Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Wed, 03 Apr 2013 04:26:18 EDT en-us scarless@think-services.com (Simon Carless) XBLA Sales Analysis in Short, 2013 - by Ryan Langley http://www.gamasutra.com/blogs/RyanLangley/20130403/189778/XBLA_Sales_Analysis_in_Short_2013.php Business/Marketing,Console/PC A look back at the download numbers for XBLA during March 2013 http://www.gamasutra.com/blogs/RyanLangley/20130403/189778/XBLA_Sales_Analysis_in_Short_2013.php Wed, 03 Apr 2013 09:26:00 EDT Wii-U Woes - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20130402/189729/WiiU_Woes.php Console/PC The Wii-U since launch has been struggling to find a place in the console market. With the next generation of consoles on the way, today's post examines the issues that have hurt Nintendo's latest console. http://www.gamasutra.com/blogs/JoshBycer/20130402/189729/WiiU_Woes.php Tue, 02 Apr 2013 02:02:00 EDT Story-telling as Problem Solving: Defender's Quest (GDC 2013 Narrative Summit) - by Lars Doucet http://www.gamasutra.com/blogs/LarsDoucet/20130402/189725/Storytelling_as_Problem_Solving_Defenders_Quest_GDC_2013_Narrative_Summit.php Our talk at the GDC 2013 Narrative Summit. Thesis: a game’s story must explain its mechanics. http://www.gamasutra.com/blogs/LarsDoucet/20130402/189725/Storytelling_as_Problem_Solving_Defenders_Quest_GDC_2013_Narrative_Summit.php Tue, 02 Apr 2013 12:17:00 EDT SimCity vs SimCity 2000: My home town's traffic problems modelled - by Mike Rose http://www.gamasutra.com/blogs/MikeRose/20130402/189712/SimCity_vs_SimCity_2000_My_home_towns_traffic_problems_modelled.php Console/PC,Serious I modelled my home town in SimCity 2000 to see how it compares to my previous SimCity model. http://www.gamasutra.com/blogs/MikeRose/20130402/189712/SimCity_vs_SimCity_2000_My_home_towns_traffic_problems_modelled.php Tue, 02 Apr 2013 10:30:00 EDT I'm starting a convention for my own games - by David Sirlin http://www.gamasutra.com/blogs/DavidSirlin/20130401/189661/Im_starting_a_convention_for_my_own_games.php Business/Marketing,Indie I'm starting a convention / tournament for my own tabletop games (Yomi, Puzzle Strike, and Flash Duel, and new games in beta). After some background on the games, I'll explain why a standalone event and tips for how to make it happen. http://www.gamasutra.com/blogs/DavidSirlin/20130401/189661/Im_starting_a_convention_for_my_own_games.php Mon, 01 Apr 2013 06:05:00 EDT Six words about the role of inspiration in game design - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20130401/189635/Six_words_about_the_role_of_inspiration_in_game_design.php Design This time the challenge is this: say six words about the role of inspiration in game design. http://www.gamasutra.com/blogs/LewisPulsipher/20130401/189635/Six_words_about_the_role_of_inspiration_in_game_design.php Mon, 01 Apr 2013 09:45:00 EDT The Real Price of Free - by Mickey Blumental http://www.gamasutra.com/blogs/MickeyBlumental/20130331/189611/The_Real_Price_of_Free.php Design Are freemium games really free? Just because you’re not paying money doesn’t mean you’re not paying. http://www.gamasutra.com/blogs/MickeyBlumental/20130331/189611/The_Real_Price_of_Free.php Sun, 31 Mar 2013 07:45:00 EDT Post-GDC Reverie - by Patrick Miller http://www.gamasutra.com/blogs/PatrickMiller/20130331/189621/PostGDC_Reverie.php Another GDC is over and done! My four top takeaways from GDC 2013. http://www.gamasutra.com/blogs/PatrickMiller/20130331/189621/PostGDC_Reverie.php Sun, 31 Mar 2013 07:28:00 EDT Fallout 3 is the worst game of all time - by Eric Schwarz http://www.gamasutra.com/blogs/EricSchwarz/20130331/189601/Fallout_3_is_the_worst_game_of_all_time.php Design,Console/PC A long-winded, pointlessly analytic rant about the "plot" and "writing" of a game I hate. Enjoy! http://www.gamasutra.com/blogs/EricSchwarz/20130331/189601/Fallout_3_is_the_worst_game_of_all_time.php Sun, 31 Mar 2013 05:00:00 EDT Don't see what's there, see what's not there. - by Andrzej Marczewski http://www.gamasutra.com/blogs/AndrzejMarczewski/20130330/189599/Dont_see_whats_there_see_whats_not_there.php Design,Art,Console/PC,Indie,Smartphone/Tablet I often hear (and have said myself in the past) that good graphics don't make a good game. Recently, I have used games such as Proteus and Minecraft as my examples. “ Look”, I say, “they look like throwbacks to the 8bit era and yet they are amazing games” http://www.gamasutra.com/blogs/AndrzejMarczewski/20130330/189599/Dont_see_whats_there_see_whats_not_there.php Sat, 30 Mar 2013 08:51:00 EDT Kickstarter: Presale for Hardcore Games? - by Thomas Sitch http://www.gamasutra.com/blogs/ThomasSitch/20130403/189810/Kickstarter_Presale_for_Hardcore_Games.php Social/Online,Production Trying to get traction with the Niftymancer Kickstarter has been a lesson in markets, media attention, and how difficult it is for a couple of girls and guys with a dream. http://www.gamasutra.com/blogs/ThomasSitch/20130403/189810/Kickstarter_Presale_for_Hardcore_Games.php Wed, 03 Apr 2013 03:29:00 EDT Necromancer Development Diary 2 - Story - by Daniel Bishop http://www.gamasutra.com/blogs/DanielBishop/20130403/189792/Necromancer_Development_Diary_2__Story.php Indie,Design The second entry of a development diary started back in Jan 2013 by Daniel Bishop as he embarked on his first video game project - Necromancer, The Fight For Life - catch up with the rest at http://www.necromancergame.com/progress/progress.html http://www.gamasutra.com/blogs/DanielBishop/20130403/189792/Necromancer_Development_Diary_2__Story.php Wed, 03 Apr 2013 11:53:00 EDT Elegance & Engagement - by Harrison Pink http://www.gamasutra.com/blogs/HarrisonPink/20130403/189745/Elegance__Engagement.php Design A reply to the argument that game designers should focus on engagement over elegance while designing. http://www.gamasutra.com/blogs/HarrisonPink/20130403/189745/Elegance__Engagement.php Wed, 03 Apr 2013 01:59:00 EDT Mechanical Dissonance and setting player expectations - by Harrison Pink http://www.gamasutra.com/blogs/HarrisonPink/20130403/189744/Mechanical_Dissonance_and_setting_player_expectations.php Design A case study on the scoring system of Hitman: Absolution, and why I believe it serves to confuse a player's internal motivations http://www.gamasutra.com/blogs/HarrisonPink/20130403/189744/Mechanical_Dissonance_and_setting_player_expectations.php Wed, 03 Apr 2013 01:52:00 EDT Catching Up Part 4: Playstation (PS1) - by Stephen Norquist http://www.gamasutra.com/blogs/StephenNorquist/20130402/189741/Catching_Up_Part_4_Playstation_PS1.php Design,Serious Analysis: Awesome. Something about the system was just so elegant. The no screwing around controller design. The easy to store CDs. The better 3D graphics, at the time. http://www.gamasutra.com/blogs/StephenNorquist/20130402/189741/Catching_Up_Part_4_Playstation_PS1.php Tue, 02 Apr 2013 08:57:00 EDT Video games, violence, and common sense - by Nicholas Matthews http://www.gamasutra.com/blogs/NicholasMatthews/20130402/189739/Video_games_violence_and_common_sense.php Serious Academics have heavily researched video game violence, yet conclusions on negative effects remain unclear. This post reviews popular research, makes suggestions for future work, and discusses corroborated methods for reducing aggression. http://www.gamasutra.com/blogs/NicholasMatthews/20130402/189739/Video_games_violence_and_common_sense.php Tue, 02 Apr 2013 06:29:00 EDT BlackSoul - A Resident Evil Style Survival Horror - by pierluigi zomparelli http://www.gamasutra.com/blogs/PierluigiZomparelli/20130402/189705/BlackSoul__A_Resident_Evil_Style_Survival_Horror.php Design,Indie BlackSoul is a third person survival horror with an intriguing story taking place somewhere in the English countryside. http://www.gamasutra.com/blogs/PierluigiZomparelli/20130402/189705/BlackSoul__A_Resident_Evil_Style_Survival_Horror.php Tue, 02 Apr 2013 09:29:00 EDT Re-checking the ReactOS project - a large report - by Andrey Karpov http://www.gamasutra.com/blogs/AndreyKarpov/20130402/189676/Rechecking_the_ReactOS_project__a_large_report.php Programming,Indie The ReactOS project is rapidly developing. One of the developers participating in this project suggested that we re-analyzed the source code, as the code base is growing fast. We were glad to do that. We like this project, and we'll be happy if this artic http://www.gamasutra.com/blogs/AndreyKarpov/20130402/189676/Rechecking_the_ReactOS_project__a_large_report.php Tue, 02 Apr 2013 03:21:00 EDT Catching Up Part 3: Nintendo 64 - by Stephen Norquist http://www.gamasutra.com/blogs/StephenNorquist/20130401/189670/Catching_Up_Part_3_Nintendo_64.php Design,Serious Analysis: Pure Pwnage. The first console I heard about that was going full THREE DEE. I'm sure the first Playstation was already out, but it wasn't quite as kid friendly. http://www.gamasutra.com/blogs/StephenNorquist/20130401/189670/Catching_Up_Part_3_Nintendo_64.php Mon, 01 Apr 2013 10:46:00 EDT Four Public Relations Lessons Learned From GDC 2013 - by Ken Johnston http://www.gamasutra.com/blogs/KenJohnston/20130401/189665/Four_Public_Relations_Lessons_Learned_From_GDC_2013.php Business/Marketing,Smartphone/Tablet GDC is a the biggest conference of the year for mobile game developers. Here are some PR takeaways from GDC 2013. http://www.gamasutra.com/blogs/KenJohnston/20130401/189665/Four_Public_Relations_Lessons_Learned_From_GDC_2013.php Mon, 01 Apr 2013 08:00:00 EDT