ReMix: Valkyrie Profile 'Yggdrasil Speaks to Me'
- Game: Valkyrie Profile (Enix, 1999, PS1)
- ReMixer(s): Meteo Xavier
- Composer(s): Motoi Sakuraba
- Song(s): 'Epic poem to sacred death', 'Requiem to a predicament', 'Theme of RENA'
- Posted: 2008-12-21, evaluated by the judges
Can someone buy Yggdrasil a vowel? Or three? It's downright unnatural to begin even a proper noun with "Yggd," even if it *is* Old Norse. Since Yggdrasil keeps popping into video games left and right, I decided to take some time this Sunday to learn more about it on Wiki. Apparently it means "Odin's Horse"... but it actually refers to the world tree... but there's some other guys who say it actually translates to "tree of terror" OR "yew pillar." Glad I cleared that up for you, eh? No doubt the Mana Tree and Great Deku Tree are distant, far more pronounceable children. Personally, I think it'd make a great marketing name for a soothing but gentle laxative - Yggdrasil©: The Brand you can Trust! - etc. But I digress, thoroughly... newcomer Meteo Xavier gives us a stark & at times stunning arrangement from Valkyrie Profile (with a little Star Ocean thrown in for good measure), the result of a resubmission:
"I am resubmitting my remix of Valkyrie Profile's EPIC POEM TO SACRED DEATH and REQUIEM FOR A PREDICAMENT which also contains a leitmotif from THEME OF RENA. I have literally pushed my computer to its limits (in terms of memory and processing) to fix this as per the judge's suggestions and I think I got most of it down. The only part I'm not absolutely confident in is the string section using THEME OF RENA. I used every string instrument I had and that's the best I could come up with.
Again, the central idea for this remix was to envision a mission of Valkyrie Profile where Lenneth and her Einherjar needing to find Yggdrasil in a forest surrounded by evil. She and her warriors get chased by the many evil spirits as she makes her way through the forest, getting hopelessly lost and starting to panic when, lo and behold, she stumbles onto Yggdrasil (marked by the change to REQUIEM FOR A PREDICAMENT). Therefore, again, this song is supposed to be a dark forest theme and I listened to a lot of Yasunori Mitsuda and tried to keep a lot of Motoi Sakuraba's signature song stuff (loud strings, loud crashes, overemphasis on dark sound and reverb and such) intact. I left the song trailing off from there to signify the end of a chapter.
Thank you again for re-judging my re-submitted re-mix."
ALRIGHT. On behalf of the panel, you're re-welcome. Things intro with dark, rolling acoustic guitar, as foresty-type FX enter, very effectively creating the feel the ReMixer described above. Tempo-delayed piano follows, trading with choir, as timpani rolls introduce a fuller orchestral presence. FX continue throughout, which keeps up the atmosphere instead of making it an intro-only affair - good call, there - and french horn and synth bells figure prominently towards the end. Reminds me of GrayLightning a bit at times, actually. There's an odd patch a little later that judges did cite as being problematic, but not overly so - Vinnie writes:
"Had no problem with the arrangement last time and nothing has changed in that respect this time. My biggest problem with the last sub was fixed here, so that's a good start. The piano is now the centerpoint of the piece and gives the listener an anchor. Maybe could stand to be a little more prominent at points, but I'm pretty happy with it now. Mixing is stronger, and string timings sound better too. My only concern is the 2:23-2:49 section that Larry mentioned. Some of the timing seems a little off there, and along with some unusual note choices, it's a weak link in the song. Since it's such a small section I'm willing to still say YES to this one; there's enough good in this song that it passes our bar, as far as I'm concerned. Nice work, Meteo."
While I'm not 100% on everything in that section having been intentional, the odd choices do actually contribute to a feeling of unease that permeates most of the arrangement, so in that sense it at least works thematically. Overall I really like the blend of solo instruments, orchestral elements, and creepy, otherwordly fx that Meteo's come up with. Based on what he was trying to accomplish as laid out in his submission email, I think he succeeded; creative arrangement, full & atmospheric production, and a strong & well-executed concept make this a solid debut.
Not really my kinda thing but I liked it. :) thank you for showing it to me.
- Charlie's Angel on May 5, 2010
Did more than justice. I just caught that.
Great atmosphere. Superlative pacing. Wished the dynamics were greater, though: I think a more orchestral setting would have really brought to life the epic, haunting feel. That's probably a bit Pavlovian's dog of me though, since the string and percussion work gives this a very orchestral vibe, so I'm expecting the same dynamics but just left drooling. Regardless, it's not like the dynamics weren't there and didn't do their job. The ebb and flow of buildups (and instrumental layering) really sucked me in, and that dropoff into Requiem was magnificent.
I wonder, to those complaining about the shift at 2:50: have you played the game? If not, I highly recommend you fix that. The abrupt change is fitting: the world map music, which was loud, would shift to Requiem after only a brief pause, no transition. So hearing a swift change here, if for different cause, sounds entirely in place. More than that, it moves your soul; there I go drooling again. I do feel, however, that the ending is missing about five seconds - just a little more foreshadowing would have solidified the cliffhanger - but again I'm nitpicking because the lack of resolution was a fitting end (or lack thereof). It's not like there was always a resolution for every tragic circumstance in the game - or for every instance in life - and this is a mysterious piece, after all.
MX: if you create a repolished version, would you please post it? The reviews forum is frequented by some odd creatures such as me. You could also sub it to R:TS.
- K.B. on March 22, 2010
- Meteo Xavier on August 10, 2009
- JH Sounds on August 10, 2009
Meteo Xavier;545988 wrote: One of these days I'm going to go back and repolish the sound mixing and structures until it sounds as good as it should.
Do I have to resubmit it to the judge's table from there or will they let me switch it out for whats up now?
You could only sumbit it as a new mix and it would have to be different enough from this version to stand alone as a new, unique arrangement in order to pass, e.g. Ziwtra's Terranigma [URL="http://www.ocremix.org/detailmix.php?mixid=OCR00763"]"Blue"[/URL] vs. [URL="http://www.ocremix.org/remix/OCR01251/"]"Blue (Shooting Star Mix)"[/URL]. Since that doesn't seem to be the case, you could post it here, but otherwise, we no longer do replacements and haven't done so for a little over 4 years.
- Liontamer on May 13, 2009
Do I have to resubmit it to the judge's table from there or will they let me switch it out for whats up now?
- Meteo Xavier on May 13, 2009
- KazznessOfDoom99 on May 13, 2009
Great job
- metalsnakejuice on April 24, 2009
jintoreedwine;490189 wrote:
As a random note the style of certain sections of this mix remind me of parts of the OST from the Metroid Prime series specifically the Phendra Drifts song.
Yah, I got a huge Phendrana Drifts vibe from this, which is great because I could listen to that track for hours on end.
Okay, so I really love this mix, and here's why. First thing that was done right was the decision to cover a Motoi track. Freaking yes. Second was to cite Yasunori heavily in the influence. Third, and most importantly, the mix was done in a seamless, sensible manner that sounds like a standalone composition.
Contemplative, emotive and very pretty. A round-up of very smart ideas combined very skillfully. I do like.
- Marmiduke on March 28, 2009
OA;493817 wrote: Some of the sequencing seemed a little mechanical, mainly the guitar arpeggios [...] I think a little bit more care with velocities and mod would really kick your game up a notch.
Can you be more specific? I hear the mechanization and stiffness in this track and much of my other songs too, and I'd love to figure out once and for all what it is I'm not doing right.
And I did use the velocities, I must've spent like 10 hours on that alone, but it still comes off MIDI and mechanical.
- Meteo Xavier on January 9, 2009
Samples actually sound very reminiscent to CC as well, and while they were overall well-used, I think a little bit more care with velocities and mod would really kick your game up a notch. Great first mix though, it's well-chosen source tracks put together in a cool style.
- OA on January 9, 2009
Rozovian;488457 wrote: Anyone else get a bit of a Wingless vibe hearing this?
Yep.
Wonderful song, very soothing, very atmospheric. However, I have to admit that I'm not really fond of the drop-out at 2:50 and the following minute; to me, it just sounds like a really drawn out ending. Nothing that'll make me stop listening to this remix, but I would have preferred the last minute to be a little livelier. Or simply shorter.
- Martin Penwald on January 4, 2009
- LuigiFan on January 1, 2009
Oh well.
- Meteo Xavier on December 27, 2008
As a random note the style of certain sections of this mix remind me of parts of the OST from the Metroid Prime series specifically the Phendra Drifts song.
- jintoreedwine on December 27, 2008