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Why they're playing: Year Walk
 
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arrow Untold Riches: The Intricate Platforming of Tomb Raider [13]
 
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Kojima Productions LA
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Blogs

Christian Philippe Guay's Blog

Since 2008, I've worked as a level designer and technical game designer for game studios such as Gameloft and Eidos Montreal.

I'm currently doing my own things to finally work on exciting projects that are specifically designed to raise the bar of specific genres that I love, take the opportunity to help people on a more personal level and require players to take greater advantage of both their skills & creativity.

Christian Philippe Guay's Comments

Comment In: What's holding back Crysis 3? [News - 03/01/2013 - 04:01]

I think Crysis has a ...

I think Crysis has a tremendous potential to be a big franchise. The technology behind the game is amazing, but the games just don 't take advantage of what makes FPS games so great. r n r nArmor: r nAs a player, I just don 't feel like I 'm ...

Comment In: Bleszinski to console makers: 'All that red tape needs to be stripped away' [News - 02/25/2013 - 05:15]

If only all the most ...

If only all the most driven and passionate game developers could step out from the big AAA studios, regroup, start smaller AAA studios less than 40 people to finally make the games they really want to make or feel that need to be made... I would be really curious to ...

Comment In: In Search of Meditative Games [Blog - 02/21/2013 - 09:05]

One thing is sure, video ...

One thing is sure, video games are experiences delivered in small packages. A player can experience a lot of things in 2 hours. Video games might be the greatest tool we have for introspection or self-development, we just didn 't look really into that yet. r n r nFor meditation, ...

   

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