Vox Product Team Blog

An inside peek into the Polygon design process

It’s not every day you get to design a big ass new editorial site from scratch. This is a look into the design process for Polygon, the second of two huge projects tackled by Vox Product in 2012. Be warned: this is a deep look at our process and our work. Grab a beer or three, and join me for a walk through the past.

The project began with the liberation of an all-star editorial team to establish this new direction for gaming journalism. Chris Grant, Brian Crecente, Justin McElroy and Russ Pitts set out a vision for the site and selected a boss name. The Product Team set out to build a visual framework for the site itself.

Branding

Once the name “Polygon” was selected by the editorial team, the time had come to create an identity for the site. We found three designers that we wanted to work on this: Ryan McCullah, Cory Schmitz and Juhana Schulman. We delivered the designers a creative brief and anxiously waited to see what they would come up with. Were we a little nervous, perhaps - we had a tight deadline to reveal the name and branding at Pax East http://www.youtube.com/watch?v=potlb5d2y8w.

Polygon Creative Brief

What we want (what are the highest level goals?)

  • Develop our identity system to support our launch.
  • Make the system, and its associated assets, accessible, thus enabling consistent application.

How it will help our business (what are the expected business impacts of this project?)

  • Drive consistent brand experience across touch-points.
  • Start to create brand equity.

What we’ll get (what are the deliverables at the end of the project?)

  • A sweet mark and type solution that the masses will love

Some Boundaries (are there any limits, or major specifications, that we must incorporate?)

  • The brand mark will be used extensively on the web (think: Twitter icon!) but can work offline as well (think: shirts!)

Who this is for (tell us about your target market?)

  • Our publication is targeted primarily to men age 18-34, but should appeal to women as well

Make the right impression (how do you want people to respond to your brand?)

  • With curiosity
  • With optimism
  • Idealistically
  • With familiarity

Our Personality (pick five words that summarize your ideal brand personality)

  • fashionable
  • celebratory
  • mathematical
  • Mid ‘90s retro
  • retro-futurism meets the arcade era (that’s more than a word)

What it’s not (This ain’t your grandpappy’s video game site)

  • 8-bit
  • pixelated
  • “game”y
  • cute
  • XTREME

Design influences

Our Values
 & Mission (summarize your values and mission)

  • To elevate video game journalism through in-depth reporting and features
  • To refocus our coverage on the people making games and put video games into a historical context
  • To be comprehensive and authoritative

The Results

What we received was outstanding - the quality of the design work from all the designers was great. But there wasn’t much of a contest, as one mark jumped out to everyone as a perfect representation of the Polygon brand.

Inside Polygon Design
Inside Polygon DesignInside Polygon Design

The Pick

There was really only one option that was truly considered, and it is the belle of the ball. The mark Cory Schmitz developed fits perfectly in with the other Vox marks stylistically, yet stands on its own. Coincidentally, it also showcases our love of geometry, triangles and the Illuminati.

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The Team

In order to begin the design phase, we needed to put together a stellar team. Georgia Cowley, Brent Laverty, Ally Palanzi, Tyson Whiting, and Warren Schultheis, a highly talented set of folks that had never worked together before, created the designs that you seen below. While there were challenges along the way, they did a fucking great job.

Design Discovery phase

The team spent four weeks developing ideas and building several design directions into a presentation. It was a rather intense yet extremely fun period for us that brought out the best (and some of the worst) in the design team. Pretty sure Tyson regrets challenging Warren to a duel, though it is a fine gentleman’s solution.

Competitive analysis 

We started this phase with a detailed competitive analysis of sites that exist in the same space and sites that were aspirational. We used this knowledge to make informed choices once we began the design exploration phase. This was also an opportunity to figure out what/who we did not want to be. Ever.

People. Play. Games.

We had a meeting with Chris Grant and Justin McElroy in the DC tower room to discuss answers and ideas contained in the initial brand creative brief, and to push our thinking even further. Our conversation covered many areas, but a couple of things resonated with strongly with us. Chris liked the way the Polygon logo suggested a 1960s text book updated with today’s design sensibilities, and felt that it would lend itself to a strong direction for the site.

Warren Schultheis's notes | Polygon.com 

And as the editors said: People. Play. Games. Polygon would be a site about people and culture, not just video games. The editorial team wants their coverage to be meaningful in 100 years. No pressure.

The work below illustrates how the team took the brief and those ideas to create design directions. While each team member was responsible for a direction, we all worked together. We had many Google Hangouts to critique, discuss and refine these directions. It was that collaboration that created the work below.

Week 1: Typography - We knew that typography was going to create the foundation for our visual direction, so we began our exploratory phase with type. We chose to focus on Scores, headlines, bylines, comments, and body copy - typographic elements that would appear on the site itself. We used content published on The Verge for accuracy.

When designing responsively, type plays a critical role as the backbone of your design, especially since not every design element is visible at every breakpoint. The typography you choose can go a long way in maintaining the integrity of your design direction.

Design Direction

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^ didot, univers, univers

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^ didot, univers, georgia

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^ Mercury, Adobe Caslon Pro subhead, Lucida body

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^ Avant Garde, Garamond

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^ ITC Giovanni, Adobe Caslon Pro, Lucida

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^ Impact headline: ITC Lubalin Graph Demi, Subheadline: Heroic Condensed Light Oblique, Headline: ITC Avant Garde Gothic Bold, Body: Helvetica Neue Regular, Pull quote: Heroic Condensed Medium
image^ Impact headline: Prelo Slab Black, Subheadline: ITC Avant Garde Gothic Medium, Headline: ITC Avant Garde Gothic Bold, Body: Helvetica Neue Regular, Pull quote: ITC Avant Garde Gothic Book

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^ futura and mrs eaves

We worked with Chris to review these typeboards, and narrowed down the fonts to Gotham, Avant Garde, and Mercury. During the SB Nation redesign, we started working with Hoefler & Frere-Jones, and we were pretty excited to have the chance to use their fonts on another web project.


Week 2 - Visual Presentation

With the fonts selected, we had a simple structure in place to showcase mood and voice through elements; now it was time to add some visual character. The team created five radically different directions for a presentation to stakeholders, with the goal to choose  three directions to expand for the final presentation.

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Directions 5, 3 and 2 were selected, and Warren, Georgia, and Brent dove in deeper.

Week 3&4 - Final presentation

Since Polygon.com was to be responsive, we decided to show the designs across mobile, tablet, desktop breakpoints. We also created a ‘polybagged cover’ that would give the user the feeling of opening a magazine. This presentation represented the end of the beginning for the design of Polygon: there were a few crazy whiskey-fueled nights getting this ready, but damn it was worth it. (As a side note, I like whiskey and tacos.)

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There can only be one! 

Each of the directions developed is outstanding, but one had to be selected. After an epic battle (kinda like an MMORG, but with real punches) Chris Grant and the extended team decided on Direction 2, “Schematic”.

And huzzah! Here to talk about that direction and what drew him to it is our very own Chris Grant.

Thoughts on Schematic from Editor-in-chief Chris Grant

Ted asked me to contribute some of my thoughts on Schematic and why I selected it to serve as the foundation for the final Polygon visual design. I, of course, said I’d be happy to, all the while knowing to do so would be to reveal the shocking truth behind its selection! 

Are you ready? 

Really? How can you possibly be ready for the enormity of this burden I’ve been carrying for months? From your vantage point, with the immense luxury of hindsight, it all seems obvious today, but at the time the only real metric I could apply to any of the moodboards I was being asked to judge was an embarrassingly crude (not to mention selfish!) one: how much did I like it.

While there was something to appreciate in each of the moodboards, a few immediately stood out and were sent onto the next stage of iteration: textbook, fashion magazine, and schematic. 

The next stage served to distill what it was in each of these three concepts that worked, and reinterpret it through the visual language of the original moodboard. For example, see the fashion magazine-ification of schematic, or the textbook-ification of fashion magazine. Imagine Dr. Moreau’s doctorate was in design, and you’ll get an idea of the cross-species experiments the Vox Product team got up to at this stage. 

Finally, once all three were refined and polished, and included everything that made the others strong, we still needed a final decision. Again, my ability to articulate precisely why I liked schematic more than the others failed, but there it was. Schematic felt the most like what I imagined Polygon would look like. But even at this stage, we were still weeks from codifying the visual language of the site; a cursory glance at the site as it exists today juxtaposed with the above imagery will help explain how far schematic evolved once the entire team was focused on the one direction.

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I’ve also asked Warren Schultheis to share a little bit about his process in thinking about and creating the ‘schematic’ direction.
 

Thoughts on Schematic from Designer Warren Schultheis

As an art/anthropology geek, and a (very casual) gamer (NES, early Mac OS, and iOS), I had a somewhat partial view of ‘gaming culture’. As one of the designers tapped to work on Polygon, I was slightly concerned that I might not be gamey enough to make an appropriate design. 

So when we (the newly minted Polygon design team) met with Chris Grant and Justin McElroy to get a sense of the project — and they dropped the  ”people. play. games” science on us — I was relieved. 

What made sense to me was this: Polygon was to be intensely people-centric. Justin and Chris’s sensibilities (which were more similar to mine than I expected) became more evident the more we talked; we spoke about a creative, intelligent, passionate group of writers & journalists, with an equally creative, intelligent and passionate (past, present & future) readership.  If you’ve read anything on Polygon, this idea is likely already a given … But hearing it, for the first time — from the people you’ll be working with for the next several months — was like ambient Enterprise D noise to my ears. 

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The visual language that spawned my head that day eventually became the so-called ‘Schematic’ direction. It attempted to personify (on behalf of the good people at Polygon) intelligence, self-awareness, and ‘pride of nerd’. Other things I recently found in a mind map/word cloud in my old sketchbook:  

  • shared journey
  • precise / Buckminster Fuller
  • shared sense of curiosity & enthusiasm
  • accessible + cool
  • celebratory
  • a sci-fi architecture / map of the unknown
  • ‘nerd it up a bit’

We wanted the design to express ‘boldness’, but without sacrificing visual nuance or complexity. (The very best [game] experiences [for example] are always some combination of thoughtfulness and the daring or unexpected). From a design perspective, this meant taking risks and then not letting them get workshopped to death.  

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Another (arguably unusual) decision was the color scheme. Pink gradients against tan, black and white felt risky to some… but I felt fairly confident that the more emotionally mature readership would appreciate it, instead of finding it somehow too feminine. It was also an an obvious natural fit with the existing Polygon branding.

The other part of this equation is, of course, to really mind the small stuff. Fortunately for Schematic, the team was committed it awesome, from moodboard origins to the full-on responsive production site.   

Looking back now, it’s neat to see how much of the DNA of the original moodboard survived. I can still see a thousand little things that need tightening, but there’s always room to iterate.

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At the end of the day, I feel blessed to be able to work with such talented designers, developers, directors and other awesome-sauce people on brave new projects like this.  

A few other notes and random thoughts:

  • The notched image corners, aside from being a fun functional way to indicate ‘pinned posts’, were also (in my mind at least) a subtle geeky nod to Battlestar Galactica,which I was bingeing on at the time with my wife.
  • The parts of ‘schematic’ that looked like actual schematics (such as the spark wire) were inspired by Soviet era spacecraft, Voyager’s golden record, and early Star Trek set design. The idea was to invoke the familiar and the mysterious at the same time.
  • Some of the visual / geometric shapes, colors and tones had been brewing previously on my personal tumblr, #triangleporn.com
  • Getting to see your visual direction expanded and evolved by a team of smart people is thrilling (and sometimes a little scary).

There is no way I can take total credit for this direction. Everyone on the viz design team contributed/influenced the evolution. Georgia’s sense of elegance. Brent’s sense for problem-solving. Ted’s bold ideas (cover images and the hero come to mind), and Ally’s relentless work ethic. All these things seeped into the end product, which is something we’ll always be proud of.

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If you have made it this far: I hope we’ve given you an understanding of what it takes to establish the visual language for a big ass site like Polygon. Some might say there was too much design work done here. I say you only launch a site once - the rest is just iteration. It’s worth digging deep and being thoughtful to find the right language.

What we’ve shared here was only the beginning of the Polygon design and development process. The selection of Schematic in mid-June, was followed by months of design iteration, article and feature template design, responsive prototyping, rails dev work, and polish to image treatments, stylistic elements, and interaction design. As you may have seen in Episode 9 of Press Reset, the team made significant design changes, even on the day of the October launch.

And now it’s 2013! Georgia takes her talents to SB Nation; Warren and Tyson are doubling down with Polygon; Ally (still in school!) is helping with the Vox Media website; and Brent is rolling off of Polygon to focus on The Verge. But please, take a moment to  thank and congratulate these designers, and everyone at Polygon and at Vox- we’ve come a long way in the last year.

Hope you’ve enjoyed our work!

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Vox Product Team’s Favorite Gifs of 2012

2012 was a good year for gifs. As you might recall from our previous post about working remotely, the lion’s share of our team’s communication happens in Campfire, where gif-giving (verb: the art of dropping a well-timed gif) has elevated itself to a fine art. It only seemed fitting, then, to poll the Product Team members to discover what our favorite gifs were for the last calendar year. We asked each member to select up to 10 of their favorite gifs that they saw in 2012, and these were the results:

[Note: we tried to keep these to gifs that were new to us in 2012.]

Click the image to turn the gif on and off

1. OTTER CUPS - Chosen by 60% of respondents

The office had a bit of an otter fixation towards the end of the year, so this gif taking the top spot is not at all surprising.

2. KISS CAM BEER - Chosen by 52% of respondents

Perhaps we liked this one so much because we could see ourselves in this lonely sportsball fan; sitting by himself, romancing his beer, while disgusting the woman beside him.

3. DEAL WITH IT BARF - Chosen by 40% of respondents

The “deal with it” gif meme is strong among our ranks, and this one is the belle of the “deal with it” gif ball.

4. ARGH MEIN ARSCH! - Chosen by 36% of respondents

It’s impossible to watch this gif and not yell out the title.

5. Five-way tie between CAT EPIPHANY // DAVID ROBINSON GETS PHOTO BOMBED BY LADY // COACH CAN’T FIND HIS POCKET // DOG TAKES FLIGHT // KEYBOARD CORGI

Lot of classics in here. The coach who can’t find his pocket gets me every time.

6. Six-way tie between ICE CREAM FACE // SLIDING DOGS // RUNAWAY ELECTRIC WHEELCHAIR // FLYING HORSE // POLICEMAN WAVING FLAG AND LICKING LIPS // DAT SHELL!

The licking policeman elicited schoolboy giggles throughout the office, but it’s tough to top the sheer unbridled emotion of DAT SHELL!

7. Three-way tie between SHAWSHANK EGG // CURLING GESTURES // JEDI VS. SANTA

Oh man… curling gestures… so good!

8. Five-way tie between TOP OF THE WORLD JUMP // BASEBALL HEAD FORCEFIELD // TWO PERFECTLY COMBINED GIFS // DRIVE-THRU DAIRY GRAB // BANE DANCE

Very few gifs have made me chortle and cry more than the baseball forcefield one. I’m sure it’s been photoshopped, but it’s still hilarious.

9. Ten-way tie between INVISIBLE MOTORCYCLE // MMA SIGN IN THE EAR // SOCCER KISS // WHAT YEAR IS IT?! // FACE MELT // DEER VS. RACE CAR // LIQUID POOL TABLE // SPIDERMAN SWINGS OUT OF CC’S BUTT // REFEREE DENIES SHOT // CAT CAN’T FIT IN BOX

If I was stuck on a deserted island with only a handful of gifs, nearly everyone of these would make the cut.

10. Seven-way tie between THE FIRE-JUGGLER’S FRIEND // BIG BALL BOUNCE DENIED // MARINE HATES TOUCHDOWN // GRANDMA SLALOM // HOCKEY FACE // FLY UNIBROW, FLY // IT’S JUST A LITTLE WATER

These were slim pickings, but there are still a couple good ones in this lot.

The first four were clear-cut winners, but after that things began to get a bit crowded. It just goes to show how much we love our gifs here at Vox.

If there’s some classics that we forgot, please feel free to leave them in the comments!

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Vox Media Pawduct Team: Meet Our Dogs!

Dogs. Love them or hate them (you love them, of course), they are a popular animal on the Vox Media product team.

You can tell a lot about a person by meeting their dog. Today, you have the rare opportunity to better know nine Vox product people and their furry friends!

We’re not done, either. In January, we’ll introduce you to another set of pets, including more dogs, some cats and a very helpful bird.


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Dan Chilton, Developer
Name: Bogart, Bogey for short
Breed: Doberman mix
Age: 10
Job Title: Lead Nap Developer
Location: Springfield, Missouri
Memory: Two slots of 8GB DDR4, also his reaction when we brought home our kids from the hospital


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Alex Nobert, Operations Manager
Name: Pupperz J. Pupperson
Breed: Black lab mix
Age: 1 year
Job Title: Puperations Intern
Memory: There are so many great moments, but the best has to have been when Pupperz looked up at me while we were watching TV together and said “I love you dad.”
Wait, did that actually happen? If not, probably the time she climbed up on the couch when she was not allowed to, then deployed her sad puppy face as if to say “please can I stay?” (she can stay)


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Cory Williams, Support Manager
Name: His name is Maddox, though I call him many names (including Reginald Booboo-san and Dumbass)
Breed: Boxer/Lab Mix
Age: 1.5 
Job Title: CPO: Chief Pawperations Officer
Memory: There’s the time he drank my beer… or this picture, when I saw him after being away for six months and he was really happy (and so was I).

He’s also a big fan of the dog park, and he always runs up to new dogs as they enter and gives them a good welcome sniff!


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Clif Reeder, Developer
Name: Max
Breed: Dachshund
Age: 12 
Job Title: Developer (smarmy, lazy, bad at listening to instructions, sleeps during the day, loves ham)
Memory: Playing frisbee golf and him running around the field/woods without a leash


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Matt Singerman, IT Manager
Name: Chuy Loreno Panfilli Singerman
Breed: Chihuahua
Age: 11 
Job Title: Protector of small shrubberies, doggy bed QA
Memory: Watching him jump into a snowbank and burrow out the other side


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Guillermo Esteves, Developer
Name: Baraka
Breed: Golden Retriever
Age: 14 
Location: Caracas, Venezuela
Job Title: Chief Tennis-Ball Officer
Memory: Waking up every morning and finding her sitting next to my bed holding a tennis ball, just waiting for me to get up and play with her.

My other favorite memory is simply the way she always greeted me every time I came home as if she hadn’t seen me in years.


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Jose Junior, Senior Ops Engineer
Name: Sakura
Breed: Boxer mix
Age: 10 
Location: Divinopolis, Brazil
Job Title: Senior Hair Eater
Memory: Getting her as a sick puppy from a shelter and caring for her until she got a pretty dog again. Also, all the times my son ran from her until he understood that she is harmless (he walks her around now when he is on vacation).


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Ryan Gantz, Director of UX
Name: Gordon “Alfie” Shumway
Breed: Norwich Terrier
Age:
Location: Santa Barbara, California
Job Title: Director of Snoozer Experience
Memory: That time the UPS guy / FedEx guy / other dog / man on bicycle rode past the house and Alfie ran outside at 50mph barking and screaming and kicking up dirt and OH RIGHT THAT HAPPENS EVERY TWO HOURS.

But otherwise it’s nice to have him on the couch with me.


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Georgia Cowley, Designer
Name: Quin
Breed: Long-haired Whippet
Age: 12 
Location: Springfield, Virginia
Job Title: Deputy Chief Exe-cute-ive
Memory: The first time I saw him. He was so tiny I could hold him in one hand.

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What’s on your desk? - Episode 5: Alex Nobert, Ops Manager

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I’ve wanted to write a nice office post for years but had never gotten my office into what I consider to be presentable shape. That changed this past summer when I submitted my desk to The Verge’s “What’s on your desk?” forum topic. It has evolved a bit since but the core is the same.

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Here is a bird’s eye view of my desk. The main computer is a 2010 27” iMac 3.2GHz i3 upgraded to 12GB RAM and with a 120GB SSD system drive installed in place of the optical drive and the original 1TB drive used for storage. The second display is some random 24” Samsung monitor which I hope to replace some day soon.

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My keyboard of choice is an Apple wireless keyboard—I own three. I wasn’t sure if I would really use a Magic Trackpad so I ended up putting it side-by-side with a Magic Mouse. Today I use it at least 90% of the time (exception: gaming, which I never do anyway); there is no mouse at my other desk. I also have a Wacom Intuos2 which I only use for Photoshopping (note: not actually with Photoshop).

The desk itself is actually an Ikea Lagan kitchen countertop with Vika Moliden legs and a Vika Alex drawer unit. There are Signum cable management trays on either side of the drawer unit and the cables are fastened with twist and zip ties. There’s a surge protector mounted beneath the desk at one end, and another power bar in the Signum at the other.

Not pictured, I have a pair of Sennheiser PXC 360 BT noise-canceling Bluetooth headphones hanging on a Bjarnum folding hook off of the side of the drawer unit.

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This chandelier came with the house and though I swore it would be the first thing to go, my wife fell in love with it so it remains hanging above the stairs.

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I have a strange affinity for horrible quarterbacks. Elsewhere in the office is a Joey Harrington figure, and there is a Jamarcus Russell figure in a drawer somewhere.

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Bonus: on particularly nice days, Pupperz J. Pupperson and I can take our operation out onto the deck on the other side of the patio doors in my office.

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Hello, we are the Vox Media product team. We are designers, developers, operations engineers, and product and community managers, based in Washington, DC, New York, and Austin, and distributed remotely in cities from Santa Barbara, California to Ponte de Lima, Portugal.


Vox Media product team