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Thief: In with the Old, In with the New

The newest Thief is very much a modern game--but it hasn't forgotten its deep roots.

Before Sam Fisher, before Agent 47, before Corvo Attano, there was Garrett.

Garrett was introduced in 1998's Thief: The Dark Project, the first stealth game to feature a first-person perspective, and one of several games that made the now-defunct Looking Glass Studios so beloved among PC game enthusiasts. With the plainly-titled Thief, Eidos Montreal resurrects a series left untouched since 2004's Thief: Deadly Shadows for a gaming public apparently ready for the next step in stealth. Of course, the question for concerned fans becomes: will the new Thief be enough like the old Thief, or will it be diluted by modern elements that diminish the challenge and the tension? In other words: Is Thief really, well, Thief?

The answer isn't yet clear, but with Deus Ex: Human Revolution, developer Eidos Montreal has already proven their ability to modernize an older franchise and still retain much of what makes the series unique. During the week of San Francisco's GDC, I met with producer Stéphane Roy and lead level designer Daniel Windfeld Schmidt for a private demonstration of Thief and the technology bringing it to life. And while many modern concessions were clear--I noted similarities to Assassin's Creed and, unsurprisingly, Human Revolution--what I saw of the game seems to have retained the series' soul, which came as some relief. And of course, the games I mentioned above owe enormous debts to the original Thief, so it's only appropriate that a new Thief game should emerge to remind us of the stealth genre's origins.

It all begins with Garrett, whose mysterious ways and hushed monologues have made him a popular figure. He is part of what makes Thief what it is, along with The City--that is, the dark, corrupted, pre-industrial metropolis where Garrett makes his home. And while it might be a cliche to call a setting the "real" star of a game, given how often such claims are made, Thief makes a strong case for that old chestnut, for what I saw of The City looked phenomenal. The City is about contrast--the interplay between light and dark, between hot and cold, between rich and poor--and the demo exhibited that contrast in a number of ways, both visually and narratively.

If there was one such element that was abundantly clear from the moment the demo started, however, it was darkness. Garrett's approaches The City's gates hidden in a merchant's cart, narrating the circumstances of his past while brief flashbacks hint at shaded memories. It is frighteningly somber. Thunder and lightning are an old narrative trick used to communicate fear and dread, and Thief uses this trick to its advantage, allowing brief flashes of light to illuminate the sharp angles and heavy iron details of its architecture. So, too, is The City's malice illuminated. The signs of oppression are everywhere, from the sights of men secured by stockades, to the corpses hanging from rafters to remind the populace of the consequences of wrongdoing.

Oppression comes at the hands of the Baron and The City Watch, but fortunately, the autocrats do not rule unopposed. An opposition force, and its charismatic leader, have called for a revolution, and like it or not, Garrett finds himself drawn into the imbroglio. And if he hopes to thrive, Garrett must use every tool and skill at his disposal. Thief is built to support a three-way gameplay loop. First, there is infiltration--the ways you exploit the shadows and the enemy AI to express your stealthy creativity. Then there is theft, which requires skill and dexterity. And finally, you have escape, in which Garrett shows of his daring, agile side. From these three pillars arise focus abilities, which allow you to spend a resource called focus in order to expedite and enable your thievery.

Focus is one of Thief's clear nods to gameplay mechanics associated with more modern games, though it's worth noting that series purists can choose difficulty levels that disable focus if they prefer (along with vision cones, markers, and any other assistance). But what are these focus abilities? Well, there's The Eye, a sight mode that highlights fingerprints and interactive objects in the vicinity. Or how about lockpicking? Using focus this way allows you to speed up the process of attaining precious jewels when under duress. Alternately, you might use focus to enhance your pickpocket skill, which allows you to nab more items from your hapless victim in a slick, single move.

You can also use focus in combat, though you shouldn't take this to mean that Garrett is a sword-wielding menace, prepared to slice his foes Ezio Auditore-style. But there are times when you might need to disable or distract a guard that's caught on to your wily ways, and focus allows you to pinpoint and exploit an enemy's physical weaknesses, thus giving yourself time to flee. Of course, a proper thief avoids even the keenest of eyes, and Garrett has a variety of gadgets at his disposal, each of which aids in his sneaky pursuits. What would a Thief game be without the blackjack? Try using it to break a window and distract a particularly annoying sentry, or to perform a takedown from behind or above. Of course, you get a bow as well, along with various types of arrows, such as a dry ice arrow that reflects light--a useful tool for throwing a nosy foe of your scent. Garrett also possesses a claw, which he uses as he did the rope arrow or vine arrow in previous games: as a means of navigation to higher places. The claw also has a narrative purpose, though for now Eidos Montreal is keeping such details close to their chests.

Such gadgets and abilities make Garrett the ultimate voyeur, so it's only appropriate that the demo requires that he infiltrate a pleasure palace called the House of Blossoms, though reaching that opulent destination means slinking through The City's sinister streets. You sneak and peek, watching your hands grasp corners as you scope out any danger lurking ahead, and ultimately climbing a rooftop so that you can identify the red light that marks the brothel that houses your target. The House of Blossoms now in sight, you fall onto a guard below for a debilitating takedown and rush towards your goal, rushing ahead as if you are a speeding Cinderella, hoping to make it home before the clock strikes midnight.

Thief is still about freedom, so it's only sensible that you might try the front door or some other route, though in the demo's case, following a guard towards an alternate entrance provides the right kind of opportunity. Using snuff arrows to veil your careful movement, and firing broadhead arrows to smash vases and make a little distracting noise, you make your way across beams and rappel to solid ground when you get the chance. The camera occasionally moves from the standard first-person view to a third-person perspective for a bit of Assassin's Creed/Uncharted-style platforming, as you snake across ceiling beams before dropping down and peeling back a velvet curtain.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

314 comments
Jlanger96
Jlanger96

Definitely looking forward to Thief, although the trailer seemed very similar to Dishonored's.

Defenseman13
Defenseman13

The Thief franchise is my favorite series, EVER. I've never been so scared and immersed in a game, especially when you play in the dark with a few candles lit and good sound. The music and SFX are some of the best I've ever heard, like Eric Brosius' "Hum and Shimmer" (http://mp3plate.com/music/shimmer_shadows.html), the sounds of Karis going mad, and the haunted Hammerites. The supernatural elements of this game are among the greatest. That rant being said, YES... this game has an amazing amount of hype to live up to. If Eidos can keep this atmosphere up (they did a pretty darn good job with the Shalebridge Cradle), then this game will work. Otherwise, it's going to be a sad, pale attempt.

SavoyPrime
SavoyPrime ranger

Stealth purists will be getting a good game from the way it sounds. I'm not very patient with stealth, which is why I usually take the all-out violence route 90% of the time in Assassin's Creed, Dishonored, and Deus Ex: Human Revolution. Doesn't sound like that will be a viable option in Thief. :(

Defenseman13
Defenseman13

@SavoyPrime Actually, I took most all of the guards out in previous Thief games with arrows. But yeah, I knew the levels after going through them 4-5 times, and you can't do that all the time. I can't wait.

DEATH775
DEATH775 like.author.displayName like.author.displayName like.author.displayName 3 Like

Kids these days don't know what they talking about. If you haven't played thief then you have no rights to talk about it, as if you've played it 50 times.

moc5
moc5

@DEATH775 I'd just like to add, 'Yeah, what he said.'

waelse1
waelse1

Enjoyed the Thief PC games years ago, and have replayed the console game over and over, hoping we'd get a sequel.  Didn't know they were working on one, thought Dishonored's gameplay was as close as we'd get, but it's so brightly lit it doesn't look anything like Thief.  Really looking forward to it, can't arrive soon enough.

DonMaldini14
DonMaldini14

seeing square enix,hitman/tomb raider with some classical elements?

Petaflops
Petaflops

Trailer is awesome, lets see the gameplay...

GAMBINO85
GAMBINO85

Story wise, it seems to be poorly written. Sounds wise, it doesn't sound like Garrett...the new voice actor is gonna catch so much hell even if he is decent. I've played all the Thiefs, Ive only played the first Assassin's Creed and I absolutley hated it. I see no reason for such a staple franchise to be inspired by it's offspring. As much as I loved all the BioShock and Deus Ex games... why are you taking from them? This is Thief, the team isn't creative enough to innovate? As much as I want a new Thief, i wish they'd pull the plug and start with a new team.

ghostwarrior79
ghostwarrior79 like.author.displayName 1 Like

Thief 4 looks good ,but I have a Question....Will this be coming for the PC???? 

crzysheeit
crzysheeit like.author.displayName like.author.displayName 2 Like

@ghostwarrior79 Well, yes. If one reads the article, or looks at the platform details within the title summary, one would see that it will be released for the PC.

Blade_Runner22
Blade_Runner22

Stop calling this Dishonored! Thief has always been the same and in any case it's Dishonored that looks like Thief!... Love both BTW

ShadowOfKratos
ShadowOfKratos like.author.displayName like.author.displayName 2 Like

@Blade_Runner22 

Well, it's been away so long that the new generation doesn't even know about it, so it's only natural that they'd think this is copying Dishonored.

** must fight ... the urge ... to say ....

#DEALWITHIT...

Rayrota
Rayrota

Seeing "Square Enix" next to the title card is making me a bit nervous.

DarkSaber2k
DarkSaber2k

@Rayrota FIVE MILLION SOLD! "Entire Squeenix board of directors commit seppuku blaming "those ungrateful westerners" as the reason!"

Wladxq
Wladxq like.author.displayName like.author.displayName 2 Like

i want, as a bonus, like 100 houses to steal from, with increasing difficulty between them!!! 

ghostwarrior79
ghostwarrior79

@Wladxq Me too and i want 1001 people to poison!

ewjiml
ewjiml

I love how people say "This looks like Dishonored 2" har har.  Then when Dishonored came out, people were like "This looks like Bioshock."  People's stupidity just amazes me. 

petez34
petez34

@ewjiml how does a similarity between things or not make someone stupid?

Kuwano
Kuwano like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

@petez34 what he meant is that a sequence is messed up in that kind of conclusions. Would be more appropriate to say that dishonored and bioshock are looking like thief.

moc5
moc5

@petez34 I stand corrected.  I did not see your first sentence as a rhetorical question at first but rather a statement.

petez34
petez34

@Kuwano @petez34 If the fans of the original Thief play it and indeed plays and feels like Dishonored or AC or Bioshock, will they still be happy fans knowing that Thief was released first? Does it really make any difference when dishing out money for something that's been done before? I mean does it really matter? I would be more disappointed BECAUSE Thief couldn't look original. dunno, never played thief. I only started gaming 2003

petez34
petez34

Oh look, another bow and arrow game. -.-

tomkat69pc
tomkat69pc

@petez34 

can't get enough of it - i wish someone would produce a new "punisher" game with it, like in the movie  ..


urtin3
urtin3

Looks like Dishonored. Hope it's not too similar

LeoLex_
LeoLex_

you do know razorfist will hate this game right..

HyperXT
HyperXT

This game is not Thief but Dishonored 2 heh

Innos007666
Innos007666

@HyperXT I was waiting for those silly comparations with Dishonored. -.-  Come on first Thief is from 1998. and it is insult to compare it with todays FPS/Stealth games.

HyperXT
HyperXT

Garret sound in trailer without Stephen Russell sound weird. At least I hope Eidos change voice over for Garret to more thief like sigh - - 

50altin
50altin

Dishonored version thief

analyser
analyser

This game does not *feel* like Thief, so I'll pass.

Zzombielemur
Zzombielemur like.author.displayName like.author.displayName 2 Like

I hope this "escape" part of the "gameplay loop" doesn't require the kind of noisy exit shown in the recent trailer. As a long time Thief fan I used to pride myself by cleaning out a level completely without anyone even realizing I was there. I don't want to have to "escape".

ottumatic
ottumatic like.author.displayName like.author.displayName 2 Like

Its amazing how people say "Ugh it looks like Dishonored ripoff, I'll pass." but they are able to content themselves with rehashes of COD / BF. 

tightwad34
tightwad34

This is very much what I thought they would be saying, but that's certainly a good thing.

pozium
pozium like.author.displayName like.author.displayName 2 Like

I've never played any thief game, but this one sounds really good

Innos007666
Innos007666

@poziumActually this one sounds pretty bad compared to his predecessors. Don't get fooled by lovely graphic.

urtin3
urtin3

@Innos007666 @pozium SOUNDS PRETTY BAD but we haven't played this game yet so this could be good or could be bad so probably just wait for the release and the review for this game before buying it

Innos007666
Innos007666

@urtin3 Totally agree. Smells pretty bad so far, but we will give final judgment after release.

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