An hour after taking the stage to unveil Disney Infinity, "Disney's most ambitious video game initiative ever" (a press release states), I sat down with Avalanche Studios chief creative officer John Blackburn to discuss where...more
When I got my iPhone in 2011, I immediately started snatching up as many free games as I could to get a feel for mobile gaming before making any actual monetary investment. One of those games was Imangi Studios' Temple Run, a...more
I get what Jim was saying yesterday about new iOS title Final Fantasy: All The Bravest. Square Enix's offerings as of late are potentially good games that are hurt by their pay to play pricing structure, and this new one with...more
The absurdly successful iOS and Android game Temple Run is getting a direct sequel from Imangi Studios very soon. So soon, in fact, that it's already available on the New Zealand App Store and will be making its way to other ...more
If you could somehow combine the addictiveness of micro-transactions with the uncertainty of card packs, you'd probably make a lot of money. Disney is going to make a lot of money. Just a hunch.
In June, Disney Infinity, Aval...more
There's not a lot I remember about the rampant imagination of childhood, but most of the good memories came from the depths of my toy chest. Pitting Aliens against Transformers. Imagining Cloud Strife's sword slicing throu...more
"Ten Million" (10000000) is one of my favorite mobile games ever. It's a rather comical mashup of contemporary "match" puzzle games like Bejeweled and Puzzle Quest, and old school text-based Roguelikes. The only catch was yo...more
Joe Danger was the definition of a perfect downloadable game. It was reasonable priced, it was tons of fun, and it was packed with content.
Naturally, since a lot of other people felt the same, a Special Edition version of th...more