Metal Gear Rising: Revengeance - a classy but compromised spin-off?

The slicing and dicing are fun, but the parry leaves something to be desired

After a lengthy lull, Japanese-flavoured action games are coming back in a big way. We've already had DmC and Anarchy Reigns; now genre master Platinum Games has the floor with its Metal Gear spin-off.

At this point it'd be insulting to expect anything less than expertly-crafted gameplay systems from Platinum, and our recent taster does nothing to change things. Rising feels super-slick, and while the core katana-based gameplay isn't as open ended as Bayonetta's, players have a robust array of ground and aerial attacks, and twinkle-toed protagonist Raiden is able to zip between enemies.

The gimmick is precision cutting. At the press of a button the action slows to a crawl and the camera zooms into an over-the-shoulder view of you surgically slicing cyborg-soldiers into bits. It doesn't fulfil Konami's original ambition of being able to cut anything and everything, but it's hard to begrudge it that when you're ninja-running up a Metal Gear Ray and cleaving away at its armour, or leaping around and rending waves of Gekkos.

Rising takes over-the-top cinematic kills to a delicious extreme, and precision cutting is its sweet cherry on top. It also feeds into a rewarding gameplay loop: Zan-Datsu. To keep Raiden's tanks full he needs the Biotic Paste coursing through the spines of cyborg soldiers. To get at it you'll need to finish a barrage of light and heavy attacks with a careful flick of the sword.

Once revealed, the spine must be snatched out of the air with a timed button press. Allowing it to hit the ground reduces its restorative potency, and killing an enemy without extracting it degrades its quality further.

Rising's main stumbling block is its parry system, which requires you to thrust a light attack towards an enemy the moment Raiden is about to take damage. The problem, naturally, is that it's hard to differentiate this from a standard attack - the directional element requires that you come to a stop before attempting a parry, and staying put is hardly wise when you're surrounded by bazooka troopers and giant stompy robots.

It feels disruptive to the flow of battles and is an uncharacteristically blunt instrument in an otherwise razor sharp set of mechanics. Nevertheless, Rising has the satisfying, balletic combat we're used to from Platinum and, even with the counter woes, shows promise.

By Tamoor Hussain

Comments

8 comments so far...

  1. Having played the demo, this was... completely uninformative.
    And also wrong - a well timed parry gives you a one-hit kill on the basic goons and can stun the boss.
    Is it less rough round the edges than the demo code?

  2. Apologies - I've updated the parrying paragraph with a few thoughts of my own.

  3. Haha now I can agree. I have to say I found the dodge much more fluid and potentially more useful than the parry, especially with the camera how it is...

  4. Yeah, the camera's a real bore sometimes, especially when you're fighting geckos. Either they're kicking you from off-screen or they're blocking the view.

  5. I couldn't get over the supposed robot mans...... feminine form.

  6. I do at least find that its possible to deal with the camera - the wide open spaces you fight in in the demo mean ninja running can get you out of trouble, and it's almost refreshing that an ostensibly overpowered hero like this one has to make sure not to get surrounded. It also adds an incentive to scouting and stealth play, so I think the frustration of getting kicked by 2 gekkos is actually quite a sound gameplay dynamic. Raiden just standing there and taking the punishment is also fitting for someone used to fighting with no arms.

  7. Just played the demo last night...and up until then I was really looking forward to this game. The demo has changed my mind a little. The environment in the demo is big and open sure but its also feels really empty and quite bland.
    No lock on mode, crap camera and the parry system is just awkward and really takes you out of the game.
    Might wait till it comes down in price and get Devil May Cry in the mean time

  8. Honestly the video made me...not want this. I love the Metal Gear series and I'm fine with Raiden as a protagonist but watching that 4 foot sword go through people without slicing anything off unless you go in slow-mo mode or whatever makes me not really want to play it. I haven't been a fan of hack and slash in the past and I didn't like the gameplay of Devil May Cry 3 (the only one I played). I haven't played Bayonetta and I plan to try the demo for Revengeance but I think I'll probably be sitting this one out :( .