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March 28, 2013
 
Myths, mid-core and mobile: Facebook’s message to developers [3]
 
Journey, Far Cry 3, The Walking Dead win at 13th Choice Awards [10]
 
Cart Life, FTL: Faster Than Light, Little Inferno take home IGF awards [4]
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Latest Features
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March 28, 2013
 
arrow The Old Guard: An Interview with Tim Sweeney [15]
 
arrow Developing Meaningful Player Character Arcs in Branching Narrative [13]
 
arrow Sponsored Feature: YEBIS 2 Middleware to Power Next-Gen Games Worldwide [1]
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March 28, 2013
 
Gameloft
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Wooga
Game Designer - Mobile
 
Sony Computer Entertainment America LLC
Senior Python Engineer
 
Sony Computer Entertainment America LLC
Graphics Tools UI Engineer
 
Sony Computer Entertainment America LLC
IT Manager
 
Wooga
Localization QA Tester
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Blogs

Expert Blogs                                                                                 Expert RSS

Fairness, Discovery & Spelunky  Featured Blogs
Posted by Jon Shafer on 03/28/13 11:11:00 am in Design
We examine the role of fairness and discovery with the help of the amazing platformer Spelunky.
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The Power of Passivity  Featured Blogs
Posted by Greg Pollock on 03/28/13 10:51:00 am in Design, Console/PC, Smartphone/Tablet
As game designers we want to give players agency, but we also have to decide what players can't do. How can we position the experience of passivity--of non-agency--in a way that adds to a game instead of subtracting from it?
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Capitalism, That Fickle Dungeon Master  Featured Blogs
Posted by Ben Serviss on 03/28/13 09:05:00 am in Business/Marketing, Console/PC
Is the game industry going downhill? As long as gamers remember to vote with their dollars, we'll be just fine.
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Dayenu, a different kind of GDC party.   Featured Blogs
Posted by Stephen Jacobs on 03/28/13 12:50:00 am in
During GDC Tuesday night over 70 American and Israeli game industry members, friends and family sat down last night to celebrate the Jewish Holiday of Passover with a Seder.
Read More... | 1 Comment
Price Pitching in Games Part Two: The Store
Posted by Josh Bycer on 03/27/13 01:36:00 pm in Design
Concluding my two-part look at micro transactions: As more games both F2P and retail attempt to position themselves as services, the importance of a store can be just as big as creating good content.
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The evolving coverage of indie games  Featured Blogs
Posted by Robert Fearon on 03/26/13 09:52:00 pm in
The way indie games receive coverage and what indie games get covered has changed over the course of the past six years, sometimes for the better, sometimes not. We should be careful to hold on to some things.
Read More... | 3 Comments

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Member Blogs                                                                                Members RSS

What just happened? - Creating a replay system
Posted by Catherine Levesque on 03/28/13 01:41:00 pm in Programming
A lot of the appeal of Bollywood Wannabe comes from the visuals, but it’s hard to appreciate it when you are playing. For this reason, adding a replay system to the game was necessary. This article gives an overview of my own experience on the matter.
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Apple- The Leading Industry Giant
Posted by Randy Wilson on 03/28/13 03:25:00 am in
Apple is a market leader and this article throws light on the achievements the company has managed to achieve in all these years.
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Week 3: Stealth Design
Posted by James Morgan on 03/28/13 01:19:00 am in Design, Console/PC
I talk about the design aspects of making a stealth based game and how it affects the process design. I'll talk about how I view stealth based games and how I'm trying to incorporate designs from other genres into the design.
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Week 2, Steam is nowhere in sight!
Posted by James Morgan on 03/28/13 01:11:00 am in
A small discussion about how production can change if the team members are not meeting deadlines.
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I Don't Want to Be a Virtual Poacher.
Posted by Robert Bevill on 03/27/13 09:29:00 pm in Design, Console/PC
Far Cry 3 may have a beautiful island to explore, but it's tainted with the blood of the animals you've killed.
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ON AUTHORSHIP  Featured Blogs
Posted by Philip Athans on 03/27/13 12:40:00 pm in Design, Serious
Some opinions and recommendations on the tricky subject of authorship.
Read More... | 1 Comment

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