Quantcast
DestructoidJapanatorTomopopFlixist
DLC   |   BEST GAMES of 2012   |   Best PC games   |   Best PS3 games   |   Best Xbox 360 games   |   Best Wii U games   |   Best 3DS   |   Best PSV

all games
reviews pc ps4 ps3 360 wiiu 3ds vita phone video op/ed community shop

interview
interview RSSSubscribe via RSS

Meet the voices behind BioShock Infinite's Lutece Twins

Jennifer Hale and Oliver Vaquer, the voice actors behind the Lutece Twins, sat down with GameTrailers to talk about their roles in BioShock Infinite. The pair touch on how they both had to read each character's scripts, how it was like working together, and where they'd want to go if they could rip open tears. And then things get weird.   more

Meet the voices behind BioShock Infinite's Lutece Twins photo

Bethesda versus freemium multiplayer sequels

The game industry tells us many things in order to justify its various activities. Multiplayer is added to so many games because solo experiences are dying. Online passes are needed because used games are killing creativity. ...   more

Bethesda versus freemium multiplayer sequels photo

Mr. Resetti is optional in New Leaf thanks to crying fans

Animal Crossing is a series about doing whatever you want, with a few loose goals put in place if you choose to pursue them. It's one of the least punishing series ever made. One of the few times you might feel anything unple...   more

Mr. Resetti is optional in New Leaf thanks to crying fans photo

Hardware: Shipbreakers will begin an RTS revolution

What is Hardware: Shipbreakers? It was a question that I asked myself several times after watching the trailer that Blackbird Interactive, founded by ex-Homeworld developers, released last month. The admittedly gorgeous video...   more

Hardware: Shipbreakers will begin an RTS revolution photo


Hardware: Shipbreakers will begin an RTS revolution photo
Hardware: Shipbreakers will begin an RTS revolution photo
Hardware: Shipbreakers will begin an RTS revolution photo
Hardware: Shipbreakers will begin an RTS revolution photo
Hardware: Shipbreakers will begin an RTS revolution photo
Hardware: Shipbreakers will begin an RTS revolution photo



Adam Heart details the subtle art of the Divekick

It's possible that our earlier coverage of Divekick was a little to fast-paced for you to handle, so we sent Spencer Hayes to get further into the mind of its creator, Adam "Keits" Heart. In this interview, we learn the orig...   more

Adam Heart details the subtle art of the Divekick photo

Tales producer comments on Symphonia's success, Wii U

During Namco Bandai Games' Manhattan press conference last week, where they showed off the likes of Armored Core: Verdict Day and Dark Souls II, I had the chance to sit at a round-table with Tales series producer Hideo Baba. ...   more

Tales producer comments on Symphonia's success, Wii U photo

Kentucky Route Zero makes player choices more discrete

In yet another stellar interview, Spencer Hayes speaks with Justin Elliot of Cardboard Computer about their game, Kentucky Route Zero, which took the IGF award for "Excellence in Visual Arts." But it's the way player choice is managed that has captured Spencer's interest in this unique, narrative-driven title.   more

Kentucky Route Zero makes player choices more discrete photo

In the midst of change, community is at Namco's forefront

"This year, the industry has had a lot of changes," Carlson Choi, Vice President of Marketing and Digital Sales at Namco Bandai Games America said at the company's Gamer's Day press conference last week. "The way the consumer...   more

In the midst of change, community is at Namco's forefront photo

A look at NVIDIA's Project Shield

Spencer Hayes caught up with NVIDIA project manager Justin Walker at GDC 2013, where he was showing off Project Shield, a handheld gaming device capable of playing Android games and streaming PC titles direct from the user's...   more

A look at NVIDIA's Project Shield photo

How cheesy '80s movies shaped Far Cry 3: Blood Dragon

Yes, Far Cry 3: Blood Dragon is very real, and it's pretty damn amazing. Ubisoft took the best open-world experience of last year, and then proceeded to turn up the stupid to 11 by filling the game with obnoxious amounts of n...   more

How cheesy '80s movies shaped Far Cry 3: Blood Dragon photo

Presenting the worst Spaceteam ever

In this interview recorded at GDC 2013, Spencer Hayes talks with game designer Henry Smith while simultaneously playing his game, Spaceteam. Seeing as Spaceteam primarily consists of yelling at other people and tel...   more

Presenting the worst Spaceteam ever photo

Shovel Knight features fun in spades

Yesterday on Mash Tactics, Rick "King Foom" Olson sat down with the development team at Yacht Club Games to show off their totally awesome new project, Shovel Knight. With just three days remaining in its Kickstarter funding...   more

Shovel Knight features fun in spades photo

Dark Souls II's director talks freedom and accessibility

So, you saw the gameplay reveal yesterday, you saw the screenshots, and yet, you still want more Dark Souls II. Of course! Why wouldn't you?! Well, good news for you, as it just so happens a round-table discussion with Dark S...   more

Dark Souls II's director talks freedom and accessibility photo


Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility photo
Dark Souls II's director talks freedom and accessibility photo



Miyamoto explains why Luigi is green and more

GameSpot? Time? New York Times? And now Rolling Stone? Everyone wants a piece of Shigeru Miyamoto! If he's so willing to speak to anyone and everyone, why hasn't he spoken to us yet? We need to arrange a pow-wow as soon as po...   more

Miyamoto explains why Luigi is green and more photo

Warren Spector: AAA innovation will inevitably be limited

No one is going to dispute that the entire Epic Mickey franchise was the Matterhorn of unrealized potential. How much of that was due to developer Junction Point Studio's lofty ambitions versus Disney's demands and constraint...   more

Warren Spector: AAA innovation will inevitably be limited photo

Getting the lowdown on Victoria II: Heart of Darkness

Next to Hearts of Iron, the Victoria series is the Paradox Interactive grand strategy title I have the least experience with. There are a couple of things that have contributed to this, but the most influential one is my decl...   more

Getting the lowdown on Victoria II: Heart of Darkness  photo

How a tiny indie studio got noticed by PlayStation

It's obvious Sony is going all out by getting all of the indie game makers they can. They've been getting all sorts of developers on board for the PlayStation 3, PlayStation Vita, and especially the PlayStation 4. Most of the...   more

How a tiny indie studio got noticed by PlayStation photo

Remember Me devs discuss designing a female lead

Remember Me is an exciting new title Capcom plans to publish this coming June, and put together by Paris-based developers Dontnod Entertainment. The intriguing cyberpunk adventure follows Nilin, an elite memory hunter who tr...   more

Remember Me devs discuss designing a female lead photo

Shiro Games considering Evoland for Nintendo hardware

Evoland, an exploration of adventure games' evolution from independent developer Shiro Games, is currently available for PC through Steam and GOG.com, with an iOS release due later this month. However, given the nature of the...   more

Shiro Games considering Evoland for Nintendo hardware photo

Will Smith, guns, and 'feel bad' games with Paul Greasley

Last week's Sup Holmes (now on iTunes) had me biting my tongue at a constant pace. Paul "Farmer Gnome" Greasely is one of those developers who takes their own amazing ideas for granted in a way that leaves you wanting to sha...   more

Will Smith, guns, and 'feel bad' games with Paul Greasley photo

Interview: Social networking gone bad in Remember Me

I recently got the chance to attend Anaheim Wondercon 2013, swinging by the Capcom booth in hopes of scoring some cool Monster Hunter swag. I must admit however, it was a bit disappointing to see how heavily the company conti...   more

Interview: Social networking gone bad in Remember Me photo

Intelligent Systems would like to make a new Advance Wars

With Fire Emblem: Awakening released on 3DS and seeing quite the success, many may be wondering what that could mean for developer Intelligent Systems' other franchise, Advance Wars. When inquired about the possibility of a n...   more

Intelligent Systems would like to make a new Advance Wars photo

Chris Avellone on Torment and being a human stretch goal

Just before he left to go on a likely well-deserved holiday, I had the opportunity to pester Obsidian's Chris Avellone about his role in inXile's upcoming RPG, Torment: Tides of Numenera.  Chris is a veteran of RPGs, par...   more

Chris Avellone on Torment and being a human stretch goal photo

Super Time Force makes you a Mega Man Time Lord

We've seen Capybara's Super Time Force at the last three PAXs in a row, and every time there have been some major updates that improved the overall quality of the experience. This past PAX East saw the biggest change as playe...   more

Super Time Force makes you a Mega Man Time Lord photo

A history of BattleBlock Theater, from start to finish

For many Behemoth fans, the wait for BattleBlock Theater has felt like an eternity. In some ways, it really has been, as these past four or five years have been approximately half of a console's lifecycle. But what went on du...   more

A history of BattleBlock Theater, from start to finish photo

XCOM reboot director and original creator hug it out

Adam Sessler and Rev3 Games brings two noteworthy turn-based designers together in the same room to chat and hug it out. On one end is X-COM (1994) creator Julian Gollop; the other is occupied by 2012 XCOM reboot designer Ja...   more

XCOM reboot director and original creator hug it out photo

How you'll find the good games on Ouya

Ouya CEO Julie Uhrman informed us in a meeting yesterday that they are constantly adding games to Ouya ahead of its retail launch this June, with new additions piling on nightly. About 8,000 developers are on board with the O...   more

How you'll find the good games on Ouya photo

Talking Killer Is Dead with Suda51

XSEED Games and Grasshopper Manufacture's Suda51 showed us Killer Is Dead this past week during the Game Developers Conference here in San Francisco. Once we were done checking out the gameplay, XSEED opened up the meeting to...   more

Talking Killer Is Dead with Suda51 photo

Future Grasshopper titles will feature online multiplayer

I, along with many of you, was pretty surprised to learn that Grasshopper Manufacture merged with GungHo Online Entertainment earlier this year. Personally, I was worried that this would ultimately hurt Suda51's studio, but a...   more

Future Grasshopper titles will feature online multiplayer photo

Blacklight dev: 'Sony is really in to win this one'

Sony revealed several more indie titles last night during the Game Developers Conference that are set to hit the PlayStation Vita, PlayStation 3, and even PlayStation 4. Sony has been showing a lot of support to smaller devel...   more

Blacklight dev: 'Sony is really in to win this one' photo

Blacklight: Retribution is coming to the PlayStation 4

[Note: The images used in this article are from the PC version of Retribution.] Developer Zombie Studios has announced that its free-to-play first-person shooter, Blacklight: Retribution, will be coming to the PlayStation 4...   more

Blacklight: Retribution is coming to the PlayStation 4 photo

Asobogo combines crowdfunding and distribution for games

In one of the more business-oriented discussions Jonathan Holmes had at PAX East, Sam Ee describes his new company, Asobogo, which seeks to offer crowdfunding and distribution of indie games on a single platform. Check out more of Holmes' Talk Fast interview series!   more

Asobogo combines crowdfunding and distribution for games photo

Why Zombie Studios turned down publishers for Daylight

Rounding out our recent coverage of Zombie Studios' horror game Daylight, I have a little more from my chat last week with studio creative head Jared Gerritzen and writer Jessica Chobot. With the studio behind Blacklight: Ret...   more

Why Zombie Studios turned down publishers for Daylight photo

Inside the minds (and merch booth) of Mega64

While at PAX East this weekend, Holmes took a swing by the merchandise booth of Mega64 to discover what drives them to produce their unique brand of satirical humor and who they're trying to reach with it.  Check out more of Holmes' Talk Fast interview series!   more

Inside the minds (and merch booth) of Mega64 photo

Media Molecule offers up the basics on Tearaway

In another fast-paced interview from PAX East, Jonathan Holmes talks with James Spafford of Media Molecule to discover what makes Tearaway so special.  Check out more of Holmes' Talk Fast interview series!     more

Media Molecule offers up the basics on Tearaway photo

Digging to the heart of Shovel Knight with Sean Velasco

Shovel Knight was given our coveted "Must Play" award at PAX East, and with good reason. Jonathan Holmes caught up with Sean Velasco of Yacht Club Games to find out what it is that makes this retro-inspired platformer so dang special. Check out more of Holmes' Talk Fast interview series!   more

Digging to the heart of Shovel Knight with Sean Velasco photo

Capcom 'loved' working with WayForward on DuckTales

After a busy day of new announcements, panels, and hands-on demonstrations, Capcom producer Rey Jimenez took the time to sit down with me this past weekend and discuss DuckTales Remastered in more detail. Jimenez had a lot to...   more

Capcom 'loved' working with WayForward on DuckTales photo

PAX: Fast Talk with Supergiant Games about Transistor

One of the biggest reveals to come out of PAX East this year is Transistor from Supergiant Games, developers of Bastion. Holmes pinned down Supergiant co-founder Amir Rao to get you the skinny on this new action-strategy title. Check out more of Holmes' Talk Fast interview series!   more

PAX: Fast Talk with Supergiant Games about Transistor photo

PAX: Phil Tibitoski lays out Octodad: Dadliest Catch

Jonathan Holmes is a maniac. He's been running around PAX East shoving microphones in faces and forcing immediate and swift responses. In this installment of Talk Fast, Holmes pins down Phil Tibitoski of Young Horses to get a straight dirt summary of Octodad: Dadliest Catch. Check out more of Holmes' Talk Fast interview series!   more

PAX: Phil Tibitoski lays out Octodad: Dadliest Catch photo

Sup Holmes scores the big haul with Monaco's Andy Schatz

For a game that hasn't been released yet, Monaco sure has won a lot of awards. It was bestowed with the Seumus McNally Grand Prize and the Excellence in Design award back at GDC 2010. The co-op heist caper game has come...   more

Sup Holmes scores the big haul with Monaco's Andy Schatz photo

PAX: James Silva talks fast about Charlie Murder

In another rapid-fire interview from PAX East, Jonathan Holmes talks with James Silva of Ska Studios about their upcoming brawler, Charlie Murder. Check out more of Holmes' Talk Fast interview series!   more

PAX: James Silva talks fast about Charlie Murder photo

Saints Row IV has a 'f*ck ton more' content than SR3

Yesterday we told you about how Saints Row IV will have a very robust downloadable content plan much like Saint Row: The Third's. Many of you were understandably disappointed, but it's not as bleak as you might assume. I spok...   more

Saints Row IV has a 'f*ck ton more' content than SR3 photo

Super Time Force almost had a playable Jesus Christ

Super Time Force is the latest title in the works by the lunatics over at Capybara Games that sees you in control of an assortment of heroes using time travel to save the day. They've thought up so many crazy characters ...   more

Super Time Force almost had a playable Jesus Christ photo

PAX: Talking fast about Mutant Mudds, Cult County

Jools Watsham of Renegade Kid, the studio behind Mutant Mudds and the recent ATV Wild Ride 3D, unveiled a new 3DS first-person shooter at PAX this week: Cult County. Jonathan Holmes wanted to get the skinny on all these ware...   more

PAX: Talking fast about Mutant Mudds, Cult County photo

Saints Row's success was invalidated by uDraw's failure

Poor, poor THQ. A series of catastrophic mistakes led to the 23-year-old company's closure earlier this year. Among the more notable mistakes was the uDraw tablet, originally released in 2010 exclusively on Wii where it becam...   more

Saints Row's success was invalidated by uDraw's failure photo

How Daylight intends to scare the sh*t out of you

After catching a glimpse of Zombie Studios' Daylight in action yesterday, I hope you're in the mood for more on the horror title. I spoke with studio creative head Jared Gerritzen earlier this week about how the game will lev...   more

How Daylight intends to scare the sh*t out of you photo

Ken Levine talks multiplayer in BioShock Infinite

With BioShock Infinite mere days away from release, I sat down with Irrational Games' Ken Levine this week to discuss exactly how the game has changed over the past five years of development, and what he envisions for t...   more

Ken Levine talks multiplayer in BioShock Infinite photo

Farming and trucking sims anonymous

I occasionally find myself being asked to, if not justify, at least explain why I like certain niche games. In particular, my obsession with roguelikes and historical grand strategy titles often leads to me going on detailed ...   more

Farming and trucking sims anonymous  photo

A glimpse into the future of Oddworld

With Abe's Oddysee New 'N' Tasty, the remake of the classic Oddworld title coming out later this year, Just Add Water reveals what's next for the rejuvenated franchise. Remakes, games brought back from the dead, and...   more

A glimpse into the future of Oddworld  photo

Look alive boys, Crimson Dragon is not dead

Remember that game? You know, that Xbox Live Arcade Kinect shooter that looks like Panzer Dragoon being made by many of the guys from Panzer Dragoon. It looked to be one of if not the most impressive Kinect game to date, unti...   more

Look alive boys, Crimson Dragon is not dead photo