Rock, Paper, Shotgun

Wot I Think: Brütal Legend

By Alec Meer on March 1st, 2013 at 9:00 pm.

Brütal Legend was Tim Schafer and Double Fine’s follow-up to the cult classic Psychonauts, and tragically denied a PC release. Only now, four years late, it’s suddenly got one. A strange, very hard-to-describe hybrid of hack’n'slash action, real-time strategy and open-world racing/exploring, it’s also an unabashed love letter to the golden age of heavy metal: a tale of a Jack Black-voiced roadie finding himself transported to a fantasy world of demonic tyranny and rock imagery. With a mixed reception on console, will its strategic elements and ramped-up graphics make it a better fit on PC? If you like to gamble, I tell you I’m your man.
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Lance Lance Revolution: Pixelry

By Adam Smith on March 1st, 2013 at 8:00 pm.

There is so much news in this post. If it was a scotch egg, the breadcrumbs would be info-morsels, the sausage meat would be a mash of enlightening facts and biting into the egg itself would reveal the yolk to be a series of spinning newspapers. The first item on the agenda is the existence of a jousting RPG called Pixelry, which was released three years ago. That’s old news but it was new to me. The second revelation is that Pixelry will be heading to Kickstarter this month to complete its long journey to completion. The final point of note is that the current version is available to purchase at a price of your choosing on IndieGameStand for the next four days. Buy now, play now and receive the full version when it’s ready.

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Mayday, Mayday! – Metro: Last Light Releasing In May

By Nathan Grayson on March 1st, 2013 at 7:00 pm.

April showers bring incredibly bleak May doomsday scenarios. My mother always used to tell me that, right before encouraging me to succeed with sagely tidbits like “Your generation will doom us all.” I’ll admit that a bit of it went over my head. Now, though, it’s beginning to make sense, seeing as Metro: Last Light‘s  blown back the radioactive vapors from THQ’s nuclear self-destruction to reveal a May launch date. So hooray! I finally understand my childhood. Also, videogames. Details after the break.

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Hands-on: Heroes & Generals

By Brendan Caldwell on March 1st, 2013 at 6:00 pm.


Heroes & Generals isn’t a game. It’s two games. At least, that’s what the developers at Reto-Moto are aiming for. In one game you enter a battle as an FPS ‘hero’ while in the other you direct resources and army divisions as a strategy game ‘general’. Although it all comes in one package, the idea is that what happens in one world will ultimately affect the other. For example, moving a division of light armour to a nearby battle on the general’s map will cause tanks to appear for the players fighting on the ground. It’s not quite as simple as that, obviously, and there are a lot of requirements for things to go the way you want them when playing as a general but that’s the central idea.
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Behold! The Witcher 3: The Wild Hunt Gallery

By Jim Rossignol on March 1st, 2013 at 5:00 pm.


CDP sent over a bunch of images from the forthcoming The Witcher 3: The Wild Hunt. I suspect you are going to want to look at these. Holy shit. You can see where they’re going with that “thirty times larger than The Witcher 2″ stuff.

Click for full size. (I would suggest right click -> new tab.)
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Telltale On New IPs, Beating JJ Abrams To The Punch

By Nathan Grayson on March 1st, 2013 at 4:00 pm.

Telltale’s pretty much synonymous with The Walking Dead these days, but it has plans. Big plans. Maybe it’ll build a rocketship to Mars. Or perhaps it’ll make the world’s tallest ice cream sandwich. Also to Mars. Or I guess it could be making some more videogames, but that’s kinda reaching a bit. Regardless, I asked Telltale CEO Dan Connors what lies beyond his studio’s tear-blurred vision of the apocalypse, and he laid out quite the roadmap. Click past the break for updates on Fables, King’s Quest (sorta), potential plans for an entirely original multimedia universe, and a discussion of why JJ Abrams and Valve are hardly the only ones building bridges between entertainment’s many scattered islands.

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Dark’s Gameplay Trailer Shows Squatting, Darkness

By Jim Rossignol on March 1st, 2013 at 3:00 pm.


Kalypso and Realmforge’s stealth action game Dark has revealed its sneakings and dude-throttlings in a new trailer, which you can see below. The sci-fi vampire game, which is still scheduled for Q2 of this year, looks intriguing, with references to Splinter Cell and Deus Ex chiming in with its more Masqueradey vampiric associations. The trailer shows a lot of the sneaking action, as well as a range of powers that players can use to splat or avoid antagonists.

Eric Bane is still a terrible name, though.
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Exclusive: All About The New Space Hulk PC Game

By Alec Meer on March 1st, 2013 at 2:04 pm.

Rejoice, heretics. There’s going to be a brand new, turn-based and faithful PC adaptation of legendary Games Workshop boardgame Space Hulk, and I am really very excited about this. So I had a good old chat with Thomas Hentschel Lund, boss of Full Control, the studio behind this sci-fi strategy game of man versus alien in desperate battle. Inside: the first (and excellent) in-game screenshots, details on how it works, what’s been tweaked, if it’s as brutal as the source material, whether PC or iOS is the lead platform, whether it nods to the old EA first-person games, and how the whole thing happened due to one very happy accident involving a fire pit.

(You can click on the first two screenshots in this post for fancy HD versions, by the way).
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The Flare Path: In Wuppertal

By Tim Stone on March 1st, 2013 at 1:00 pm.

In Wuppertal black cats are cancelled out by white cats. Ladders are considered slovenly. The Umbrella Museum only opens when it rains. Chimney-sweeps double as gastroenterologists. Gastroenterologists triple as tripe inspectors. The word for school is also the word for kiln. Loneliness is next to godliness. Trees ache. Trams dangle. Read the rest of this entry »

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Yerli: Single-Player Games Must Be “Online Single-Player”

By Jim Rossignol on March 1st, 2013 at 12:30 pm.


CryTek’s Cervat Yerli is a man with a lot to say, and he is now demanding that single-player games evolve into their new online context. Speaking to IGN, he said:

“I think the notion of a single-player experience has to go away. However, I’m not saying that there will be no single-player experiences… It could be it’s called Connected Single-Player or Online Single-Player instead.”

This assertion is perhaps less worrying when you look at the games that made this work – Demon’s Souls or Journey – but it’s nevertheless a big statement from one of the industry’s most ambitious studio heads. Personally, I think whenever people proclaim anything dead, or evolved-beyond, or outdated, or similar, they are pretty much consistently proven to be wrong. Evolution can mean diversification. If the past decade taught us anything, it’s that there’s no one clear future of games. Single-player will include online, but not be defined by it.

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263 Comments » 1, 2, 3, 4, 5, 6

Playground Nightmare: Auti-Sim Is About Childhood Autism

By Nathan Grayson on March 1st, 2013 at 12:00 pm.

Auti-Sim is a very short experience. But then, so is having a railroad spike driven into your ear. That’s the basic idea behind the horrifyingly overwhelming dose of auditory hypersensitivity disorder, which was put together as part of the Hacking Health Vancouver 2013 hackathon. The short version is, you’re an autistic child on a playground, and everything seems perfectly normal. Then more sounds start creeping in. Voices, whispers, screams, footsteps, swingsets creaking, merry-go-’rounds whirring. All distinct, yet inseparable, like the whole world is trying to stampede its way into your head, trampling your eyes and ears. Auti-Sim hurts. But it hurts for a reason.

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Respond to our gibber

  • FurryLippedSquid : “Why is there an umlaut? Is it in respect of some heavy metal link I've missed?” on Wot I Think: Brütal Legend
  • Jackablade : “This concept of a Scotch egg intrigues me. I can't decide whether such a thing would be delicious or rather unpleasant.” on Lance Lance Revolution: Pixelry
  • Megakoresh : “LOL @ Animation quality :D We'll see, I suppose. A game doesn't need good animation to be cool.” on Dark’s Gameplay Trailer Shows Squatting, Darkness
  • lowprices : “I enjoyed the RTS bits, but only because they are simplistic enough for my RTS-phobic brain to cope with. There are only two real orders: ...” on Wot I Think: Brütal Legend
  • Tinarg : “If there is a genre where the PC is lacking, it is the 3D Platformer. If you want 3D I can really only recommend "Beyond ...” on Wot I Think: Brütal Legend

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