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Posts tagged @interview

Hit List Q&A: Supergiant Games studio director Amir Rao

In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Supergiant's Amir Rao. Amir Rao is the Studio Director for Supergiant Games, the team behind ...

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Austin Wintory's journey to the 2013 Grammys

On the day Grammy nominations were scheduled to be announced, Austin Wintory didn't get much work done. As the composer for Journey, Wintory had an inkling that he might be nominated in Best Score Soundtrack for Visual Media, and he was distracted all day, constantly refreshing the Grammy page, ...

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How 'Spin the Bottle' explores Wii U's social potential

The Wii U is already odd, given that it's a two-screened home console with a pack-in game in which you dress your virtual self like Nintendo characters. But even on an unusual console, Knapnok Games' Spin the Bottle is one of the most unusual games to be announced. The party game uses the Wii U ...

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Why Mario's Martinet is Runner 2's narrator

During a recent Nintendo event, Gaijin Games revealed that Mario voice actor Charles Martinet is acting as narrator for Runner2: Future Legend of Rhythm Alien. His performance is a break from what we traditionally think of when we think of Martinet, as it's a lot lower-pitched and less accented ...

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Hit List Q&A: Xavier Poix, Ubisoft Annecy, Montpellier and Paris managing director

In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Ubisoft's Xavier Poix. Xavier Poix is Managing Director of Ubisoft's Annecy, Montpellier and ...

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Insomniac boss Ted Price explains Fuse's box art

As soon as it was revealed, commenters on popular gaming websites and communities around the internet called the Fuse box art out, citing its odd aesthetic of cutting off the four main characters' faces and intense use of the color orange. "I'm very clear on what the reaction has been from some of ...

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GungHo on its new PSOne import initiative

Welcome to Living in the Past, a weekly column about what's new in old games. Now get off our lawn. Last week, GungHo Online Entertainment America joined the ranks of PSOne Imports publishers with a bumper crop of six Japanese games, all available on the PlayStation Store for $5.99 each. Since it's ...

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Ken Levine on tackling social issues: Games should not be 'restricted to a certain set of topics'

One of the most surprising things we discovered when playing through the first few hours of BioShock Infinite was the rampant presence of racism throughout the streets of Columbia, a society seemingly lifted to a higher standard in terms of technology but dragging its knuckles on the wrong side ...

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Surviving the Xenomorph offensive in Aliens: Colonial Marines

The stranded squad of space marines makes hasty preparations amid the flickering lights of a ruined former colony's command center. A scrounged sentry turret sits idle in a corner of the room, slowly scanning for signs of non-human life. Raging storms outside mask the sounds of creatures scuttling ...

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Ken Levine on the evolving corporate culture of Irrational and hiring Rod Fergusson

"When you work at a company, people leave and people join. We were up to almost two hundred people at one point and just mathematically you're going to have some turnover," Irrational Games president and creative director Ken Levine told Joystiq when asked how the studio's corporate culture ...

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