17Sep 2012
Try Lionhead's Kinected Fable without ponying up the dough
24Aug 2012
I Used to Be an Adventurer...
17Aug 2012
Lionhead's controversial new Fable goes playable in September
17Jul 2012
Fable: The Journey team were "destroyed" by negative response at E3
19Jun 2012
"Fisher Price" coding tools are fine as long as they give "amazing results"
13Jun 2012
Monetisation needs to be "integrated into the game from the ground up"
14May 2012
Right candidate will be "champion of the multiplayer experience"
20Apr 2012
"It just feels so old school," says former Lionhead boss
08Mar 2012
"If you don't innovate, you die", says Lionhead founder
07Mar 2012
Fable creator departs "with mixed emotions", will polish off Fable first
11Aug 2011
Molyneux: players have "encoded" assumptions about how weapons should handle
04Aug 2011
Lionhead's latest to be as hard as Fable 2, "accessible" but not "easy"
20Jul 2011
But Lionhead benefits from working with established technology
27Jun 2011
Molyneux to polish up "rough" stage gameplay
09Jun 2011
Microsoft didn't give Molyneux enough time at E3 conference
06Jun 2011
Return to Albion in a first person Kinect adventure