Quantcast
Review: Proteus - Destructoid
DestructoidJapanatorTomopopFlixist
BEST GAMES of 2012   |   Best PC games   |   Best PS3 games   |   Best Xbox 360 games   |   Best Wii U games   |   Best 3DS   |   Best PSV

games originals community video shop free play pc xbox360 ps3 wii u 3ds psvita mobile


Review: Proteus photo
Review: Proteus


5:00 PM on 02.08.2013

The sound of music


Proteus has no objectives, no actions other than movement, and no text. It's a game based entirely off of exploration, using intelligent design to guide the player through. It also has a definitive structure; there's an opening, a gooey middle, and an end. 

Proteus' biggest accomplishment is its dynamic soundtrack. From the first moment I encountered a frog or walked through a rain storm, my ears were assuaged by some of the most beautiful musical stylings that they have ever had the pleasure of meeting.

So go get your headphones, put them on, and prepare to be delighted.

Proteus (PC [reviewed], Mac)
Developer: Ed Key and David Kanaga
Publisher: Ed Key and David Kanaga
MSRP:  $9.99

As mentioned, there is a beginning and end to Proteus. It won't take long, either -- I finished in under an hour. Since it is entirely about exploring an unknown, randomly-generated island, there are more things to see and do than can be accomplished in a single playthrough. You can make also "postcards" of a specific moment during the journey that act as save points and can be revisited at any time.

It may prove difficult to tear yourself away from the game in the first place, since exploring the island becomes such a memorable experience. Do you remember your first night cycle in Minecraft? The terror and fright that struck as soon as that first monster approached from out of nowhere? There is a similar feeling in Proteus, except the feelings of terror and fright are replaced with beauty and splendor, gazing into the night sky and marveling at the stars.

While exploring the island, the player can interact with various objects simply by using proximity. Approaching an animal will usually make it scamper away as it adds its own little melodious tune to the dynamic soundtrack. It wasn't long until I found myself rubbing against each and every thing on the island with the hopes of extracting some sort of musical interaction.

Since there are no explicit objectives, it falls on the player to do as they wish. Smaller objectives are constantly being set, even if they are as simple as "Hey, I want to check that thing out!" The developers clearly knew this would happen, and designed Proteus in a way that doesn't have the player wandering aimlessly with no direction for very long. The player is directed through natural curiosity, which the developers have taken advantage of wonderfully.

While screenshots make Proteus look like another pixelated indie game, its visual design is, at times, breathtaking. The available media, consisting mostly of still and silent screenshots, does not fairly represent the game’s beauty, which is portrayed through motion and sound. The 3D models with pixelated textures are amazing at conveying an image to the player, leaving details intentionally ambiguous.  

The sound is the one true star of Proteus. The soundtrack is dynamic, evolving itself as you play. The more objects the player interacts with, the more elaborate the soundtrack becomes. It's so great, it has actually put me at a loss for words other than "absolutely beautiful." This is probably the best audio design in a game in a long time. The way in which it is integrated into the gameplay makes it so unique and enjoyable. To be honest, it is the sound design of Proteus that single-handedly elevates it from a good, somewhat meandering exploration game to something that needs to be experienced by everyone.

Some people may be put off by its length and the lack of things to do in Proteus, and I can see that -- especially given the $10 price tag. There's no physical interaction with the surroundings or objectives to accomplish. Hell, there's not even a jump button. While playing through Proteus, however, all of those concerns melt away under the shining soundtrack and visual design.

A childlike sense of amusement came over me while I explored the island in Proteus. Every time I saw something new in the distance, I got excited and had to see it up close. Proteus is a game that needs to be seen, experienced, and most of all, needs to be heard. Trust me, you'll want to wear headphones for this one.



THE VERDICT


8.5 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.










Music for the Soul: Mitsuda's grand battle theme revealed

I have always enjoyed the orchestral work of composers such as Kow Otani and Motoi Sakuraba, because of their ability to express such a broad range of feelings through their music. They can make you feel like a hero, fi...   more

Music for the Soul: Mitsuda's grand battle theme revealed photo

Improving War of the Roses with more free content

Fatshark's War of the Roses really took me by surprise when I reviewed it last year. A skill-based multiplayer deathmatch title set amid the upheaval of the civil war between the Houses of York and Lancaster seemed not only t...   more

Improving War of the Roses with more free content  photo

Survive randomized dungeons in Zelda-esque Delver's Drop

"Colorful' and "nostalgic" are the first things to come to my mind after checking out that trailer. It's also pretty easy to see the influence that The Legend of Zelda series had on the folks at Pixelscopic, and I for one su...   more

Survive randomized dungeons in Zelda-esque Delver's Drop photo

The Showdown Effect scratches that '90s multiplayer itch

I was sliding across the floor -- or more precisely, my dapper, gentleman cyborg warrior was sliding across the floor -- though I wasn't sure why exactly. The reasons didn't matter, as sliding is simply fun. I slid right thro...   more

The Showdown Effect scratches that '90s multiplayer itch photo

The top 30 indie games to look out for in 2013

Everyone's always talking about their radar. "Definitely adding this to my radar" or "This kind of flew off my radar after a while." Well, I'm about to bombard your radar with so many bleeps, sweeps, and creeps that you won't...   more

The top 30 indie games to look out for in 2013 photo

Demon-slaying Vita owners, put Toukiden on your radar

Gallery site extraordinaire All Games Beta posted some eye-catching images from Toukiden, a game I thought I hadn't heard of before that was, in fact, announced by Tecmo Koei last year during the Tokyo Game Show. Developed by...   more

Demon-slaying Vita owners, put Toukiden on your radar photo


Demon-slaying Vita owners, put Toukiden on your radar photo
Demon-slaying Vita owners, put Toukiden on your radar photo
Demon-slaying Vita owners, put Toukiden on your radar photo
Demon-slaying Vita owners, put Toukiden on your radar photo
Demon-slaying Vita owners, put Toukiden on your radar photo
Demon-slaying Vita owners, put Toukiden on your radar photo



Get the free trial for War of the Roses now

Last week we posted the news that, in addition to a new DLC pack, you'd be able to download a free trial for the medieval multiplayer hack-limbs-off-athon War of the Roses. Well that free trial is available on Steam right now...   more

Get the free trial for War of the Roses now photo

D&D; MMO Neverwinter plays like a good action-RPG

There are a lot of massively-multiplayer online games on the market today, many of which are still very similar to World of Warcraft. While the graphics, setting, and characters may change, the core gameplay often feels the s...   more

D&D MMO Neverwinter plays like a good action-RPG photo


D&D MMO Neverwinter plays like a good action-RPG photo
D&D MMO Neverwinter plays like a good action-RPG photo
D&D MMO Neverwinter plays like a good action-RPG photo
D&D MMO Neverwinter plays like a good action-RPG photo
D&D MMO Neverwinter plays like a good action-RPG photo
D&D MMO Neverwinter plays like a good action-RPG photo



Review: Fist of the North Star: Ken's Rage 2

Fist of the North Star: Ken's Rage was a great game, at least if you liked the Dynasty Warriors series and had an affection for the punch-happy manga upon which it was based. Kenshiro's post-apocalyptic wanderings worked rema...   more

Review: Fist of the North Star: Ken's Rage 2 photo

McFarlane Toys making Assassin's Creed action figures

McFarlane Toys and Ubisoft are teaming up to produce a ton of Assassin's Creed action figures. Some of the first toys will be based on Haytham Kenway, and Connor from Assassin's Creed III. We can expect two Connor variants in...   more

McFarlane Toys making Assassin's Creed action figures photo


McFarlane Toys making Assassin's Creed action figures photo
McFarlane Toys making Assassin's Creed action figures photo
McFarlane Toys making Assassin's Creed action figures photo
McFarlane Toys making Assassin's Creed action figures photo
McFarlane Toys making Assassin's Creed action figures photo
McFarlane Toys making Assassin's Creed action figures photo






Proteus review Gallery

Review: Proteus photo

Review: Proteus photo

Tags







More reviews


















View all reviews



Back to Top
BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games   |   Best PSV





Advertising on destructoid is available through Please contact them to learn more