Polygon spends a day with the reclusive developers of Halo and the upcoming Destiny.
How boredom and overconfidence led EA's Chicago studio to ditch its cash cow and gamble its future on an ambitious — but directionless — superhero game.
The future of pinball depends on New Jersey
BioShock Infinite creator Ken Levine speaks exclusively to Polygon about his past, his fears and his irrational process.
How a Brooklyn bar rekindled New York's interest in gaming's fading past and trained the new Donkey Kong world champion.
The opposite of a success story.
Sega's classic franchise has been quiet for years, but its creator isn't giving up just yet.
How a couple of ill-fated indie games led the Bala brothers and Vicarious Visions to mainstream success.
How Desert Bus for Hope raises money with silliness.
The games you should look for between January and March.
Two men, one success story. Two profiles, one page. It's the Double Fine Double Feature. With rainbow lasers.
Capcom Japan producer Andrew Szymanski and developer Spark Unlimited talk about their debut collaboration.
What can we learn from Ubisoft's vacation simulator?
Looking at the development struggles and future prospects of Deadly Premonition cult icon Swery.
How the lead designer of Civ V plans to take over the world by going indie.
How the creators of Combat Mission turned their war-gaming passion into a business.
How Junction Point Studios gave a voice to one of Walt Disney's earliest creations.
I track down a minor anomaly in a game from 20 years ago, and learn a valuable lesson about getting my hopes up.
Irrational Games Co-Founder Jon Chey returns with a new indie studio and a plan to invent a new type of card game.
How Eric Zimmerman, Naomi Clark and the Brooklyn Game Ensemble are avoiding trends and tropes to create a metaphysical experience.
How a group of game makers are attempting the impossible: Making Christian games that aren't terrible.
Two men, eight years, one dream. How one game company works to manufacture memories in real time
How Scott Reismanis gave a big voice to small-time game developers.
A former Halo producer went indie to make music games, and found it wasn't quite what he expected.