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Here's the good news: Ben and Richard survived the so-named CES Death Flu. Good thing, too, because we're not finished with the onslaught of UHD display tech from Vegas in the least. Among various HD talking points, we've got an interview straight from the slow floor with Sharp's Jim Sanduski about the company's latest TVs. The only thing that might top that is Top Gun remastered in 3D. These, just some of the many highlights from this installment of the Engadget HD Podcast.

Hosts: Ben Drawbaugh (@bjdraw), Richard Lawler (@rjcc)

Producer: Joe Pollicino (@akaTRENT)

Hear the podcast

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Disney Infinity challenges Skylanders for NFCenabled console crown, launches in June

Disney's got a huge stable of iconic characters already immortalized in plastic, but the company's looking to virtualize its lineup with today's announcement of crossplatform game / toy experience Disney Infinity. Like Activision megalith Skylanders, Disney Infinity pairs actual plastic figurines (enabled with NFC or something similar) with game consoles connected to a pad. The pad transmits those characters directly into the game, across any system the game is being played on. Unlike Skylanders, Disney Infinity's pad can apparently add up to three connections at once, allowing for character powerup additions and other in-game bonuses. The first characters available come from Pirates of the Caribbean, The Incredibles, and Monsters University (we spotted Jack Skellington and other biggies in the reveal trailer as well); Disney promises that users will also be able to create their own universes (virtually) inside the game, beyond just playing in themed environments. 20 characters are said to launch with the game when it arrives this June for Xbox 360, PS3, Wii, Wii U, 3DS, PC, and mobile. Take a look at the announcement trailer just below.

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CES 2013 Best in show

Selecting the best in show is no easy task, because CES covers such a crazy range of devices: refrigerators, tablets, smartphones and even technologically advanced cutlery. This year was no different. We've combed our CES 2013 coverage and narrowed it down to the biggest announcements that had us chattering at this year's show. Join us after the break for CES 2013's very best.

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CES 2013 Interview roundup

Our CES plates were jam-packed full of eye-opening conversations this year. We had the chance to speak to top tech luminaries, entrepreneurs, celebrities and fellow journalists. Much of that opportunity arose from the return of our stage, parked right in the middle of the Las Vegas Convention Center's Grand Lobby. We blew things out this year, packing the schedule from the show's opening on Tuesday morning to its close on Friday night.

Below we have a list of the interviews we did at this year's show, both on-stage and off, so you can relive the thoughts, theories and comments that defined this year's Consumer Electronics Show.

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CES 2013 Gaming roundup

Ultra High Definition TV and -- surprisingly -- gaming took the spotlight at this year's Consumer Electronics Show. Who'da thunk it? Certainly not me, Engadget's resident gaming dude. But here we are, with NVIDIA's first game console, Razer's modular PC rig, Valve's Steambox prototypes and Xi3's first example of third-party, Valve-backed Steambox hardware and, and ... maybe we're getting ahead of ourselves. Let's look back to January 3rd, before NVIDIA's press conference, before Razer's Project Fiona unveiling and before Valve surprised us with hardware prototypes. Those were simpler times -- times when Valve hadn't yet launched its multi-front attack on what we're still calling console gaming. It seemed unlikely that we'd see such a concerted effort to move PC games from the exclusionary world of desks and home offices into living rooms this early in the year. Yet, again, here we are.

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CES 2013 HDTV and connected devices roundup

As you may have guessed by scanning our CES 2013 coverage, HDTV -- particularly of the Ultra HD variety -- was kind of a big deal at this year's show. In fact, UHDTV's omnipresence fanned so much reader interest this year that we penned a feature article to put the whole phenomenon into perspective. While that makes for a lively discussion, none of the 4K sets announced at the show are shipping yet, and the few from last year that are available might cost as much as a new car -- or two. To that end, let's head after the break to see all the new TVs, set-top devices, Blu-ray players and the like presented at CES -- including a few you may actually be able to afford.

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Wrapup Engadget editors sound off on CES 2013

This was our biggest CES group of all time, by a long shot. As we pack our bags and return to our home cities around the country and beyond, our team of ace editors took some time to share their final impressions of the show. Scroll down below to hear from Tim Stevens and Darren Murph, who helped to provide invaluable direction and motivation here in Vegas, then click past the break for some brief reports from the rest of the team.

Tim Stevens, Editor-in-chief
For me, the story of CES 2013 was the massive shift of focus from mega-announcements by mega-corporations to the micro-innovations pitched by the crowd-funded. This, to me, is far more exciting than the usual iterative advancements we fixate upon in Las Vegas every year. I don't know what that means for the future of CES as a mega-show, but I can't wait for 2014's iteration.
Wrapup Engadget editors sound off on CES 2013 Darren Murph, Managing Editor
Here's the problem with CES 2013: nothing is shipping soon, and nothing is affordable. But that's also what made CES awesome. I'll one day be able to afford a 4K HDTV, and the new Tegra 4 / Snapdragon gear will one day be in an Android phone I'll crave. Now that the dust has settled, I'm actually pretty amazed that envelopes are still being pushed in a world where people are increasingly content with existing technologies. Onward and upward.

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Look closely at the image above. See that clear portion depicting a food fight? That's coming through the right lens of dedicated eyewear made specifically for Samsung's 55-inch OLED Multi-View HDTV. The sleek, silver-trimmed 1080p set, recently unveiled at CES 2013, utilizes a quad-core processor and 240Hz refresh rate to send specific "firing patterns" to a user's eyewear that's then filtered out by swapping the input control (A /B) located above the left ear. The actual 3D effect varies from an artificial seeming emphasis on layers of depth, to the more traditional, and quite impressive, "in your face" immersive experience. Multiple input configurations are also possible, allowing users in the same room to watch either two separate 3D images, one 3D plus two 2D images or four 2D images simultaneously. So, basically, you can keep playing your PS3 while a loved one watches Homeland.

The 55-inch set also comes equipped with an inbuilt webcam that's tucked just behind the top front panel and supports Samsung's Smart Hub. Pricing hasn't been made known at this time, but you should see the Multi-View set hit retail sometime mid-July 2013.

Brad Molen contributed to this post.

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Ultra HD TVs stole the show at CES 2013, but it's just the first piece of the puzzle

Even before this year's CES kicked off, we knew Ultra High-Definition was going to dominate the show. Then from the first press conference to the last, 3,840 × 2,160 resolution displays were a center piece of almost every major manufacturer's announcements. Leading up to the show, the CEA's board decided against using "4K" to market these 8-megapixel (1080p is two megapixels) displays, instead choosing Ultra High-Definition or Ultra HD. Of course not everyone followed along, in fact Sony was first to market in the US, late last year, with its "4K Ultra HD TV." The display is only one piece of the puzzle and plenty of questions remain, however. Like, "Where's the content?" and "Will I have to replace all my other home theater gear?" Questions aside, Ultra HD TVs are here and more are coming, so click through for these answers and to discover the slate of new Ultra HD TVs for 2013.

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The state of the second screen: Will TV companion apps proliferate or dwindle?

If you let the rows of 3D and 4K displays lining the halls of CES paint a picture of the future of television, you'd be missing a vital component. Tucked away inside a pair of ballrooms on Sin City's famous Strip, representatives from television networks, software companies, cable providers and advertising firms held a powwow dubbed the Second Screen Summit to talk shop and discuss the fate of such experiences after a very busy 2012.

Over the past year, companies ranging from AT&T to Nintendo created a wave of experiences to complement TV content. Even the 2012 Summer Olympics received the second screen treatment with its very own Android and iOS apps, which let users catch live streams of events, access stats and more from the comfort of their couches. With so many solutions on the market, it's not entirely clear who will come out on top, or if there's room on the second screen for these myriad apps to coexist.

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A look around Haier's CES 2013 booth plenty of panels and a wireless blender

Haier had a pretty formidable booth here at CES, so naturally, we had to swing by and cast our eyeballs over anything and everything there. A wall of TVs greeted us, which turned out to be the company's 2013 Roku-ready HDTVs and Android-packing smart models. Screens were everywhere, but there was also a table with some finger-friendly equipment like 9.7-, 7- and 5.3-inch HaiPads, as well as a Windows 8 laptop, touchscreen all-in-one and tab / laptop slider. The slider looked pretty nice, but all the aforementioned hardware was set up in Chinese, so we lost interest pretty quickly. A central hall booth wouldn't be the same without a 4K TV, but not to worry, Haier had a couple on display -- unfortunately, glare from all the other screens dotted around kind of dampened their impact.

What we were most interested in was all the prototype technologies on show, but all the Haier reps were from the US sales department, so not a soul could talk about the demonstrations. The eye-controlled TV we saw at IFA last year was getting quite a lot of attention, while the mind-controlled set we've also seen before was almost certainly playing a looping video to give the illusion something was happening. There were also several gesture-controlled models, but one wasn't working and the other was hosting a very basic Kinect-type game. A ping-pong game played with a "Sensory Remote" was also up on one TV, but looked unresponsive and therefore, unfun. A multi-view demo using dual 3D specs did what it was supposed to, and a glasses-free 3D TV prototype showed nice depth as long as you were 12+ ft away (the camera can't really replicate the effect, but there's a quick video of it below anyway).

The booth also had a household section which we thought was safe to ignore, until a "wireless blender" caught the eye. "It's just a blender with a battery in it, surely?" this editor asked. "No, there's an inductive coil built into to the underside of the counter," was the reply. Thus was our Haier experience at CES, and to revisit it through our eyes lens, check out the gallery below.

Kevin Wong contributed to this report.

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2013 The year that Valve attacks

I lost a bet with myself at CES 2013. In the gaming preview we published ahead of this week's big show, I wrote, "As per usual, the games industry and CES are acquaintances at best -- at least from what we've heard thus far. Perhaps this will be the year that bucks the years-long trend, but we're not betting on it." Wrong. Wrong. But hey, this is one of those, "glad to be wrong" situations. NVIDIA shocked everyone with its first Tegra 4 device, Project Shield, which is essentially NVIDIA's first in-house dedicated gaming handheld. Not only does it play Android games, but more importantly, it streams full retail games from your NVIDIA GPU-based PC, all on its high-res 5-inch screen. Heck, it even has Steam's Big Picture Mode built right in, allowing you to explore Steam and purchase games, as well as push them directly to your television (employing Shield as your controller).

And then Valve's internal hardware prototypes popped up, confirming what we've heard murmurs of for months: the company's head down on creating a PC for your living room. Not exactly shocking, but certainly exciting; the plans are still nebulous, but Valve's confirmed we'll see hardware in 2013. We even saw some third-parties stepping up with their own versions of Valve's initiative. Xi3's Piston is the first such creation revealed, though the company's staying tight-lipped about specs -- we do know that Xi3's working directly with Valve on its tiny, modular PC. It's barely 2013, and already Valve's Steambox initiative is dominating gaming news. Let's call it right here -- this is the year that Valve attacks.

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Transview touch-sensitive transparent display case eyes-on (video)

Transparent displays are nothing new, but while trawling the labyrinthine backstreets of CES in search of hidden gems, we couldn't help but stop at IL WOO's booth and ogle one. The company was demoing a couple of its Transview display cases with see-through Samsung panels, intended for interactive advertising and other commercial uses. We were particularly drawn to the 22-inch, 1,680 x 1,050 model with infrared touch control, mainly because of the nifty Flash program running on it, which did a great job of showing how the cases could be used. It was very much a treat for the eyes, so we'll leave it there and just point you to the gallery and video below.

Kevin Wong contributed to this report.

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We've seen Sony SimulView in action before -- the system was first unveiled on Sony's tiny 24-inch PlayStation 3D Display back at E3 2011 -- but never quite like this. An 84-inch 4K LED Sony television at CES 2013 upscaled Polyphony Digital's Gran Turismo 5 to 4K resolution, but instead of employing said resolution for graphics, it was used to deliver two full HD images to two separate players. Those two separate HD feeds are then pumped into the same screen, which can be viewed fully independently by two separate people wearing polarized glasses, all at the same time.

Did we lose you? Let's break it down: since 4K TV delivers twice the number of lines vertically as well as horizontally, the television is upscaling GT5's HD visuals by double. Rather than employing those lavish numbers on single player, the duty's divided between each player's video feed, allowing two-player gaming all on one screen. The two images are then overlaid, a la 3D, resulting in a simultaneous feed that looks crazy until you put on polarized glasses. Once you're wearing those glasses, though, you only see one of the two feeds in full HD. It's ... it's kinda messed up. The system is incredibly impressive, but boy is it weird how effectively it works. Even better, it works without the game developer having to actually do anything (other than making a 3D-enabled game, that is) -- the splitting is handled by the television rather than the software. It's similar to systems that LG has in Dual Play and Samsung has in Multi-View, and it's not exactly brand new, but it's as impressive as ever. We've captured a variety of stills and dropped a video after the break showing the system in action, should you wish to join in our amazement.

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Eyeson with LG's Smart Sound Bar

Among the many, many things that LG is unveiling at CES this year is the curious addition of a sound bar with built-in video streaming. That still sounds like a contradiction of purpose to us, but the Smart Sound Bar, also known as the NB3730A, is more fascinating once you dive into the details. The large-sized bar pumps out 300W across its 2.1 channels, and its WiFi takes internet audio and video from CinemaNow, general internet radio, Netflix, Pandora and Vudu. Bluetooth audio is built-in as well. It's ultimately built for those who don't have an online-capable TV, Blu-ray player or media hub at their disposal -- a group whose ranks are thinning quickly, but certainly still exists.

We got a quick glance at the Smart Sound Bar for ourselves. From a design perspective, it's simple to operate and thin, if not exactly short. This won't be a good fit for that small TV in the basement, then, although it's perfect for that big wall-mounted set. We'd like to tell you how well it works in real life, but expo conditions dictate otherwise: LG unfortunately lacks an internet connection for the sound bar on demo, and an extra-crowded booth isn't the ideal environment for gauging audio quality. If you're mostly wondering whether or not it will fit into the living room decor, however, we've got a gallery for you below.

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