Posts tagged whats-in-a-name
What's in a Name: Red Barrels
David Chateauneuf and Philippe Morin are both ex-Ubisoft guys who always wanted to make a horror game but couldn't while employed by the French publisher. Now the two have struck out on their own to form Red Barrels, an independent studio currently working on the Unreal-powered Outlast. We asked ...
What's in a Name: Bungie Aerospace
Bernard Yee is the Aerospace Portfolio Manager for Bungie, tasked with helping the newly independent studio expand into digitally distributed frontiers. He's previously worked on everything from EverQuest at Sony Online Entertainment to Rock Band at Harmonix. The name came about a couple ...
What's in a Name: Gaikai
David Perry, Co-Founder and CEO of Gaikai, sat down with us during last week's Game Developers Conference: Online in Austin, TX. Over the howl of the expo floor's contemporary rock soundtrack, David let us in on Gaikai's mysterious branding: "Basically one of our founders, his name is Rui ...
What's In A Name: Dancing Dots Studio
Martial Hesse-Dréville, Dancing Dots Studio's managing director, explains how his studio came up with its energetic name. No, they're not fans of Dancing with the Stars -- turns out, the explanation is much more straightforward than that! "I named Dancing Dots just for the fact that ...
What's in a Name: Thekla, Inc.
Thekla, Inc.'s Jonathan Blow, creative lead of Braid and upcoming game The Witness, revealed the following Italo Calvino quote, from the book "Invisible Cities," as the origin behind his new dev studio's name. "Those who arrive at Thekla can see little of the city, beyond the plank fences, the ...
What's in a Name: Toys for Bob
Toys for Bob's Paul Reiche III, co-creator of the Star Control series and Pandemonium, lets us in on the thinking behind his studio's name. Whenever you're putting together a studio, right, it's like name, t-shirt, and then let's do the contract. So Fred [Ford] and I had formed a partnership ...
What's in a Name: LightBox Interactive
While a raucous Starhawk multiplayer session went on in the front two rows of Austin's Alamo Drafthouse theater, LightBox Interactive creative director Lars DeVore spoke to Joystiq about the high concept behind the name of the studio formed by Incognito expats. We sat around and we did the ...
What's In A Name: Beenox
Dee Brown, Studio Head at Spider-Man: Edge of Time developer Beenox, gave us the origin story of the Quebec-based studio's name. Were any radioactive spills or gamma rays involved? "When I was in high school, I was already thinking about creating my own games and starting my own development ...
What's in a Name: Arrowhead Game Studios
Johan Pilestedt is CEO of Arrowhead Game Studios, the Swedish developer responsible for Magicka. He recently revealed to us the origin of the studio's name and the meaning behind its seemingly dim-witted mascot. Originally, when the studio was just a "student project," the group called ...
What's in a Name: EA2D
Mark Spenner is the vice president and general manager of Electronic Arts' EA2D studio, which makes smaller games with smaller teams. It's just launched Dragon Age Legends on Facebook and is working on an XBLA/PSN version of the Flash hit The Fancy Pants Adventures. Spenner elucidated the meaning ...
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Borrowing campaign-crafted viciousness for Tomb Raider's multiplayer mode
Posted on Jan 14th 2013 4:30PM