GameSpot's Best & Worst Awards for 1997



Best Strategy Game

Winner: Total Annihilation
"The beauty, the balance, the intensity, and the sense of being one with the game all add up to make this the best computer game I have ever played." - Russell Neilson, GameSpot Player Review


Developer: Cavedog Entertainment
Publisher: Cavedog Entertainment
Review and Demo
Although too many real-time strategy games were published in 1997, in retrospect a surprising majority of them were very good. That made picking the best of this bunch especially challenging. So many of these strategy games pushed the envelope in terms of computer AI, graphics, game balance, or multiplayer compatibility. There's no question that in 1997 the strategy genre grew by leaps and bounds.

But there is one title that excels in all these categories at once. That game is Total Annihilation, by upstart game developer Cavedog Entertainment. Belying its plainly violent title, Total Annihilation is a tasteful real-time strategy game that has everything going for it. First you'll notice the carefully detailed 3D unit graphics, which look (and move) nothing like any other real-time strategy game to date. Next you'll notice just how many units there are in the game - over 100 in all. From there, the meticulous balance achieved from the sheer quantity of forces will leave you guessing, never knowing what your opponent will throw at you next.

Add two long campaigns, an incredible symphonic soundtrack, a brilliantly simple command queuing interface, emphasis on combat over resource management, and fully customizable multiplayer features, and you have what GameSpot is proud to call the finest strategy game of 1997. And extended support from Cavedog makes it even better: With new units published on its site weekly, along with the occasional multiplayer map, Total Annihilation is truly a pleasure to play for months on end.

Runner-up: Seven Kingdoms
"Seven Kingdoms is one of the best strategy games of the year and deserves more attention than it is liable to get." - T. Liam McDonald, GameSpot Review


Developer: Enlight Software
Publisher: Interactive Magic
Review and Demo
This quietly released title from Interactive Magic is a sophisticated, attractive, intelligent, and profound real-time game of economic and military conquest. Lead designer Trevor Chan (Capitalism) created in Seven Kingdoms the sort of game that can be played over and over, and differently each time. Though the game's seven nationalities competing for power are true to life (from the Greeks to the Japanese), magic and mythology also come into play, adding a distinctive style to Seven Kingdoms.

There are so many different ways to play and win, each perfectly satisfying in its own right. You can play the kind benefactor and attempt to wrest an economic advantage over your rivals. You can be a military powerhouse, coercing your neighbors into aligning with your cause. You can be a calculating diplomat, a conniving traitor, a scientist, an explorer, and more.

Even in light of fierce competition from this year's other top-notch strategy releases, Seven Kingdoms stands tall as an inventive, enjoyable product destined to be remembered.

Next: Best War Game