and XBLA also have a nice collection of gems.

    • McBiggitty
    • Price...

      Posted: 02/15/2013 by  McBiggitty

      I try not to factor price in a review unless something is seriously strange. $40 dollars is great, especially if you have a PS3 and a Vita. I just didn't really enjoy my experience inside Sly, regardless of how much/how little I paid.

      And yes, a lot of my favorite games of last year were "cheap," including Journey, The Walking Dead, Thirty Flights of Loving, and Hotline Miami.

    • Pacario
    • Pricing and the Critic's Dilemma

      Posted: 02/15/2013 by  Pacario

      Generally, for serious criticism, pricing should be avoided when determining a title's quality level.  That said, if the game is given a budget price from the start, that could be a clear indicator it's not meant to be regarded as a AAA title to begin with.

      It's like judging a TV movie compared to a theatrical one--expectatations are never as high for the ones made for TV due to their inherently lower production values, the fact they're essentially free, and, of course, because historically, they're almost always lacking.  So how do you rate something like that?  To what standard should it be held?

      I'm big on criticism being as objective an exercise as possible, but weighing price into a game's score is definitely subjective territory.  Tread carefully is all I can say.


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Vitals

Game:
Sly Cooper: Thieves in Time
Platforms:
PS3, Vita
Genre:
Adventure
Publisher:
SCEA
Developer:
Sucker Punch
ESRB Rating:
E10+
Release Date:
02/05/2013
Also Known As:
N/A

1UP Editor Score: C

Average Community Score: NA

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