The SimCity launch was rough last night, it seems to have calmed down by this morning, but people are still reporting issues with the game's servers. Here are our experiences, with some thoughts from others around the Internet. Read More
Devolver Digital is made up of five people, they work with a small number of games, and their track record is nearly perfect. This is how a smaller publisher is learning to work with indies, and carve out a space for itself in the age of smaller teams and weirder games. Read More
What happens to a competent, if slightly boring, endless runner disguised as a flying game when its Kickstarter fails? The creators go back to the drawing board to create something that looks amazing. This is the story of how a failed crowdsourcing attempt helped a developer find the soul behind its own game. Read More
Real Racing 3 is a beautiful game that's fun to play, but the hateful design of the game's microtransactions and greed kill any forward momentum you might have enjoyed in the first few minutes. This is everything bad about free-to-play. Read More
EA has been struggling to fight falling revenue, even though its digital business has been growing. EA executives described their plan to expand the use of microtransactions, the mobile space, and a new system to unify their games at a recent event at Morgan Stanley. It's a bold plan, but vocal gamers are sure to hate it. Read More
Why are some game reviews published far in advance of the game's actual release? It could mean publisher confidence in the title, and a chance to get pre-orders up, or to convince retailers to buy more copies up front. How do publishers know if a game is good? They pay for reviews, of course. Read More
The Game Developers Conference has partnered with the International Game Developers Association to offer a series of talks about diversity in gaming, games as a scapegoat for society's ills, and the challenges of women in the industry. These problems aren't easy to solve, but talking about them, and promoting a more positive face for the industry, is a good place to start. Read More
Final Fantasy XIV 1.0 launched to incredibly negative reception, and the complaints were many: the menus were too clunky, the graphics weren't optimized, the combat was too slow, the areas were too plain. While our initial impressions still suggest the game has a long way to go before its re-launch, branded under the name Final Fantasy XIV: A Realm Reborn, we felt more at ease once we spoke to FFXIV's director, Naoki Yoshida. Read More
We may think the question of the PlayStation 4 playing used games has been put to rest, but it seems like there could be much more to the story. I could also be jumping at shadows. We report, you decide. Read More
Shuhei Yoshida, President of SCE World Wide Studios, confirmed that the PS4 will not be backwards compatible with your PS3 or PlayStation Network games. He also claimed that Sony is working on solutions to get some of your existing games running on their upcoming system. Read More
"Games Journalism" is broken. Many sites suffer from forced output cycles, "news" about cakes, and playing along with the industry PR machine. We can do better.
Learn MoreAs the senior editor for the PA Report, Ben travels around the world talking to incredibly interesting people and playing a ridiculous amount of games. His job is to share those experiences via the PA Report while he raises his three kids in Cincinnati, Ohio with his wife.
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