How Junction Point Studios gave a voice to one of Walt Disney's earliest creations.
The games you should look for between January and March.
BioShock Infinite creator Ken Levine speaks exclusively to Polygon about his past, his fears and his irrational process.
I track down a minor anomaly in a game from 20 years ago, and learn a valuable lesson about getting my hopes up.
How Eric Zimmerman, Naomi Clark and the Brooklyn Game Ensemble are avoiding trends and tropes to create a metaphysical experience.
How a group of game makers are attempting the impossible: Making Christian games that aren't terrible.
Two men, eight years, one dream. How one game company works to manufacture memories in real time
How Scott Reismanis gave a big voice to small-time game developers.
Two men, one success story. Two profiles, one page. It's the Double Fine Double Feature. With rainbow lasers.
A former Halo producer went indie to make music games, and found it wasn't quite what he expected.
A pack of experimental PlayStation games is on the cusp of not being funded.
Part Stubbs the Zombie spiritual successor, part Pikmin homage, part indie development experiment.
How Desert Bus for Hope raises money with silliness.
Casual developer angles for mainstream with Mystery Case Files: Shadow Lake, starring Lea Thompson.
Stressing for success with pro gamer Mike "Hastr0" Rufail and Activision's Call of Duty Elite.
How Harmonix turns music into fun
We look at the benefits and challenges of making a mobile game about high school students.
Triforce Johnson has been first in line for new console launches eight times. This is his story.
Developer WayForward brings its 3DS hit to the big screen with Wii U launch title Mighty Switch Force: Hyper Drive Edition.
Costumes, mushrooms and touch controls helped Namco find a niche for Tekken on Nintendo's new console — while trying to stop short of making a "casual" game.
Why one of Wii U's most promising launch titles was almost a completely different game
As 5th Cell finishes its first game on a disc, Creative Director Jeremiah Slaczka talks about working with Nintendo and designing for Wii U.
Meet I-Wei Huang, Toys for Bob's character designer paid to act like a child.
There's a half-broken tent fluttering in the wind. Beside it lie the remains of a plastic baby...