Fairness, Discovery & Spelunky |
Posted by Jon Shafer on 03/28/13 11:11:00 am
in
Design
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We examine the role of fairness and discovery with the help of the amazing platformer Spelunky. | |
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The Power of Passivity |
Posted by Greg Pollock on 03/28/13 10:51:00 am
in
Design,
Console/PC,
Smartphone/Tablet
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As game designers we want to give players agency, but we also have to decide what players can't do. How can we position the experience of passivity--of non-agency--in a way that adds to a game instead of subtracting from it? | |
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Capitalism, That Fickle Dungeon Master |
Posted by Ben Serviss on 03/28/13 09:05:00 am
in
Business/Marketing,
Console/PC
|
Is the game industry going downhill? As long as gamers remember to vote with their dollars, we'll be just fine. | |
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Dayenu, a different kind of GDC party. |
Posted by Stephen Jacobs on 03/28/13 12:50:00 am
in
|
During GDC Tuesday night over 70 American and Israeli game industry members, friends and family sat down last night to celebrate the Jewish Holiday of Passover with a Seder. | |
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Price Pitching in Games Part Two: The Store |
Posted by Josh Bycer on 03/27/13 01:36:00 pm
in
Design
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Concluding my two-part look at micro transactions: As more games both F2P and retail attempt to position themselves as services, the importance of a store can be just as big as creating good content. | |
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The evolving coverage of indie games |
Posted by Robert Fearon on 03/26/13 09:52:00 pm
in
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The way indie games receive coverage and what indie games get covered has changed over the course of the past six years, sometimes for the better, sometimes not. We should be careful to hold on to some things. | |
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What just happened? - Creating a replay system |
Posted by Catherine Levesque on 03/28/13 01:41:00 pm
in
Programming
|
A lot of the appeal of Bollywood Wannabe comes from the visuals, but it’s hard to appreciate it when you are playing. For this reason, adding a replay system to the game was necessary. This article gives an overview of my own experience on the matter. | |
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Apple- The Leading Industry Giant |
Posted by Randy Wilson on 03/28/13 03:25:00 am
in
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Apple is a market leader and this article throws light on the achievements the company has managed to achieve in all these years. | |
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Week 3: Stealth Design |
Posted by James Morgan on 03/28/13 01:19:00 am
in
Design,
Console/PC
|
I talk about the design aspects of making a stealth based game and how it affects the process design. I'll talk about how I view stealth based games and how I'm trying to incorporate designs from other genres into the design. | |
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Week 2, Steam is nowhere in sight! |
Posted by James Morgan on 03/28/13 01:11:00 am
in
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A small discussion about how production can change if the team members are not meeting deadlines. | |
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I Don't Want to Be a Virtual Poacher. |
Posted by Robert Bevill on 03/27/13 09:29:00 pm
in
Design,
Console/PC
|
Far Cry 3 may have a beautiful island to explore, but it's tainted with the blood of the animals you've killed. | |
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ON AUTHORSHIP |
Posted by Philip Athans on 03/27/13 12:40:00 pm
in
Design,
Serious
|
Some opinions and recommendations on the tricky subject of authorship. | |
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