Devolver Digital is made up of five people, they work with a small number of games, and their track record is nearly perfect. This is how a smaller publisher is learning to work with indies, and carve out a space for itself in the age of smaller teams and weirder games. Read More
What happens to a competent, if slightly boring, endless runner disguised as a flying game when its Kickstarter fails? The creators go back to the drawing board to create something that looks amazing. This is the story of how a failed crowdsourcing attempt helped a developer find the soul behind its own game. Read More
Some are questioning the number of guns strapped to the chest of the hero on the cover of Assassin's Creed 4: Black Flag, but it turns out that pirates carried a large number of guns with them to battle. At least, so the stories go. Considering the reload times on a flintlock pistol, this was not a bad strategy. Read More
Cosmo Wright and Daniel Hart take pleasure in making their time spent playing a game as little as possible. The two co-founders of SpeedRunsLive show the Report why the video game speedrunning community is still going strong, what it's taught them about the games they play, and how you can become a speedrunner too. Read More
What happens when news leaks, and you're under embargo about the game's existence? This situation popped up this week with the latest Assassin's Creed title, and the result was some incredibly awkward coverage. In the future, if the publishers want us to play by their rules, they need to be willing to react to leaks in a more constructive way. Read More
EA has been struggling to fight falling revenue, even though its digital business has been growing. EA executives described their plan to expand the use of microtransactions, the mobile space, and a new system to unify their games at a recent event at Morgan Stanley. It's a bold plan, but vocal gamers are sure to hate it. Read More
The violent video game debate has been going strong for more than 30 years. We've seen leaps in graphical fidelity, the creation of the ESRB, and a Supreme Court ruling declaring games as protected speech in that time. So why won't the conversation die? The Report spoke with Chris Ferguson, associate professor of psychology at Texas A&M;, and learned a sad truth: we're all to blame. Read More
Why are some game reviews published far in advance of the game's actual release? It could mean publisher confidence in the title, and a chance to get pre-orders up, or to convince retailers to buy more copies up front. How do publishers know if a game is good? They pay for reviews, of course. Read More
The PlayStation Vita is suffering from a mediocre catalog and a high price, with little relief from either problem in sight. The good news is that the Vita has slowly and quietly amassed a respectable list of indie releases that are available now or coming soon. If this trend continues, it could be great news for the struggling handheld. Read More
The Maze of Games puts a fascinating twist on Choose Your Own Adventure-style storytelling, by making the story itself solvable, like a puzzle. Creator Mike Selinker calls it a "puzzle novel." It's an intriguing concept that's made almost 10x its goal on Kickstarter, but 18 years ago, Selinker couldn't find anyone who was interested. This is how and why a game had to wait almost two decades for the right time to shine. Read More
"Games Journalism" is broken. Many sites suffer from forced output cycles, "news" about cakes, and playing along with the industry PR machine. We can do better.
Learn MoreAs the senior editor for the PA Report, Ben travels around the world talking to incredibly interesting people and playing a ridiculous amount of games. His job is to share those experiences via the PA Report while he raises his three kids in Cincinnati, Ohio with his wife.
Learn MoreHave a news tip or a topic you’d like to read an editorial about? We’d love to hear from you!
Send a Tip