We sit down with Rhianna Pratchet, the writer of the latest Tomb Raider game, to dig into the game's pre-release buzz, how the press treated a scene that included the threat of sexual assault, and ramping up the action elements of the game. Read More
Devolver Digital is made up of five people, they work with a small number of games, and their track record is nearly perfect. This is how a smaller publisher is learning to work with indies, and carve out a space for itself in the age of smaller teams and weirder games. Read More
What happens to a competent, if slightly boring, endless runner disguised as a flying game when its Kickstarter fails? The creators go back to the drawing board to create something that looks amazing. This is the story of how a failed crowdsourcing attempt helped a developer find the soul behind its own game. Read More
Real Racing 3 is a beautiful game that's fun to play, but the hateful design of the game's microtransactions and greed kill any forward momentum you might have enjoyed in the first few minutes. This is everything bad about free-to-play. Read More
EA has been struggling to fight falling revenue, even though its digital business has been growing. EA executives described their plan to expand the use of microtransactions, the mobile space, and a new system to unify their games at a recent event at Morgan Stanley. It's a bold plan, but vocal gamers are sure to hate it. Read More
The Maze of Games puts a fascinating twist on Choose Your Own Adventure-style storytelling, by making the story itself solvable, like a puzzle. Creator Mike Selinker calls it a "puzzle novel." It's an intriguing concept that's made almost 10x its goal on Kickstarter, but 18 years ago, Selinker couldn't find anyone who was interested. This is how and why a game had to wait almost two decades for the right time to shine. Read More
The Game Developers Conference has partnered with the International Game Developers Association to offer a series of talks about diversity in gaming, games as a scapegoat for society's ills, and the challenges of women in the industry. These problems aren't easy to solve, but talking about them, and promoting a more positive face for the industry, is a good place to start. Read More
David Cage argued that better technology will lead to better, more emotional games during Sony's PlayStation 4 reveal, but it's not CPU speed or the amount of RAM that have been keeping games from reaching their potential. Read More
Sony's smartest move is to take game updates and downloads seriously, and the PlayStation 4 promises to create a world where you don't have to wait, ask for, or even think about firmware updates and game downloads. This could be one of the most revolutionary changes a major console has brought to gaming. Read More
Shuhei Yoshida, President of SCE World Wide Studios, confirmed that the PS4 will not be backwards compatible with your PS3 or PlayStation Network games. He also claimed that Sony is working on solutions to get some of your existing games running on their upcoming system. Read More
"Games Journalism" is broken. Many sites suffer from forced output cycles, "news" about cakes, and playing along with the industry PR machine. We can do better.
Learn MoreAs the senior editor for the PA Report, Ben travels around the world talking to incredibly interesting people and playing a ridiculous amount of games. His job is to share those experiences via the PA Report while he raises his three kids in Cincinnati, Ohio with his wife.
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