Destiny Unveiled: What Bungie's Next Game Is (And Isn't) All About

The wait is over. It's time to dig into Bungie's ambitious successor to Halo.

The cat is out of the bag. After years of silence, Bungie has finally begun to open up about its long-awaited (and occasionally leaked) successor to Halo. The new franchise, known simply as Destiny, is the product of a publishing partnership with Activision that will span 10 years and multiple sequels. It's both hugely ambitious and noticeably Bungie, seeking to break new ground with the type of technology and social experiences a console game can offer while bearing the familiar stylistic trademarks that the studio has refined over the years.

So what is Destiny? It's a lot of things. It's a new sci-fi universe where humans are once again up against an alien threat seeking to rid them from existence. It's an open first-person shooter with a commerce system allowing you to buy a ship and travel to other planets. It's…you know what, why don't I just run down the full list?

Destiny is social

Like Halo, Destiny will feature a story campaign that allows multiple players to get together and fend off alien scum as a group. But unlike Halo, Destiny's approach to social interaction is far more focused on happenstance and serendipity. While you can still buddy up with players from your friends list, your journey through Destiny's various locales (both on Earth and other planets in our solar system) will be populated by total strangers brought together by chance. Well, chance and some robust networking architecture.

Destiny's co-op is intended to be very seamless in the way it has players running into each other out of the blue. Destiny is constantly talking to its servers to see if there are other people out there playing the same mission or simply navigating the same geography as you. When it finds a good match, it combines each of these players into a single shared experience. Bungie insists there's no co-op lobby, no "waiting for player to join" pop-up, none of that--it's intended to be very seamless in the way it has players running into each other out of the blue. Bungie wants you to feel like these are "chance encounters" where you can forge a lasting alliance, or just go your separate ways once you've collected your loot after a successful mission (more on that in a bit).

On top of this, you've also got dedicated social hubs that allow you to interact with other players outside of combat. This includes things like trading goods, gambling, or just taking a break from the game's optional "activities" that draw you away from these safe havens with the promise of adventure and loot. It's a lot like an MMO in certain respects. Which brings us to the next point…

Destiny is not an MMO

At least, that's Bungie's insistence. While the overall structure of social hubs, dynamic environments, and optional missions promising adventure and wealth sounds a lot like an MMO, Bungie is quick to argue that this is something different. "These are living, open worlds with evolving stories, changing time of day…and every one is full of players," says engineering lead Chris Butcher. "Destiny is an always online experience, but it's not an MMO."

Reading between the lines, it sounds like Bungie wants to make an online shooter that borrows certain ideas from the MMO genre without requiring the usual sort of legwork and coordination found in assembling guilds and raids. Take this quote from project director Jason Jones, for example: "Destiny knows you're tired, impatient, and distracted. [Players] don't want to work hard. They don't want to read. They don't want to go to the Internet to figure out our bullshit."

And there's also no MMO subscription fee. So that helps.

Destiny is dark

Destiny bears some similarities to the Halo universe, in that it's focused on human beings dealing with a hostile alien threat. But the world of Destiny feels somehow darker. Humanity is in far worse shape this time around, holed up in the one remaining city on Earth as they fight to avoid extinction. The rest of the planet lies in ruins, with nature reclaiming what the alien invaders haven't. You play as one of the "Guardians" of this last remaining city, venturing out to salvage these devastated remains whether they're on Earth or distant locales like the jungles of Venus or the lost human civilizations of Mars.

Looking at the concept art for Destiny, it's clear that Bungie is aiming for a more ominous style of sci-fi this time around. From derelict ships floating through space to the imposing design of alien cities (see the Citadel concept art above), everything feels slightly more threatening than Bungie's previous efforts. Combine this with a new graphics engine that employs real-time lighting to further emphasize the contrast between light and shadow, and you can see how things might get a little spooky in places.

Destiny is not bleak

Yet for all this, Bungie used the words "hope" and "hopeful" more times than I can count while describing this new universe. Here's how story lead Joe Staten sees it: "At its core, Destiny is a hopeful world. It's a place worth spending time in. It's a place worth fighting for."

Combining this sense of hope with such a dire setting is a tough balancing act. But looking back, this was something Bungie was able to do well with Halo. Those games were filled with dangerous but ruggedly beautiful environments that inspired an odd sense of inspiration to save these places from destruction. As long as Bungie continues its habit of building those starkly beautiful worlds with their majestic skies and fleshed-out histories, I'm inclined to believe this is a balancing act Bungie can pull off.

Destiny is a current-gen game

At this point, the only two platforms Bungie and Activision have confirmed for Destiny are Xbox 360 and PlayStation 3. Is it coming to PC? No comment. Is it coming to next-gen systems? No comment.

We'll have to wait and see whether Bungie has been able to work its magic on Sony and Microsoft's aging hardware. So how does it look? Well, that's tough to say. Bungie's introduction to Destiny was much more of a high-level run through the game's creative vision than a tour through full-on combat or gameplay. As such, the only in-engine stuff I saw was a brief walk through one of the game's environments intended to show off the new real-time lighting engine. The lighting effects were undoubtedly impressive, with that greater contrast between light and shadows I mentioned before, as well as a full day-night cycle that should make for some interesting changes in mood when the sun drops below the horizon. But this tour was free of any other characters besides the player, so I can't really say how well the game holds up during intense action scenes.

In other words, we'll have to wait and see whether Bungie has been able to work its magic on Sony and Microsoft's aging hardware. They did point out that this new engine is built to be highly scalable for more powerful hardware, though. Take that how you will.

Destiny is not just a piece of 360 and PS3 software

In some ways, Destiny is more a platform than a game. In addition to the Xbox 360 and PlayStation 3 software, you'll have access to your Destiny character through mobile apps and Bungie.net's community portal. Details on how these services connect with your game are vague right now--all we can tell now is that you can get game invites pushed to your mobile phone--but Bungie is eager to claim that Destiny is the sort of social, connected experience that you'll want to have access to on the go. Here's hoping these services add a more meaningful contribution to your game than simply another Call of Duty Elite or Halo Waypoint.

Destiny is more than a first-person shooter

This is where things get interesting. As in previous Bungie games, there'll be both a traditional competitive multiplayer mode and a "highly crafted" story campaign. But as I've touched on a few times now, that story campaign will be a far more open experience than anything the studio has done with Halo. Players venture from hub cities out to optional missions and activities on forgotten parts of Earth as well as remote planets. You might get there in a rinky-dink spaceship you bought by cashing in on the odd bounty, or in a highly customized interstellar luxury yacht you purchased after consistently dominating in competitive multiplayer. (Yes, there seems to be a shared currency between the various modes.)

Destiny's story campaign will be a far more open experience than anything Bungie has done with Halo. Once you're out on those missions, you might team up with a bunch of other players you run into out of the blue, or just tip your proverbial hat as you all cross paths. One of the missions Bungie described was a raid on a "Cabal exclusion zone" on Mars, an intimidating red fortress manned by hulking alien beasts called War Rhinos. If successful, your raid will net you not only a valuable piece of ancient machine intelligence to help humanity's dire cause, but also some rare loot to pocket for yourself. This includes new armor and equipment that changes both your appearance and attributes, as well as rare weapons. In typical Bungie fashion, these rare weapons bear names ranging from the serious, like The Fate of All Fools, to the silly, like Super Good Advice.

Destiny is not set in stone

As if building a game that blends epic sci-fi first-person shooters with role-playing games weren't enough, Bungie is also promising dynamic worlds that are constantly changing over time. "We want every night to be a new experience," says Jason Jones. "Our goal is that every time a player sits down to play Destiny, they have a different experience from the last time. [This] led us to create emergent activities, rare activities, time-limited activities. So you get distracted from doing the thing you wanted to doing something you didn't expect."

Destiny is very much a Bungie game

Part of Destiny seems very alien. After all, when a developer spends a decade making games set in the same universe, it's bound to feel strange once that same studio ventures off toward the wild frontier of original IP. And yet, Destiny is also the sort of game you couldn't mistake for any other studio. There's just something about that combination of exotic sci-fi landscapes, Marty O'Donnell's sweeping orchestral score, and a social-first approach to first-person shooter action that immediately screams Bungie.

There are still a lot of things we don't know about Destiny--and in fact, those things definitely outnumber the details we do know at this point. How many players can be grouped together at once? What does the game look like in a full-on firefight? What's the deal with those time-traveling robots? Oh, did I mention that Destiny has time-traveling robots? Because it does.

But for all the unknowns, Destiny still feels very much like the product of Bungie. More specifically, it feels like Bungie taking what they've done well over the years and moving in a new direction, with new technology, toward something well beyond Halo. I know I can't wait to see what else Destiny is.

Shaun McInnis
By Shaun McInnis, Editor

Shaun McInnis has always dreamed of an a open-world car combat RPG based on Jack Kerouac's On the Road. Outside of video games, he enjoys photography and learning impractical coffee brewing techniques.

1151 comments
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twentymooseman
twentymooseman

I only hope that this isn't Peter Molyneux level bull shit. I mean, it's likely that it won't fully live up to its extremely ambitious goals, but I hope they can come close enough for it to be satisfying.

Joeg091090
Joeg091090 like.author.displayName 1 Like

my interest went from uninterested to... uninterested. This is all talk,  hype, and buzz words.

SempiternalTrut
SempiternalTrut

big fan of new IP's.  If its true that the whole company is on the line, then the game will undoubtedly be at least a B for effort and A for originality .  Def worth checking out in the future..  Although having Activision does make me cautious.  Ill wait for more deets before messing up my knickers. 

CP2077
CP2077

One thing that bugs me is they are saying this is going to span out over 10 years? wish they just made a trilogy and ended the story. why do all games end up becoming over milked.  I might by into the 1st game but I think I will lose interest after that. if its going to sort of RPG/MMO is it going to have a good story line or will story line be good for the 1st game and you just want it to end but they keep rehashing more sequels. 10 years seams to me like a MMO and I don't know of any MMO that can carry on a good story line. I guess we will have to wait and see. some players don't care about story but I do, halo4 was the 1st one that I had any interests in after watching some cut scenes.Its still not much of a story line how many space marines games and movies have there been over the years? or that had a good story? I hope they can come up with a way to included a good story line in this, maybe the option to play single player seam like its going to be a co-op focused game?

commanderxp90
commanderxp90 like.author.displayName 1 Like

I am glad that Bungie already surrendered on developing Halo, then moved on for developing something new game. :D No more Halo series.

PlatinumPaladin
PlatinumPaladin

Dammit. This is all starting to sound rather tasty. Have to admit though, if there's a chance this'll be on the next-gen format then I'll  hold off if necessary and go for it on that. Starting to think my particular PS3 may be a little too knackered.

DoctorTanaka
DoctorTanaka

One word comes to mind, ambitious. It's one thing to push the envelope for graphics and sound, it's another to think out of the box and imagine what an FSP can be. The idea of being able to move in and out of a shared gaming experience is intriguing. I'd like to see how Bungie pulls that off without players experiencing a pause while the gaming environment switches from single player to multiplayer. 

EG-Mist
EG-Mist

i just hope they put it out on pc

tcx487
tcx487 like.author.displayName like.author.displayName 2 Like

This sounds like a cross between Star Wars The Old Republic and Borderlands 2....Nice Try Bungie

killerclam48
killerclam48

@tcx487 Actualy, to me, it sounds more like a cross between Rift/Defiance and Borderlands 2

Granpire
Granpire

Concerning next-gen(from Eurogamer):

"Engineering lead Chris Butcher reveals that to create Destiny Bungie built a new game engine with a revamped engineering team that has been working on new tech for six years. The engine is fully multi-threaded for performance on all platforms, current generation, next-generation and even next next-generation. "

I don't know why they gave no comment to Gamespot...

shaunmc
shaunmc moderator

@Granpire I was talking about Destiny the game. They confirmed that the tech is going to be scalable for next-gen consoles. I said as much in this very story. 

WarSpartian
WarSpartian

I wasn't particularly excited Bungie gave up on Halo, I was a huge fan of halo since the beginning (Hence my username...) but after reading and watching that video, DAMNIT I'M GLAD THEY GAVE UP HALO. This looks incredible. I cannot wait for this game... I hope it's not too open world. But I trust Bungie... They did create one of the best trilogies ever (whether you like it or not, no one can argue it's place as a top game)... Anyways this looks incredible and I can't wait see it. 

With the entire Bungie company working on it, I completely trust them... 

Lawrencevanrijn
Lawrencevanrijn

I was never a HALO fan, for the most as I never liked to go in guns blazing. I was more of a stealth Thief) like game style. In those days the Sniper player was not valued, and until GRAW came out. not much for that play style. I hope that Destiny does take this fighter type into consideration. So far, the storyline (as the trailer reveals) as well as the other info shown all over this place looks really interesting. The only thing is that this seems like the MMO that does not want to be known as one. the simple reason is that Destiny seems to go far beyond the games we think of as MMO. Basically, from what I read, is that Destiny is profiling itself as something as more then an Ultimate MMO.Destiny might become an entirely new dimension of a  multi-player universe. One that was written for a new generation of Halo lovers, spanning out t add a fair share of RPG enthusiasts. Am i right? not sure, too soon to say. Perhaps this is just wishful thinking on my side.

ccusick
ccusick

I picked durandle as my psn ID back in the summer of 2007 because back in 1996-97, I loved Marathon. (That, and the correct spelling durandal was already taken.)  Durandal and the other AI provided a great text based tension.  Like Guilty Spark and Cortana showed later in Halo, with different motives.

I hated MS for making Halo XBOX exclusive - kinda at the last minute.   (My hate-filled memories are a little hazy on the timing.)  Truly, I still haven't forgiven them.

I am very much looking forward to a new start with my old friends from Bungie.  

dbene
dbene

I have a lot of gamer anxiety and excitement during generation changes. you want to get excited about the current gen stuff but at the same time want to gear up for the future. It's not so bad on me now (since I don't care about getting every awesome game right when it comes out)...hard for me to make the transition withotu worrying I'm gonna miss out on something.

KingofCabal
KingofCabal

Dont really see why people think this should be next gen. Its quite likely that Sony and Microsoft will be producing ps3 and 360's for some time to come, remember that the ps2 was in production for 12 years! These system are already extremely wide spread and many people aren't just gonna jump on the new console bandwagon. I Myself for instance will be waiting till the price drops, which is what I did with the x-box 360.

Double-Ego
Double-Ego

@KingofCabal I am pretty positive it will also be released on the PS4 and Xbox 720 with enhanced settings like better lighting, higher res, better textures and better frame rate.

Just a guess though... but if i am right it means most people are bitching over nothing.

Edit: this response was meant for Master_Vexov

Master_Vexov
Master_Vexov like.author.displayName like.author.displayName 2 Like

What bullcrap, Yah... i can't wait for a game to be developed for the really old hardware... (of course not).

Im sure Ps3 and 360 fans will go crazy like a 8yr off a 1'lb bag of sugar, but its going to be a far weaker game then they're visions would have liked it to be and what gamers invision it to be.
It should have been developed for PC and then scaled down for the next gen systems, what better game(if it turns out great) to be your first game.

So, yep, another disapointment regardless of it being a good game for the PS3/360... as it could have been x10 the game on the next gens.

dragonhuman40
dragonhuman40

@Master_Vexov  A recent article hints that Destiny will be coming to the PS4/Xbox 360/Wii U.

CP2077
CP2077

@dragonhuman40 @Master_Vexov whats hes saying is that building it so works on 360/PS3 means the only thing they can do to change it is scale up of something that is basically made for inferior hardware (PS3/360) when compared to 720/PS4 or PC.

They can get away with it for now just do to the fact most of us wont really know what next gen consoles can do for a year or so tell there are a good selection of games out, pushing things on the graphics and game play levels. the current hardware has such a lack or ram and processing power it really limits a lot of thing more then just the graphics. 512mb of ram can't even run a operating system for a computer noways 8 gigs or more is kind of the normal for computer

Nekromenos
Nekromenos like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

My most recent console was the SNES. Of course, I respect certain companies for being more console oriented and releasing titles that from time to time, are masterpieces, but I cannot overcome the fact that a large portion of console users very often give the impression they are human meat husks, waiting to be fed simple, straightforward action, regardless the genre. Hey, this is a puzzle game, press Up to walk forward and X to solve it! Great! Look, an adventure game. Look around for anything glowing, sparkling, having arrows pointing at it - it's the item you're looking for. Charming.

So, after reading through the whole article, there's unfortunately a quote I can't manage to shake off: "Destiny knows you're tired, impatient, and distracted. [Players] don't want to work hard. They don't want to read. They don't want to go to the Internet to figure out our bullshit."

What... why? What is this?


Mr. Jason Jones, too bad there aren't awards for stupid, disappointing quotes. I'd definitely vote for you.

zaoy
zaoy like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

@Nekromenos I can't disagree more with you. I hate games that are difficult where I have to look up what I'm suppose to do next on the Internet. That spoils playing the game. 

Cleave83
Cleave83 like.author.displayName 1 Like

@zaoy @Nekromenos maybe but I think there's a middle ground between doing nothing but follow an objective marker 3 feet in front of you for the entire game (COD) and having to learn the basic systems from a wiki (Minecraft). Having said that, I think most gamers would prefer the latter.

CP2077
CP2077

@Cleave83 @zaoy @Nekromenos yeah I think there is a fine line with some things I don't mind having to look up stuff every now and then but I should be challenged I enjoy a higher difficulty and having to think. 

games are boring when made to easy, I found it really hard to play assassins creed for that reason it was like you needed to be drunk or have down syndrome to find any challenge in it.

TommyBarban
TommyBarban like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

Never been a  big Halo fan but this one sounds great!

sgt_F79
sgt_F79 like.author.displayName 1 Like

the 'Activi$ion' part is what's making me doubting this game...other than that it looks awesome...for now o_O

travo0159
travo0159

@sgt_F79 gotta give them credit for straying away from CoD, maybe this is the fresh start they so desperatly need...hard to say this early on.

WolfGrey
WolfGrey like.author.displayName 1 Like

Activision publishing deal for 10 years and multiple sequels.....

Yup i am not buying it then or it's sequels.At all.Fuck activision.

NexusRay18
NexusRay18

I'm hearing a lot about the co-op stuff the game has, but is it going to have anything competitive?

blairstheman
blairstheman like.author.displayName 1 Like

73% OF COUGARS HAVE SEX ON THE FIRST DATE!!!!!

travo0159
travo0159

@blairstheman but you only see 35% of them a second  time, because their husbands come back from that conference in ohio on monday.

Divad222
Divad222

Im curious. If this game really is as this article says "its own platform". I wonder if there will be any cross-console support.

chechak7
chechak7 like.author.displayName 1 Like

Destiny this is big ....bigger than usual ...and with Activation...with a commerce system =MONEY

and WERE IS PC is it just xbox & PS3?

CaptWaffle
CaptWaffle

I had not been paying much attention to this (honestly I thought it was a LONG LONG way off.... that was the main reason) but this looks like my Dream Game.  As in: If I had piles of money and lots of programming savant buddies, this is very close to what I'd try to put together.  It's odd, I'd bet a lot of other people probably feel the same, yet it took till NOW for this idea to come to fruition.  And I'm just about positive it's Next Gen.  Like 99.9% positive without knowing for sure. 

Midnight_Twelve
Midnight_Twelve

I'm already doing fan art. This painting I have of the night sky from earth with the crescent moon and the traveler's looking pretty cool. Next up 3 orb eclipse. 

TheChump1989
TheChump1989

I'm curious. I'll be sure to keep an eye on this game..

mike468
mike468

Sounds really interesting. It sounds like there trying to combine elements of an MMO and Borderlands but on a more grand scale. I can't wait to find out more.

FlashCharge
FlashCharge

This is one ambitious game. Bungie has the technical talent and experience to pull something like this off. When you think of a game with a ten year lifespan that's incredible. I hope that Bungie can keep Destiny fresh and adventurous for that long of a time. That in itself would a monumental achievement . Good LUCK Bungie.

sg_hobbes
sg_hobbes like.author.displayName like.author.displayName 2 Like

TBA 2014...I doubt this game will be on 360 and PS3 proably end up being next gen exclusive. wish bungie would debelop for PC that would be sweet

ricky0078
ricky0078

So, Bungie is making a game for both platforms this time, even though Bungie is owned by Micorsoft.....interesting.....

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