ReMix: Final Fantasy VI 'DevilSLAB'
- Game: Final Fantasy VI (Square, 1994, SNES)
- ReMixer(s): McVaffe
- Composer(s): Nobuo Uematsu
- Song(s): 'Devil's Lab'
- Posted: 2001-01-17, evaluated by djpretzel
Alright McVaffe, you GO. I simply love the evil little groove this piece gets into . . it sounds decidedly like some short little goblin guy sneaking around and stealin' things and makin' mischief and whatevaaa. The heavy drum groove actually reminds me of some of the things Yuzo Koshiro did in the excellent Revenge of Shinobi score on the Sega Genesis - very tight, sequenced feel, with a pulsing, mechanical flow. Mostly analog synth action going on, with some pizzicato strings (yum, yum, everyone's favorite ^^) to accentuate the different melodies. Very different from Khalal's insane "Wall of Sound" approach to ReMixing this track, but every bit as worthy. Use Khalal's mix for pillaging human cities with your fellow orcs, McVaffe's for stealthily raiding a sleeping camp for gold and foodstuffs, and you just can't go wrong.
0:00 nice groundwork beat
0:33 the combo of synth lead and synth bass sounds very good here
1:08 reminds me of the stage builder in Brawl; Uematsu's style I'm sure. digging the pizzicato strings
- SubNormal J3 on February 20, 2011
Not really that much different from the original to be honest, even if enjoyable to listen to.
- Holy Land on October 2, 2010
Anyway, it's my opinion that early McVaffe is as good a McVaffe as any, and this is a fine exhibit for that point. While it is basically a remake, I feel that it exemplifies the treatment of the song; that is, a very mechanical, automated sound, structure and pace. The thing that I think is most standout here (not to take away from other aspects) is the real robotic progression the mix has. It feels very non-manmade. Slow but also very precise; almost as if it were off a production line: perfect and oiled and working. Obviously, there are negative connotations to production line imagery which I didn't mean to imply. Nor did I intend to imply that McVaffe is a cyborgic arm making thousands of identical 'DevilSLAB' day in day out in a factory somewhere. What I did mean to imply, however, is that I enjoyed the mix a lot. It's not terribly deep, admittedly, but who needs depth when you have novel, boppy industrial mixes like this.
- Marmiduke on December 20, 2008
The arrangement is pretty basic, and doesn't really stray from the original at all. That's fine, but I'd have preferred something a bit more interpretive; The original mix brings to mind all kinds of steampunk-style automations, and going on that theme could be all kinds of misshapen phrases and melodies bolted onto the original.
As is, it's decent but more of a sound upgrade than a proper ReMix.
- OA on February 7, 2008
- maelkashishi on December 11, 2007
- Soapy on June 30, 2006
jorellano wrote: I always loved being inside the factory on the game. I'd just leave my character inside on the map and let the music play for hours.
You too, eh?
Great mix from once again, Vaffdude. A factory mix without industrial sounds may sound crazy, well but it´s not. As djp already mentioned, this is ideal sneaking music, and that´s what you do in the game, plus release the Espers. The arrangement was awesome, liked the synths, the beats, probably everything. Great work Vaffdude.
jorellano wrote: The only thing I wish is that we could get an extended remix of this version you have posted here.
You too, eh?
- Bummerdude on October 7, 2005
- jorellano on September 21, 2005
- DarkCecil13 on January 8, 2005
- SamuraiFoochs #Reload on January 8, 2005
- Dinobot 2 on June 27, 2003
- Domukaz on March 1, 2003
- meccaneer on January 17, 2003